Eternal Darkness is one of my favourite GameCube games. I feel like it might be long enough ago that they could do a remake with modern sanity effects.
And Halo Reach is my favourite Halo game, loved it.
Nightdive Studios (they, among other titles, remastered System Shock, which has received pretty good reviews) wanted to remaster Eternal Darkness, but Nintendo - who owns Eternal Darkness - doesn't want that to happen.
Also, the original developers of Eternal Darkness want to create a spiritual sequel, but that seems to be... an eternal project. Check out Shadow of the Eternals, if you want to follow that project. There's a gameplay video from like 2013 or 2014.
They have tried twice. And yes, they still want to make it happen. But last time I heard the team made a game they need to support for few years (some kind of online game), so it's going to take some time before they can try again.
As the first of these is a platformer, the second is a topdown shooter, and the third one is a match 3, so commercial success was not that expected anyways, but I really think they excel at what they were set out to do.
I feel like Dustforce got decent buzz when it came out. I imagine it was helped by its phenomenal soundtrack. The game was too hard for me to really enjoy. But that soundtrack, I still listen to it occasionally.
The same artist did the soundtrack to Tunic, and while not as good to listen to outside the game, it adds so much to the ambiance of the game and elevates it.
I was mildly a Borderlands fan, but then I played Tales from the Borderlands and fell in love. It’s such a great game with amazing writing and music that I’m always surprised to hear that most people, including fans of the main Borderlands games, have never heard of it.
That’s one I did play, the only other Borderlands I finished was the second but I think it did a good job of keeping what made Borderlands Borderlands while going to a completely different genre.
Brute Force for the original Xbox. 4 player squad based gameplay, with different squads full of characters with unique abilities. It was a ‘platinum hit’ but I’m pretty sure anything that sold more than 500 copies was
Agreed on the holy trinity. But even though you’re devout to the holy trinity, sometimes there are temptations.
Illusion of Gaia is that cool friend you haven’t seen in a long time who shows up, and you bond and reminisce like you haven’t been separated at all. Then you discover Illusion of Gaia has friends you haven’t met, and they roll together in a cool club called The Soul Blazer Trilogy.
My favorite thing about Illusion of Gaia has to be the fact that the manual contained a complete walkthrough of the game, at least in the North American release. Unless it was the same energy as “the dumb Americans (who invented the genre and introduced it to the East) don’t understand RPGs, so we’ll make Mystic Quest really simple and dumbed down for them” I don’t know why they did that.
Also, I was like 13 when I got my used copy of Soul Blazer…is there a more melancholy game on the SNES?
Wildermyth is a lovely combination of storytelling and tactical combat. My only significant gripe is that I want more of it: More tales, more character customization… just more. (Although I now see that a cosmetic pack is available; I’ll have to check it out.)
Gigantic caught my attention when I was looking for an Overwatch alternative, because of the art and the praise from fans. I wish development hadn’t shut down before I had a chance to play it. (I hear there’s an unofficial client and server out there somewhere, though, so maybe I’ll get to at least try the work-in-progress that was never finished.)
Wildermyth is just so endearing I loved my time with it.
Taking the same character through each campaign was pretty fun like I was making a serialised demi-god: Doofus and the mountain horde, Doofus and the ancient threat etc. Because characters age though the campaign, it has interesting implications in the world lore. Like we’re an archivist document the various legends of Doofus, acknowledging where they contradict and maybe speculating on how the differences in each culture’s legend of Doofus reflects back.
Downside is I optimised the fun out of the combat in always having Doofus at the center of the strategy, each encounter then played out the same.
Far: Lone Sails is a beautiful art piece with unusual gameplay, and the sequel is great too.
Bedlam is kind of a love-letter to 90s and 00s FPS games. The gameplay isn’t amazing, but if you spent a lot of time in games like Quake, Unreal Tournament or Halo CE back in the early days of online multiplayer, this game is for you.
Hands down, Devotion by Red Candle Games. It was only on sale for a week when it came out, and was getting well-deserved rave reviews, but was pulled because an idiot put in an art asset that said “Xi Jinping Winnie the Pooh moron,” and Red Candle’s Chinese partner lost their business license and pulled the game from Steam. GOG was going to carry it, but they wimped out because Cyberpunk 2077 was about to come out in China, and they didn’t want to risk their sales, so they claimed “gamer voices” for why they were backtracking on carrying it, and refused to answer anyone asking them for details. The game is available, but only on Red Candle’s website,
but they were only able to get a store up and running after people had forgotten about the game.
It takes place in 1980s Taiwan, and is an amazing domestic horror - you play as the father, Du Feng Yu, cycling through three different years of his family falling apart, trying to figure out what happened to his young daughter. Some parts of it just hit way too hard, like this screaming argument between Du and his wife, when you’re playing as the daughter listening to it from her bedroom. It gets heavy. And then there’s the tongue thing. IYKYK.
I absolutely love this video by Jacob Geller, An Uncanny Really, looking at how Silent Hill 2 and Devotion handle the uncanny. Devotion absolutely deserves to be compared to Silent Hill 2.
This video, by Super Eyepatch Wolf, Devotion: The Most Disturbing Game You Can Not Play, is also really good, and opens with a lot of history for understanding Red Candle’s first game, Detention, which is also really good and takes place in a high school in Taiwan in the 60s during the White Terror.
Hylics 1 & 2. There’s actually a sorta sleeper cult around the games where it seems like a lot of people know of them or have played them, but no one ever talks about them. Pretty standard action-rpg but everything’s claymation. Oh, and the second game changes genre multiple times.
Cruelty Squad. Amazing immersive sim. Looks like trash, best gameplay I’ve encountered in a while. That game goes hard.
Bomb Rush Cyberfunk. I thought this was more popular, however considering how many people give me a “what’s that” when I mention it, it makes me think it wasn’t as popular as I thought. It’s a very well made spiritual successor to Jet Set Radio Future. Even has JSRF’s composer on a few tracks.
QT deserves more eyes on it for being an incredibly cute and wholesome parody of PT. There’s a free “demo” version on Itch.io, and if you like that then I’d highly recommend buying the full version on Steam.
E.Y.E. Divine Cybermancy. This game is… hm. Basically it started off life as a Warhammer 40k game, but got released as something else due to the studio failing to secure the licenses they needed for WH40K. It’s a much older indie game from back when Valve had standards regarding what made it onto steam. It’s also kinda special because it’s one of the few times the Source engine was used commercially outside Valve. It’s also pretty jank, but overall pretty fun. It’s got some pretty decent RPG mechanics on top of a first person shooter, complete with classes. You can hack basically anything but also anything can hack back. A door can hack you.
Praey for the Gods - Obviously inspired by the classic, Shadow of the Colossus
The Upturned - A horror-comedy game with a great sense of humor
Your Spider - A great indie horror game with puzzles like Silent Hill. Plus it has an adorable spider. This is one of my favorite indie horror games.
Exanima - Looks at first like a normal dungeon crawler, but its physics-based combat controls and enemy AI make this a very unique and interesting game, even if it’s been in early access for ages.
Withering Rooms - Great, creepy atmosphere and an interesting story.
Nice, that’s one I have in my library not yet installed. Bought it when there was a cheap bundle with others by that company, but was mainly looking at The Place which kinda turned me off of those style games. I’ll have to be sure to give it a shot now.
NOVA DRIFT is easily the best SHMUP if have played in my life and it´s on a 60% discount right now. From the tight controls to the artstyle and the gameplay, everything about this game is perfect and the dev is listening to the community.
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