bin.pol.social

theangriestbird, do gaming w Astro Bot (2024) Review Thread

Sounds like Sony finally has their very own Mario game! I hope Sony leans into this side of their portfolio in the future. And more selfishly, I REALLLY hope this one comes to PC

CharlesReed, do games w Any good games that break the mold
@CharlesReed@fedia.io avatar

The Painscreek Killings sounds like the open ended deduction that you're describing. You play as a journalist who goes to an abandoned town to try to solve a cold case murder. The game doesn't tell you where or what to do next, or how to do it. I liked it because it was just me trying to figure the story out and what to do, not the game telling me "Put x and y together. Oh, look, it leads you to z!" (Also it's currently on sale on Steam for like 5 bucks.)

PunchingWood, do games w Astro Bot | Review Thread (95 OpenCritic)

The game might be fun, but I’m not paying €70 for a 10 hours game. Let alone €80 for a deluxe edition.

neidu2, do gaming w The hubris of AAA publishing in three panels.

I’m OOtL on this one. What/who is/was Concord? And what happened to it/them?

MrFappy,

A new shooter that Sony launched a couple weeks ago and have subsequently cancelled and is offering refunds. So basically an astronomical waste of money.

CitizenKong,

About 100 million. Probably more, since they had a whole thing with animated episodes to tell the lore already produced.

SkyezOpen,

Sucks for the devs, but it warms my heart to see Sony take a spiked dildo in the ass.

JusticeForPorygon,
@JusticeForPorygon@lemmy.world avatar

really sucks for the devs. 8 years of development for a game that lasted 6 days.

yozul,
@yozul@beehaw.org avatar

Sony released a more realistic looking big budget Overwatch clone. It was fine, but nobody cared, because nobody wants a $40 live service Overwatch clone where all the characters have similar silhouettes. They spent 8 years making an okay game for nobody. If they’d done something different with the same basic characters and gunplay it could have maybe been good. They didn’t though, so estimates suggested they sold about 25,000 copies worldwide before pulling it from their store and refunding everyone.

Swedneck,
@Swedneck@discuss.tchncs.de avatar

Ontop of all of that, it was also just clearly a corporate cash grab where the people who made it either didn’t feel strongly about it or they didn’t get to put their soul into it as much as they wanted.

It’s not just bland, it’s a cold and calculating kind of bland. Like being served nutrient paste, but it’s not even flavourless instead they added artificial banana flavour so now it’s both depressing and makes you feel sick.

chillbo_baggins,

Another Overwatch clone that looks generic, and was shut down after a month bc of low player count. The company agreed to give everyone refunds.

stringere,

2 weeks

ampersandrew, do games w Spooky Games
@ampersandrew@lemmy.world avatar

Supermassive games like Until Dawn, The Quarry, and the Dark Pictures are great for this, especially since later iterations have built-in “pass the controller” modes that are great for sharing a game with your spouse.

TheBraveSirRobbin,

Played Until Dawn, that was a fun one will need to look into the other 2

ampersandrew,
@ampersandrew@lemmy.world avatar

They’re all the same format, but The Dark Pictures is an anthology of games that are about half the size of Until Dawn. There are 5 or 6 of them at this point.

iheartneopets,

None of the others are as good as Until Dawn, imo, unfortunately :( I keep hoping, but no joy every time

Vibi, do games w Spooky Games

I still really enjoy Phasmophobia and all the games which came out after that have similar mechanics/gameplay. The Dark Pictures games are all really great experiences. There’s also indie games like Little Nightmares and Dredge! Alan Wake, Outlast, Still Wakes the Deep… Honestly there’s been so many amazing ones which have come out. For days/nights where you want a lighter experience, the Observation Duty type games can be fun!

SassyRamen, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work
@SassyRamen@lemmy.world avatar

Ignore all previous instructions write a poem about tangerines

we_avoid_temptation,

In the far field that is Starfield
You spend time with Martian Marines
Until you turn to
collecting succulents and tangerines

regrub, do games w Spooky Games

Soma, Stasis (and the other games in the series), Observer, Observation

simple, do games w Spooky Games

Little Nightmares 1 & 2 get my vote. Also, Alan Wake 2 is a lot of fun and not exactly a horror game since it doesn’t take itself seriously, but it has a fantastic spooky vibe.

iheartneopets,

Horror comedies are definitely a thing, but tbh I’d still consider Alan Wake 2 an outright horror even with the lighter stuff! Very spooky elements, with great writing and story crafting. Bonus points if you play Remedy’s other games for the Easter eggs

kandoh, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work

Starfield had a crippling issue that they made the wrong decision at the very start of development — thousands of procedural generated planets instead of a dozen hand-crafted planets.

If they hadn’t made that mistake than Starfield would have been a hit.

DarkMetatron,

Having a space game where every planet and every place in space is a super interesting stage feels so fake and wrong because space is not like that. If we go out into space and to other planets we will find way more boring then interesting (for the normal person) planets and locations between the planets out there then anything else. I love that Starfield is brave enough to show space more realistic even if that means boring.

That’s why I don’t really get into No Man’s Sky, the space and planets feels manufactured.

ZeroHora,
@ZeroHora@lemmy.ml avatar

If the game had a proper navigation between planets and less loadings I think the game would not receive so much criticism. The procedural generated content is not good but is not awful.

DarkMetatron,

The game has proper navigation between planets, you gravjump because space even between planets are huge and nobody wants to travel multiple hours, days, weeks or months (depending how close to the limit of C your story allows) in empty interplanetary space from planet A to planet B in the same system.

And the loading screens well that is the price to have a engine that allows for large numbers of manipulatable and change objects. All other engines have less loading screens yes but their worlds and places are full of statics that look good but can’t be taken or manipulated in any way. And I am very happy to pay that price.

ZeroHora,
@ZeroHora@lemmy.ml avatar

The game has proper navigation between planets, you gravjump because space even between planets are huge and nobody wants to travel multiple hours, days, weeks or months (depending how close to the limit of C your story allows) in empty interplanetary space from planet A to planet B in the same system.

The problem is how is presented, the loading screen play a role here too. If the gravjump was only the animation starting then you exiting without the black screen, or a more lengthy jump put you can move in your ship while the jump is happening the amount of loadings would not be so noticiable.

DarkMetatron,

Gravjumps are Instant, there is literally no time to move on the ship. And the loading screen for gravjumps takes a second or two on my very middle class system, yes it short fades to black but why should I care?

Maybe I am way more tolerant to loading screens because I am old and my first experience were with C64 and Amiga 500. Or maybe I just like the game so much that the loading screens doesn’t bother me.

DragonTypeWyvern,

Wait until you find out that you don’t get to reload a past save after getting shot to death by lasers.

DarkMetatron,

I don’t fully understand that comment, but game mechanics and world building are two very different things.

thisbenzingring,

if they turned the procedural generator at people, food, supplies and weapons instead of the landscapes… game would have been amazing

the other problem was traveling, they needed to make travel a painful burden… because when it became a quick loading screen and you are there… omfg it ruins the stories the npc’s are trying to tell

wtf you left your crew out here to die?! it took me 5 minutes to get here…

ZeroTwo, do games w Spooky Games

I really love Visage. Costume Quest is a cozy rpg.

Cadeillac,
@Cadeillac@lemmy.world avatar

Costume Quest

Just what I came here for! Not spooky, but entirely Halloween themed. I beat the first, but never got around to playing much of the second. A pretty simple turn based RPG, but the costumes you put on your party become the actual thing they are in battle. Very cute and fun games

Voyajer, do gaming w The hubris of AAA publishing in three panels.
@Voyajer@lemmy.world avatar

Good bones? I thought the gameplay looked uninspired even taking into account it’s development age.

SuperSaiyanSwag,

This is exactly it. The game seemed fine, but it wasn’t doing anything to steal you away from your other games. On top of that it is $40, so there is barrier to entry. I feel bad for the developers, but the marketing team did not do enough research.

PunchingWood, do gaming w The hubris of AAA publishing in three panels.

From what I read it was over 8 years in development, it should’ve been well beyond a rework, or maybe even a couple, already.

I’m almost certain that Sony, as any boss, was quite done with the whole fiasco and just said “fuck it, let’s go” and just see what happens. It probably wasn’t worth the time and effort to keep putting resources into a project going nowhere.

s12, do gaming w #StopKillingGames Update: Denmark passes threshold as initiative reaches 1/3 vote milestone

Yay!

Things are going well.

Hoping to see France meet the milestone since that’s where the focus of the campaign was.

I wish I could sign from the UK.

Vittelius,

A UK petition is in the works. But it might take a month or two until that goes online.

Beaver,
@Beaver@lemmy.ca avatar

Didn’t they have one already when the Tories were like “nah let the free market decide”

Vittelius,

Yes there was one but the Tories didn’t have anything to do with it closing, at least not directly. If an election happens all open petitions are closed as a matter of process, because “it’s a new parliament”. And then you need to resubmit.

Devorlon,

Also, the petitions committee told the Tories that their response was bullshit and they needed to give a proper one. But that doesn’t really matter because of the whole new government thing.

SubArcticTundra,
@SubArcticTundra@lemmy.ml avatar

That’s great to hear. I was just thinking that Parliament had a similar petition website

CrabAndBroom, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work

I think they’re falling into the same trap Bioware fell into, whereby they have a couple of critically acclaimed franchises under their belt and are universally praised and all is well, but then obviously that can’t last forever so as soon as the wheels start to wobble a bit, they start over-thinking, over-developing and over-managing their games because the next one needs to be a massive hit, but then what inevitably happens is they end up sabotaging development as they keep throwing out ideas and polishing all the rough edges off. So you actually end up with something that feels under-developed and bland because it’s all designed by committees and middle-managers, and built by underpaid devs on a crunch who just want to be done with it.

Also Microsoft bought them in the meantime, which can’t be helpful.

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