bin.pol.social

Suburbanl3g3nd, do gaming w "The balance on this game is trash!"

What is this, helldivers players lol

SalamenceFury,
@SalamenceFury@lemmy.world avatar

And CoD players, and Planetside 2 players, and Overwatch players, and Fortnite players…

Mikrochip,

Goddamn, Planetside 2 used to be enjoyable. I miss potent harrassers. And lightnings. Or just interesting vehicle fights in general…

burntbacon,

Those first days, as everyone got their hands on vehicles and all the ‘tricks’ hadn’t been figured out, were so much fun. Are lightnings really trash now? There was a group of six of us that used to equip them with the anti air weapon and just wreak havoc on backlines as people flew to the frontlines.

Mikrochip,

Yeah, unfortunately. Basically, there were two changes that made them absolutely useless.

First, they nerfed harries to hell and back by removing the option to repair them from the third seat. Lots of people liked it (of course), but suddenly MBTs didn’t have any real threats anymore. You could still score a kill every now and then with a lightning by sneaking up on them from behind with the “shotgun”, but nerfing harries effectively nerfed lightnings a ton, too.

Secondly, they decided to add a new allrounder secondary gun for vehicles, which was a bit too powerful, imho. Because with one or two of those, even a goddamn sunderer was more powerful than a frigging lightning. At that point, there was essentially no reason to pull them. Well, I guess some people still used them for 18th century-style fights with two columns of vehicles shooting at one another until one side collapsed, but who cares…

RightHandOfIkaros, (edited )

Nah, Helldivers 2 has been nerfing the fun part of the game for a little under a year now. They previously did this before and then needed to put out a 60 day plan and publicly apologize because the game was becoming too unfun specifically due to weapon nerfs and enemy buffs.

Now theyre doing it again. Weapon ergonomics got nerfed to be horrible, then they added weapon customization so we could upgrade the weapon to fix the bad ergonomics. Then they nerfed ergonomics again.

Their over-adherance to Glazedivers and Redditors that don’t even play the game (or only play in 4-man squads with minimum level requirement of 150/max) saying it is too easy is ruining the game yet again. So basically, the usual that happens when a game developer listens to a tiny or non-existent audience.

socsa,
@socsa@piefed.social avatar

As soon as devs start listening to the community for balance issues, there’s a countdown timer to the game going downhill. Users are idiots, and they can’t actually ever agree on anything either way. Letting a vocal minority guide development is always a terrible idea and has never worked in the history of game dev.

Famko,

Reminds me of Hakita saying that Ultrakill would be garbage if the players were designing the game instead.

Suburbanl3g3nd,

What’s wrong with the guns now? I’ve been having tons of fun in my 2-person squad. Haven’t noticed any issues with the game and it plays fine on my Steam Deck

RightHandOfIkaros,

I am highly doubtful the game runs well on a Steam Deck in any mission difficulty above 5. It doesn’t even run well on my gaming rig and frequently dips below 40fps at 1080p in Diff 10 missions. And my hardware vastly outclasses a Steam Deck.

Anyway, the guns had ergonomics nerfed before we got weapon customization. Ergonomics effects how much “lag” the gun has compared to where you are aiming. Worse ergonomics means you have to wait longer for the gun to snap to where you aim before the gun is pointing where your camera is. Weapon customization was added with options to improve ergonomics. Compare the HMG with 0 Ergo (worst in the game BTW) and the Verdict with 100 Ergo (best in the game). Aim each and watch where your circle reticle is.

About 4 months ago, the developers “nerfed” ergonomics on DMRs and other long rifles, including the Anti Materiel Rifle, Adjudicator, and Diligence Counter Sniper. Now, this was acknowledged by Arrowhead at one point as a “bug,” but it was never added to the Known Bug List. It is still present in the game, and has zero priority of being fixed. The way they are treating it, it may as well be an intentional nerf, and I consider it as such. They know about it, and have absolutely no intention of fixing it any time soon.

pressanykeynow,

Some of the Silksong players too.

CaptSatelliteJack, (edited ) do games w Looking for a PC FPS with deep gunplay, where NPC enemies are humans

I’m going to suggest a funny little game I’ve recently been completely obsessed with; HOLE. I don’t really know how to explain it. It’s a PvE only “extraction-lite” shooter. You drop into a procedurally generated map and kill your way through waves of dudes in suits. As the waves drag on, they’ll start showing up in body armor with better guns. You have to find your exfil point and charge it before leaving, kind of like Risk of Rain. Protip if you do end up trying this game out, you can pre-charge the exfil as soon as you find it, then leave it and keep going on the level. Just don’t get lost.

The loot you’re looking for is mostly currency; this comes in the form of dollars and data. You can use these to purchase upgrades for your base, and eventually your weapons. If you go “MIA” (get perforated by a Red Boss’s flechette slinging shotgun or cut to ribbons by the Blueberry), you lose 90% of these currencies. Some special things must be successfully extracted. Some things (namely weapon/upgrade blueprints) are permanently collected once you pick them up, even if you don’t make it out. I feel like they pulled a nice balance between creating a challenging experience but not making it frustrating.

Some things are “soft”; ammo is infinite, bullets are hitscan. There are “crunchy” bits, too. Your gun will occasionally jam. Your barrel will heat up, and getting it too hot will cause more malfunctions. The malfunction will always be an FTE/stovepipe, and you clear it by racking the slide or pulling the bolt. These malfunctions are less for realism, and more for inducing stress, but it’s a nice touch along with the backrooms-esque spooky vibes. The reports of the guns actually sound really spot on. Suppressors sound correct, and there’s even subsonic ammo to make them even better.

I think what this game really works on is the vibes. This game instills a very specific kind of stress no other shooter I’ve played does. It’s SUPERHOT without the gimmick. It’s John Wick the game. It’s SCP Mobile Task Force simulator. It’s quiet and spooky, then loud and angry, and back again. It’s listening for footsteps and voices, creeping up behind them, and getting away scot-free. Or maybe turning around and being face to face with a Yellow Elite in body armor and a juggernaut helmet. It’s mentally screaming “where the hell is the microwave??” at yourself while the chatter of gunfire closes in on you desperately trying to get a fresh mag in and clear the jam before they’re on you.

All in all, I seriously recommend it. It’s $5, and I’ve gotten 10x my money’s worth out of it.

0li0li,

Wow, can’t wait to give that a shot, thanks for the recommendation :D

RightHandOfIkaros, do games w Silent Hill f | Review Thread

Honestly, this is exactly what I expected. This is why I can’t trust review sites anymore. They only ever score a game from 7 to 10. I mean, IGN previously scored Concord a 7/10.

Katana314,

From what I know of Concord, it kind of was a 7/10 game - It was functional, but just not impressive or interesting. The thing is, when it’s released with a fervent anticipation of being a “Live service HIT”, it was critically important to have a flood of players. At least indie singleplayer games can hit success late (Among Us being a perfect example, its first release didn’t really strike big)

RightHandOfIkaros,

A game that is technically functional but neither good or bad should be a 5/10, not a 7. Which is my whole point. Access reviewers/ bias reviewers do not use the whole grading scale, they only use a scale of 7-10 which is wholly unhelpful when determining game review scores.

MaggiWuerze, (edited )
@MaggiWuerze@feddit.org avatar

You’re totally right. That’s why I usually just assume, that the scale starts at 5, that gives a good idea about the quality of the game. A 7/10 would be a 2/5 on that revised scale, telling you what you want to know

MystValkyrie, do gaming w "The balance on this game is trash!"

There was this really interesting indie game called Atlas Wept. I played the demo and it was really high-intensity fun using new and innovative systems. Loved it. But then critics on YouTube tore the game apart and the dev made the game so much easier that you could finish the game without really interacting with the core mechanics at all, without providing separate difficulty settings.

The game was still feeling good, but I feel like we really lost something, and people would have realized that if the dev had listened to more than just the people who are financially incentivized to be impatient with the games they play.

MilitantAtheist, do gaming w "The balance on this game is trash!"

I wonder if there could be a game where players decide the balance at the start of the game. So everyone has sliders with all the damage values for all weapons, and the game sets the balance to a median of all the votes.

boringbisexual,

furious scribbling

You could have a point system. Oh! Maybe each player could have their own individual sliders. Of course, you’d have to have less guns for it to really work well but the game would balance itself…or be incredibly broken. Both are fun

filister, do games w Silent Hill f | Review Thread

Add to the mix its starting price of 79.99€, a hard pass for me!

MaggiWuerze,
@MaggiWuerze@feddit.org avatar

yep, that’ll either be a key (starting at 40€ currently) or a late buy for me. No way I’m paying 80 bucks for that

Sunsofold, do gaming w "The balance on this game is trash!"

coughOverwatchcough

pyre,

i was gonna say this is the entire discussion around overwatch balance. “the balance is trash” usually comes from people who do this exact thing with equivalent heroes

Sunsofold,

‘They have a hero with a shield AND a Bastion? We might as well just forfeit now.’

‘That McCree stun is such bullshit. It’s like ten minutes long.’

‘How’d they win? I was shooting them from less than 20 feet from the point. Well, okay, less than 50, but still…’

‘We keep killing them all one at a time without advancing past the doorway. Why aren’t we winning?’

‘The hog hooked me over the edge for the fiftieth time today. How am I, a simple Brazilian DJ, supposed to avoid death in the face of such terrible game design?’

krunklom, (edited ) do games w Silent Hill f | Review Thread

Modders are going to do some really weird things to this game.

Psythik, (edited ) do gaming w "The balance on this game is trash!"

To be fair, games that allow only a handful of players to grab a vehicle, while everyone else has to play walking simulator on foot are bullshit. (Looking at you, Battlefield.)

Either provide enough vehicles for everyone who wants them, or don’t provide them at all, plain and simple. Otherwise a handful of players will hog them the entire time, and I’m stuck hiding in a foxhole for most of the match.

Catpuccino, do games w Silent Hill f | Review Thread
@Catpuccino@lemmy.world avatar

Seeing that the gameplay hours are short really makes the price that much worse

Katana314,

I’m sure it’s a good time to mention Portal though. Many gamers have said they want tighter, more focused experiences that are really worth the price tag. I guess question being, is this game all that amazing, and are gamers honest about that thinking towards prices.

I at least agree that $70 is a lot.

RagnarokOnline, do games w Day 433 of posting a Daily Screenshot from the games I've been playing

Love some Minecraft. It’s just digital Legos

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

It’s great to relax with, and also scratch that Lego Itch with how pricey they are nowadays

myfunnyaccountname, do games w Silent Hill f | Review Thread

We don’t need a review thread. They already put an f in the title of the game.

Jk…I dunno, it’s probably a banger other than being ue5.

psw, do zapytajszmer w Skąd za darmo pobrać mapę polski z podziałem administracyjnym w grafice wektorowej?

Jeśli chodzi o gotowe mapy, przejrzałbym tę kategorię na Wikimedia Commons: …wikimedia.org/…/Category:SVG_maps_of_Poland

Natomiast - zakładając że chodzi o same granice - sam sięgam po pliki SHP (np. tu: gis-support.pl/…/granice-administracyjne/), otwieram w QGIS i sobie exportuję do SVG po ewentualnych modyfikacjach.

dj1936,
!deleted2556 avatar

Dzięki za odpowiedź. Szukam czegoś jak to: allegro.pl/…/mapa-polski-administracyjna-suchosci…

Nie znalazłem w linkach od Ciebie.

wacpan,
@wacpan@szmer.info avatar
miklo, (edited )
@miklo@szmer.info avatar

jak to mają być osobne mapy poszczególnych jednostek adm. drukowane w różnych skalach, to raczej nie widzę innej opcji niż import danych i dopasowanie stylów/szczegółów pod konkretną skalę, która jest sporo większa niż do oglądania w internecie. Bo zakładam, że nie chodzi o mapę całej Polski skoro ona jest do kupienia. Jak chcesz przykład takie mapy w QGIS z danych pobranych ze strony gis-support to zobacz sobie taki projekt: cloud.citizen4.eu/s/polska-adm . To jest zrobione na kolanie więc nie wygląda idealnie ale wszystko tam można łatwo modyfikować żeby wyszło całkiem jak z tego linku wyżej.

https://szmer.info/pictrs/image/76056b3c-2328-4476-96f1-68a7513b3877.jpeg

Klanky, do games w Day 433 of posting a Daily Screenshot from the games I've been playing
@Klanky@sopuli.xyz avatar

Thanks for sharing your thoughts, really cool to hear. We just started a Realm for our 8 yr old and his friends and I hope he has fond memories when he gets older.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

It’s definitely a good experience growing up having those fond memories to look back on. Supporting children like that is a good thing to do

GerardsGuitar,
@GerardsGuitar@retrolemmy.com avatar

I’m not OP but I wanted to say that’s really cool! My dad set up a server for me and my sister when we were kids and some of my core memories from my childhood are playing Minecraft with friends.

ANTIFA_JAWORZNO, do news w Protestujący z pokolenia Z jednoczą się pod flagą piracką w stylu mangi
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