Best we got is a new Skyrim version. What do you mean you don’t want to buy the game you already own again? We made 20 different versions, all just for you to buy!
As far as I know no engine out there is able to do what the creation engine can, and that is having world spaces with tons of persistent dynamic objects. If they would switch to another engine they would loose one of their core elements of the game, the possibility to take all the junk that is laying around in the world or to add things literally wherever the player wants. But this feature comes with the price that the world spaces have to be comparted in cells which are separate by loading screens. This can be minimized with streaming and dynamic data transfers but this has its limits too, even more so on resources constraint systems like consoles.
Anthem kept the servers going longer, it got some updates and EA even promised an entire rework akin to No Man’s Sky, but EA being EA they never delivered it and just cancelled everything lol.
Neither did Hello games when they continued to work on NMS, it didn’t have any monetization beyond buying the game, but they still did it in the end and it paid off.
OpenMW counts as a remake of Morrowind, kinda. It only changes the game engine though.
But like, officially? Pretty unlikely. Which is fine, the old games are still good, easily available, and very playable. I’d rather that than Bethesda’s new games get delayed in favor of remaking old ones, and then the remakes completely change what the old games were into something they were not.
Not really, because it is in it’s core the same engine with the same limitations. It has the same worldspace and cell system as the original engine from Morrowind. Yes it has shader (a modern feature that is in the creation engine at least since Fallout 76, most likely even Fallout 4) and a LUA script engine besides the official creation script engine. This could be added to the engine very easily and that the Creation Engine doesn’t has this is a design decision not a engine limitation.
OpenMW is awesome, no arguments there. But it is really “just” an incredibly patched and modernized version of the Morrowind era gamebryo. One could argue it is comparable to if Bethesda ported Morrowind to Skyrim (they would be very much exaggerating but…).
But issues regarding level geometry, animations, world/cell space? All of that is still there.
Contribution is a currency used in Roots of Pacha. When the player donates food or supplies to the clan, contribution points are awarded as acknowledgement of their efforts.
Contribution points must be expended to develop ideas. Certain clan members have items for trade in exchange for points, as well.
Items are donated by placing them in the contribution bin, found just north of the bonfire. Donated items may be viewed and retrieved until the end of the day. The value of the contributions is tallied overnight and the bin is emptied for the next day.
It’s not just a rename of money, it’s more like your social renown in the village, like how much people respect you because of your contributions, and you use it mostly to choose what improvement project you want to build next in the village.
Remaking them in the same tired-ass engine would only make them worse and it’s not likely they will ever give up their Frankenstein’s monster of GameBryo in favor of something that isn’t a pile of dogshit.
The last few re-releases of Skyrim where they updated some visual features and added new content (most of which they didn’t make) is as close to a remaster or remake they will actually do.
I’m still curious to see, if the Microsoft leadership pushes them to do that, especially with the more recent titles being duds, but in general, I don’t expect them to do it, because:
As others said, mods and community remakes like OpenMW, Skywind, Skyblivion etc. reduce the value that an official remake would have. They would need to deliver something much better, otherwise they’ll get ridiculed.
They don’t have an amazing story or anything like that, where there’s a strong argument for playing an old title rather than a new title.
Their engine hasn’t made that many amazing advances since Oblivion. To make things look better, they’d pretty much need to update all the textures, which is a lot of work.
bin.pol.social
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