I beat Hyper Light Drifter for the first time. And I think I spent some time on the new Mario kart levels, though that might have been last week.
HLP is a fascinating game with a novel approach to gameplay and world building. A few controls issues annoyed me, but they were growing pains and not fully learning the system. I love games that use that particular art style. I think I’m doing Mario Galaxy next.
I’m trying to figure out my second Voucher game to get.
My top choices are: Arceus - I enjoy pokemon, but it sounds like a lot of “research” busy work. Pikmin 4 - I haven’t clicked with Pikmin demos previously, but the idea has always seemed pretty interesting if I’d let it go farther. Mario Wonder - feels shorter, and more peripheral to my interest, but I’ve heard great things. Xenoblade 3 - I’ve only played XBX before and not all the way through. RPGs aren’t completely my thing, but I’ve heard great things.
None of them are THE game I’m after with pros and cons to each. The decision paralysis is rough and I don’t see anything worth waiting for before May.
I’m playing cyberpunk with the phantom liberty and 2.0 update. I think they’ve done a fantastic job fixing the game. It’s not perfect but I enjoy it nonetheless.
I reluctantly pulled the trigger on PS+ with the Black Friday discount because I have to have it to play Madden, and downloaded Ratchet and Clank: Rift Apart because it's included. It does a beautiful job leveraging the PS5's features, and it's really fun. I also love the art style. Too many games go too hard at "realism" instead of just making a beautiful game.
Also, because I got it as a PS+ game years ago and just regained access without buying it, started playing COUNTER SPY again. I don't think it ever got the attention it deserved. It's a fun 2D stealth platformer smoothly combined with a cover shooter mechanic where you can aim and shoot in 3D from fixed cover points. Dying raises the threat level, and if you raise it past DEFCON 1, you get a countdown timer to complete the level or fail your mission. There are a couple mechanics to lower the threat level, and you can choose to gain your intel from US or russia themed enemies who are otherwise the same. Levels are procedural, and there's meta progression by unlocking guns. It doesn't really get to rogue lite because there aren't random powerups, weapons, skills, etc, but it feels similar otherwise. I would have loved a sequel expanding on the premise, but it's still worth a run every now and then.
I felt an urge to play Skyrim again, had a lot of fun for a day or two, but eventually after I added some more mods I started getting frequent CTDs and have been trying to figure out what the problem is (and how to fix it) through the crash logs.
I might just have to remove Immersive Citizens from the load order but I really don’t want to because it really makes the NPCs feel so much more “alive”.
I played Mini Metro on Android a long time ago… did not remember that I might have it on Windows already too! I think it was in a bundle at one time. Thanks :-)
I’ve been thinking this one over for a couple days now and it just occurred to me, but independent character driven mechanics wrapped in a silly story. Spyro, Crash, Sly, Ty the Tasmanian Tiger, Okami - the games they inspired are good and interesting and have many unique elements but I feel like it’s been a long time since I’ve come across one of these kinds of games which really push a boundary and focus in on each aspect of that character.
Also, I want Goofy’s Skateboarding again. Give it to me.
I wanted to counter this but I can’t. Most of the mascot platformer-esque games now are imitating some other, older mascot platformer. A Hat In Time just doesn’t have any real gimmicks. IDK if Pumpkin Jack does (I really need to try it at some point). Maybe Froggun but I imagine it has even less of a story and it’s more of a puzzle game?
I’ll double check on my Steam Deck, but from what you described, many old point-and-click game would also work, since a mouse input without right clicking should translate well one finger touch input. This might make SCUMMVM and all the compatible classic adventure games potential successes. More modern adventure games might also work well.
Like I said, I’ll have to test, but tentatively I’ll suggest:
SCUMMVM + numerous classic adventure games (Amazon Queen and Beneath A Steel Sky are available for free for the SCUMM project, completely legally).
Thanks for the suggestion. “Unfortunately” I grew up with those and know probably each one of them inside out, as they have been replayed multiple times over the decades. But I did not think about SCUMMVM and reading this I get the urge to Talk to Mr. Tentacle Guy again :-)
There are some remakes of adventure game classics out there, Day of the Tentacle specifically comes to mind. Not sure if it’s “one-finger friendly” though.
Got distracted playing Beyond A Steel Sky, and it seems designed more for controllers, with one stick for looking, b add the other for moving. Granted I didn’t force it to use mouse inputs only.
I mean, you got my upvote already, but one big reason is that Robertson wanted to control all the manufacturing of the screws and the bits. Phillips licensed his patent out and let anyone make them just taking a tiny licensing fee. Made a fortune on volume. Robertson: good engineer, bad businessman.
Because hexagonal screw drives are superior, they can transfer more torque and last longer. What I don´t get is why slotted, cruciform and square screw drives are even still around when there are much more reliable alternatives to choose from, like Hex and Torx for example.
Fall Guys, have had it on steam since before it got bought by epic, having the SD and looking for good controller-based games right after I first got the deck convinced me to play it. I’ve played it almost every day since getting my deck in February of last year. Had been getting a bit bored of it just before the constructor update (user built levels), and the fact that it was broken for ~a week after an epic games services update didn’t help, but the new constructor levels sucked me back in. I usually play it in the morning to help me wake up, the whole bright colors & tight races thing really help my brain to start turning on.
Mostly I’ve used the Deck to continue playing my primary games on the couch or on the go. Elden Ring and RDR2 look and play fantastically once you tweak them a bit.
Smaller games usually run perfectly out of the box. The only ones I’ve played exclusively on Deck so far are Super Pilot (indie F-Zero), Ultimate Chicken Horse (Mario Maker-ish), and Mark of the Ninja.
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