They were supposed to have a whole series IIRC, but the contract got cancelled because the initial offering didn’t sell very well. It didn’t help that the marketing didn’t really know how they wanted to talk about the game.
Uplink - A hacking sim game that’s actually quite addictive in a playthrough. Will make you feel like you’re in the movie Hackers.
Spycraft: The Great Game - An adventure game that had as consultants CIA director William Colby and KGB Major-General Oleg Kalugin.
I don’t know a lot of people that have played these, but they definitely rank up there for me as some of the more interesting and unique games I’ve played over the decades.
Played Uplink as a kid, later learned about fragmentation for computer memory. Was cool to find out the inventory system wasn’t just a cool game mechanic but was based off how actual memory works.
Blood, Gore, Violence and Nudity? For free? Sign. Me. Up.
I kid of course. Nowadays I just get all of them (except that PC builder and 911 operator stuff…). I only have about 30-40 years left in my life, and I doubt I’ll ever clear my Epic freebie backlog.
Max Payne 3. After running consistent crashes on chapter 6 (I think?) I decided to play it on PC using a completed save file I found online. I was a bit annoyed with how Rockstar stores their save files but I eventually figured it out. Turns out I was literally a minute away from completing the chapter.
I managed to finish it and I’ve moved on to Cyberpunk.
I’ve also been playing The Sims 3. I want to try to create a world free of lots and any kinds of spawn points and place a family and see how things go when you essentially break the game and need to buy fridges for apples to plant, travel through time to get seeds, or flirt with the mailman to expand your family tree.
I’ve been interested in Soulslike games and got Code Vein on sale recently. I think I’m about halfway through and it’s pretty good. Playing at the 2nd hardest difficulty, dying here and there but also one or two shotting most bosses, which suggests it’s found a good sweet spot for difficulty where it’s not overly punishing but also not trivial, though I kinda wish I had started it on the hardest difficulty. I’m not sure how popular the game was but I suggest it.
The ultimate anime waifu creator. I’d also recommend giving it a try for any souls fans out there. Also don’t be ashamed if you look up a guide on the cathedral.
Haha walking into the cathedral was a cool gaming moment. I get there and am looking around, wondering who could have even built this, and then Louis asks “How is this even possible?”
They did a pretty good job with the follower conversations. Yeah, the random ones can get repetitive, but it added a bit more depth when Louis voiced what I was thinking. In another (annoying) area, as you get to the end, he says he hopes we’re done here soon.
If you can handle dying a lot while learning the ins and outs of the world, S.T.A.L.K.E.R.: Anomaly is a wonderful package completely for free. Especially if you add the G.A.M.M.A. modpack to it, makes the game play significantly deeper, much harder (in some bullshit and also fair ways), but also just crazy immersive; makes you feel like the actions you take do matter, but if you were to die, you’d just be another loot bag for some other Stalker to come across
I will start. I want to see a game that mashes factory building with either FPS or RTS, where one or more players create a supply chain inside a zone/factory and the other one or more players utilise the ammo, weapons, vehicle etc.
Basically Dwarf Fortress, but sci-fi, with space travel and with really good 3D graphics.
An overly complicated simulation of an entire universe where I can do anything that the game’s laws of physics allow me to do. Particularly, I dream of a game where you can fulfil Star Trek fantasies of solving convoluted problems with equally convoluted solutions; but without it being a pre-programmed option. (“Reconfigure the deflector dish to output a neutrino wave to counter act the tachyon field!”)
Fake physics that allow for real fake science and engineering.
Close, but RimWorld’s mechanics are nowhere near the complexity, even with mods. And I don’t just mean with how many different types of rocks and trees exist. I’ve gotten as close to a DF-like experience + the space travel part, but it’s still like 1/4 of the full experience.
Although it’s moddable, which boosts it’s playability a bit more. I’ve played more RimWorld than DF at this point.
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