bin.pol.social

toxicbubble420, do gaming w Do you prefer playing with Keyboard or controller more, and for what type of games?

i use controllers for RTS games on pc. one stick to scroll the map, other to select units. my wrists are too weak to use a mouse for several hours

Pxtl, do games w What game did you find in a bargain bin that turned out to be awesome? For me it was Z by Bitmap Brothers which I got at Zellers for $0.47
@Pxtl@lemmy.ca avatar

Crack Dot Com’s “Abuse”. Greatest run-and-gun platformer ever.

pirrrrrrrr, do games w Super Mario Bros. Wonder - Review Thread - (92/100 OpenCritic)

I played the demo at PAX Aus.

It was terribly bland. It’s pretty, and immaculately coded from a character control point of view as always. Difficulty is much much lower than I expected, and failure did not feel possible at any point.

It’s fun and not a bad game, just gets boring fast, like a Kirby game where you can’t really run out of lives.

Platforming segments are solid as always in their design.

6.5/10

wccrawford,

I’ve played it for a bit, and I enjoy it in short bursts, and then I get tired of it. Maybe 2-3 levels, max, at a time. But I do keep going back and enjoying it again, so…

JadenSmith,

This has been how the latest Mario games have felt to me, even that New Super Mario thing they were doing.

They’ve stripped everything out of Mario that made it fun, gameplay wise, for something that just looks ‘pretty’. These games feel more like tech demos than how I felt growing up with Mario games, and I truly and honestly feel that way. This trailer just looks like the same deal, and you’ve confirmed it for me thanks. Such a shame tbh.

GiovaMC,

Had the same feeling with this final release.

terry_tibbs, do games w What game did you find in a bargain bin that turned out to be awesome? For me it was Z by Bitmap Brothers which I got at Zellers for $0.47

Z is a fantastic game but some of the levels infuriated me, no matter how well I played the AI seemed to have an answer… Turned out the difficulty goes up a notch after each loss since the devs expected you to git gud.

Krudler,

Oh wow, I wasn’t aware of that!

I remember initially falling in love with the concept of the game and the humor and the graphics, but then feeling absolutely crestfallen that I couldn’t accomplish anything in the game!

But then I had my very first big gamer epiphany - you need to be aggressive in Z! So not only was it one of my big surprise favorites, I had one of my most rewarding aha! moments as a gamer with it

AceFuzzLord, do games w What game did you find in a bargain bin that turned out to be awesome? For me it was Z by Bitmap Brothers which I got at Zellers for $0.47

I don’t remember where we got it, but back in the old days when everyone was trying to replicate the success of Rollercoaster Tycoon 1 & 2, we had School Tycoon. It’s certainly no Rollercoaster Tycoon since it was specifically aimed at a younger audience, but I find it still enjoyable enough when you want to just kill time.

Definitely better than Deep Sea and Space Tycoon. That’s a definite. We had those as well and I could never figure out how the hell to actually properly play them.

Silvia, do games w Tom Clancy Ghosh Recon Wildlands vs Breakpoint
@Silvia@lemmy.world avatar

Decided to come back to this thread and check on it. Seems Wildlands is the clear winner XD

yote_zip, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
@yote_zip@pawb.social avatar

My biggest one is robust modding support. I understand it’s something that potentially needs a lot of extra effort to implement from the developers, but when I look at my collection of games that I love, almost all of them let me mod like crazy. Let me download 90 bugfixes and 40 QoL tweaks for a game from 2003.

tal, (edited )
@tal@lemmy.today avatar

One issue is that this can be a vector for malware. I kind of wish that game engines came standard with something like the Javascript engine in browsers, with some sort of sandbox for mods. I’m not saying that that’d solve everything – the game code that the mods invoke probably isn’t hardened – but it’d be better then just having arbitrary modifications go in. Especially with mod systems that auto-download new versions – even if the mod author is on the up-and-up, if someone compromises his account or computer, they’ve compromised all the computers using the mod.

EDIT: This isn’t just a problem specific to mods, either. A lot of online software library systems that provide auto-updates (pip for Python, rvm for Ruby, etc) can be a vector into systems. Providing auto-updates where many, many people have rights to push updates to computers is convenient in terms of getting software working, but unless the resulting code is running sandboxed, it’s creating an awful lot of vectors to attack someone’s system. This isn’t to impugn any one author – the vast bulk of people writing mods and open-source software are upstanding people. But it only takes one bad egg or one author who themselves has their system compromised to compromise a lot of other systems, and in practice, if you’re saying “subscribe to this mod”, you’re doing something that may have a lot of security implications for your system.

Consoles and phones already do a decent job of sandboxing games (well, as far as I know; I haven’t been working on security for either of them, but from what I’ve seen of the systems, they at least aim to achieve that). So maybe someone can compromise an app, but there’s a limited amount they can do aside from that. Maybe dump your name and location and such, but they can’t get control of your other software. However, Linux, Windows, and MacOS don’t have that kind of app sandboxing generally in place. I know that Linux has been working towards it – that’s one major reason for shifting to Wayland, among other things – but it’s definitely not there today.

For servers, I think that part of the way that sysadmins have been trying to deal with this is running containers or VMs on a per-service basis. Looking at !homelab, I see a lot of people talking about containers or VMs. But that’s not really an option today for desktop users who want to run games in a sandbox; it’s not set up automatically, and 3D card support spanning containers is not great today, or at least wasn’t last time I looked at it. I can run Ren’Py games in a firejail today successfully on Linux, but that’s not out-of-box behavior, Steam definitely doesn’t have it in place by default, I have no idea whether it’s possible for WINE (which is important for a lot of Windows games that run on Linux) and at least some if not all of the mechanisms firejail uses for graphics won’t permit for access to the 3D hardware.

svamp, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Parent mode, haven’t played in a while? Here is a recap of the story so far and here is what you did last time you played.

GrayBackgroundMusic,

This is my #1 request. I only have time for 1 game, so if I return to something, I sometimes have to start over bc I’ve no clue where I left off.

theangriestbird,

oh man. It’s wild how prestige games are always trying so hard to be like prestige movies and TV, but somehow they have not yet adopted the practice of the recap.

kratoz29,
@kratoz29@lemm.ee avatar

Ohh, Pokémon games used to have this!

TimTheEnchanter,

I need this, ha ha!

Trainguyrom,

That and a consistent single key pause button would be fantastic for a parental features

clarfgg,

dragon quest 11 did this, it was so helpful

raptir, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

For survival/crafting/whatever games - let me adjust drop rates and toggle things on and off individually, rather than just choosing a difficulty.

What I mean by this is looking at something like Ark versus Subnautica. Ark gives a super fine grained level of customization around spawn rates and other settings. You don’t even need to strictly enable or disable hunger but can set the decay rate, for example.

Plume,

Custom difficulty mode in general. The Long Dark does exactly what you described. :)

GrayBackgroundMusic,

I’ve stopped playing Subnautica because it’s too grindy/stingy. Sometimes games get better about this further in, but I don’t wanna have to play 10 hours of garbage to get to the good stuff. (side note, I use Skip First Hour mod in factorio for this. Love it.)

CharlesReed,

Bit of an older game, but Don't Starve was great at this. At the beginning of a game you could set and customize the entire world/map that you were going to be dropped into, including how little or lot of each and every resource individually (eg, you could have a lot of trees, but few rocks, some carrots, but no berries, etc). IIRC you could also pick the world size, how much the land branched out into 'islands', weather patterns, the day length, stuff like that. It's essentially creating your own difficulty.

flameguy21, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

It’s mental to me that most console games still don’t let you change the controller bindings like you can on PC.

TychoRC,

Yes! I almost always change a few of the buttons when I get the chance. Extra points if the game is nice enough to let you know when your changes conflict with other presets.

tal,
@tal@lemmy.today avatar

A lot of PC games let you change mouse and keyboard bindings, but not controller bindings, because they have “keyboard and mouse mode” or “console mode” if the controller is used.

I’ve got no problem with having a sensible set of defaults, but if I get a controller with more buttons, unless this is a competitive multiplayer game that needs a level playing field, I’d like to be able to take advantage of them.

saigot,

Steams controller rebinding tools are a real killer feature.

tal, (edited )
@tal@lemmy.today avatar

Yeah, but if that’s the only way a game developer implements it, they’re tying themselves to Steam. I mean, if I were a game developer, I wouldn’t want to do that, as it’s a lot of lock-in.

I think that Valve’s service is a pretty good one, but they’re taking a 30% cut for doing a number of things for game developers. If they become the only game in town, it’s possible that they might start taking more than 30% and those developers are going to be kind of stuck with that.

It’s common across games, so it doesn’t make sense for game devs to reimplement the wheel, but I’d think that putting as much as possible in the game engine would be a reasonable place.

flameguy21,

Not being able to bind the controller on PC is even more insane to me. Why can I change my entire keyboard layout but not change the controller AT ALL?

VulKendov, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
@VulKendov@reddthat.com avatar

The option to hide helmets. I like to spend a lot of time making my character, I don’t want to hide it under some doofy looking helmet.

Maybe go one step further and let us hide any and all pieces of armor.

Plume,

The ability to wear a cosmetic armor over your actual armor in RPGs and the like is on my wish list as well. Terraria does it quite well. :)

Skyline969, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
@Skyline969@lemmy.ca avatar

Make 4K textures a separate download, via a free DLC. That way if people only ever play in 1080p, they don’t need to waste disk space on files that will never get used.

blazera,
@blazera@kbin.social avatar

Texture resolution isnt the same as screen space resolution, textures have to be wrapped around what might be complex, high surface area models. And dont forget how close you can get to things, where just a fraction of a whole model is filling your whole screen.

The option would still be nice but 4k textures do have an effect even on lower resolution screens.

Haatveit,

You are totally correct, but I feel like pointing out that a surprising number of games use the 4k texture nomenclature in a totally illogical way; they label it 4k because it’s meant to look good on a 4k screen, not because the texture itself is at that resolution (or any loosely related resolution).

Which is itself really annoying. But I guess less savvy crowd might not actually understand what ‘real’ 4k textures even refer to?

tal,
@tal@lemmy.today avatar

They also aren’t measuring the same thing, even aside from the factors you mentioned.

A 4k screen is 4k on the long dimension.A 4k texture is a square that’s 4k in both dimensions.

Also, the 4k texture is typically lossily-compressed, so in practice, you’re getting less data than the resolution might suggest.

conciselyverbose,

I don't think making it the default is realistic.

But steam offers games to offer custom branches for users to select. It would not be particularly difficult for publishers to provide one (or more) lower resolution asset branch for users to select. I really wish Steam had taken advantage of publishers wanting to support Steam deck to nudge them into doing this.

knatschus, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

With games taking more and more drive space i would like to be able to choose if i want to download those 4k textures or this new map that i don’t want to play

Plume,

Oh! Yes! That’s one thing that’s been driving me nuts too. Games are getting larger and larger but there’s no actual good reasons as to why. >.<

Fisch,
@Fisch@lemmy.ml avatar

I think that’s mainly because of laziness and because they get away with it. Why spend valuable time cleaning out unused stuff and compressing files when people will buy it anyway?

MonkderZweite,

Like in Ark Survival. I bet every asset and texture is duplicated in every map, be it needed or not.

Fisch,
@Fisch@lemmy.ml avatar

I have a friend who plays that and owns all DLCs, it’s over 500gb total. That’s way too much.

Fisch,
@Fisch@lemmy.ml avatar

And also sound files for different languages. I’m only going to need one of them, there’s no point in having to download it for like 7 different languages.

TwilightKiddy,

Laughs in WarCraft III: Reforged

gk99, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
  • LET ME TURN OFF THE CLAUSTROPHOBIC VIGNETTE, PLEEEAAASSEEEE. Even games like Cyberpunk 2077 that have gained countless features over the years and have individual HUD on/off switches still ignore this.
  • UGC as a whole. I grew up on Half-Life mods, custom Counter-Strike: Source maps, and LittleBigPlanet. The fact that we’ve pretty much abandoned that outside of Halo, Counter-Strike (just barely, mind you), and more recently Fortnite with proper Unreal Engine support is a terrible thing. It makes more sense than ever in an era of live service where you want players to never stop playing.
ConstableJelly,

What’s a claustrophobic vignette?

conciselyverbose, (edited )

Vignetting is the darkening in a circle pattern at the edge of a photograph/movie caused by the fact that the lens is round and the film/sensor are square.

My guess is that he's referring to games using a similar effect (some do it with blur, too) extremely heavily on a large portion of the edge of the screen to create a tunnel vision effect in some contexts. I couldn't name which games do it, but I've seen it on sprint, stamina depletion, and low health in different games.

ConstableJelly,

I know exactly what you’re referring to, thanks for the examples!

tal,
@tal@lemmy.today avatar

I always thought that it was intended to either simulate an old television or to make a scene look scarier, but looking at the wiki page I’ve linked to, it looks like there are a number of stylistic uses.

tal,
@tal@lemmy.today avatar

The parent is just saying that he finds it to be claustrophobic.

en.wikipedia.org/wiki/Vignetting

It’s a visual effect where the center of the screen is slightly-lighter than the edges.

I very often see an option to toggle them in video game graphic settings, so I expect that some people don’t like it.

ConstableJelly,

Ah thanks. I looked at vignette on Wikipedia; looks like “vignetting” is a separate entry 🤷.

saigot,

I think companies are more hesitant about ugc these days because of all the extra moderation required.

For instance someone made a sexual assault simulator as a custom overwatch map, and it made headlines, which is extra harmful for a company that is trying to recover from all the SA accusations.

Crankpork, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Final Fantasy XVI’s Active Time Lore. Being able to pause the game and have a list of relevant characters, places, and concepts for the scene you’re in is so helpful for my ADHD, for when I take a break from a game and come back not knowing what’s going on. I want to see this in every story heavy game.

theangriestbird,

oooooh i love that. Like Amazon Prime Video’s X-ray feature (which i really wish other streaming services would adopt).

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • informasi
  • test1
  • rowery
  • muzyka
  • esport
  • NomadOffgrid
  • Spoleczenstwo
  • krakow
  • fediversum
  • Technologia
  • gurgaonproperty
  • shophiajons
  • Psychologia
  • FromSilesiaToPolesia
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Blogi
  • lieratura
  • retro
  • motoryzacja
  • giereczkowo
  • MiddleEast
  • Pozytywnie
  • warnersteve
  • Wszystkie magazyny