bin.pol.social

trslim, do gaming w "The balance on this game is trash!"

I really REALLY want a game where its like 40 vs 80, where the 40 have great tech, information and drone systems, but long respawn timers, vs 80 insurgent style players with cold war weapons, little to no armor, and litte information, but have fast respawns. And the game tries to keep weapons realistic rather than balanced.

ArchmageAzor, do gaming w "The balance on this game is trash!"
@ArchmageAzor@lemmy.world avatar

That’s what I like about Helldivers 2, AH looks mainly at the numbers to decide what gets nerfed or buffed, not at big mouths.

Not to say they can’t do a better job at it, but still.

zalgotext,

Lmao time truly is a flat circle. People used to (they might still, but I don’t follow anymore) say this about Blizzard and Overwatch, except not in a positive way

abir_v,

The mechanical divide between being PVE and PVP makes a big difference here.

zalgotext,

It would have, if Overwatch had actual serious PVE modes

simple, do games w Does it feel like the PS5's library is *severely* lacking compared to the PS4's around the same time in its lifecycle?
@simple@piefed.social avatar

No doubt. There are many factors that lead to this, from studios wasting years chasing live-service and failing, to AAA games generally taking way more time to make because they “need” 50+ hours of content to justify being $70, to most importantly publishers realizing that exclusivity is a bad idea.

Sony has been winning the console race vs Xbox but have been really slow at pushing out games. I like God of War but they’re putting out one game every generation.

givesomefucks,

but they’re putting out one game every generation

That wasn’t as big of a deal when it was a two year console cycle…

But I think for hardware and software, consoles keep wanting to hit metrics, because that’s what the parent company looks at.

The result is usually all flash and every game hitting the same points that were popular 5 years ago when development started

There’s no risks, so there’s no payoff. They have built in audiences so they still make money and keep getting paid.

Shit only changes when an I die game blows up and AAA try to integrate what made that game popular.

ampersandrew, do games w Does it feel like the PS5's library is *severely* lacking compared to the PS4's around the same time in its lifecycle?
@ampersandrew@lemmy.world avatar

The kinds of games Sony makes have gotten bigger and taken longer to make. Taking longer to make means you get fewer of them. There were three Uncharted games and The Last of Us between 2007 and 2013. Naughty Dog today hasn’t put out a new game since the PS4. When Sony spends $300M on Spider-Man 2 but they’ve actually sold fewer PS5s than they sold PS4s at the same point in the console lifecycle, you need to start getting your money back in other ways, like porting the game to PC. Helldivers II is a Sony joint, but the vast, vast majority of its sales came from PC, not PlayStation, and now it’s even on Xbox.

Exclusives are just going to be less and less of a going concern as time goes on. As for what Sony’s studios are cooking, Sucker Punch has a game this year, Intergalactic from Naughty Dog is at least a year away (but probably more), Sony Santa Monica still has their sci-fi project that Alanah Pearce wrote for that still hasn’t been announced (so likely at least a year away), Guerilla “just” put out Horizon: Forbidden West in 2022 (meaning at least another year on their next game), etc. At this point, all of the pent up projects from these studios are looking like they’re going to attempt to sell a PS6, with the same cross-gen situation we got for the PS5, where it comes out on both. Combine that with the talk about there being two SKUs of PS6, one of which being a handheld, acting as a Series S to the regular PS6’s Series X, and that’s what Sony’s output looks like to me. That, plus the collapse of Bungie following Marathon’s release and the collapse of Haven Studios regardless of whether or not Fairgames even comes out.

CubitOom, do games w Does it feel like the PS5's library is *severely* lacking compared to the PS4's around the same time in its lifecycle?

Personally, I’m quite happy with less exclusives and more multiplatform games that I can play with all my friends regardless of what device they bought.

My biggest issue with gameing now is that PC has too many exclusives and I can’t play my favorite games with a lot of friends because they wanted a console instead of a device that can be used for any digital workload.

stoly,

Lol I love how you criticize the gaming industry and then your friends directly.

CubitOom,

Thank you, criticism is my passion.

Mac,

Me next, me next!

CubitOom,

No

HeyThisIsntTheYMCA,
@HeyThisIsntTheYMCA@lemmy.world avatar

I do not like your shoes and you should have stuck with the trombone in the fifth grade.

Aww who am I kidding those look fantastic

DoucheBagMcSwag, do games w Does it feel like the PS5's library is *severely* lacking compared to the PS4's around the same time in its lifecycle?

Yes. Moreso for the dumbasses who thought the PS5 Pro was a good investment

rudyharrelson, do games w Does it feel like the PS5's library is *severely* lacking compared to the PS4's around the same time in its lifecycle?
@rudyharrelson@lemmy.radio avatar

Yeah, I think I’ve only bought one or two PS5 exclusives since I got mine around October 2020. Demon Souls remake and Horizon Forbidden West (though the latter is now available on Steam).

That said, I still think I’ve gotten a good amount of value out of the console by reaping the Patient Gamer™ rewards by picking up many of the major PS3/PS4 titles during good sales. I didn’t play many video games during the PS3/PS4 era, so I missed out on quite a few major releases. I’ve accumulated a pretty great digital library with some fantastic games for a relatively small amount of money (which, like my Steam library, I’ve only actually played a fraction of).

As an aside, probably my favorite PS5 exclusive has just been the free Astro Bot game. The haptics in the DualSense controller are frankly cool as hell, and I hope more games utilize them going forward.

sbbq, (edited )

Wasn’t forbidden West PS4, too?

Also, if you liked Astro’s playroom, you really ought to try Astrobot, it’s great.

HeyThisIsntTheYMCA,
@HeyThisIsntTheYMCA@lemmy.world avatar

The dlc was ps5 only, so I’m in the middle of another run so I can seamlessly flow into it

LilBagOfBunnies, do games w Does it feel like the PS5's library is *severely* lacking compared to the PS4's around the same time in its lifecycle?

No new releases from Naughty Dog partnered with big IPs like God of War and Horizon releasing early in the PS5’s lifecycle with no news from those studios is really making it feel stagnant from a first party perspective. When you list out the releases, the slate doesn’t look too bad; we have a new Spider-Man, Astro Bot and Helldivers were excellent surprises, and Ghost of Yotei is right around the corner. The issue for me is after Yotei releases, there isn’t anything we are aware of that I can think of off the top of my head that’s coming soon, except maybe Wolverine.

Intergalactic is obviously exciting, but there’s no way that game is coming before 2027 (if not 2028 or beyond). Guerrilla is surely making a new Horizon game which COULD make next year, but we’ll see. The PS5 release schedule has just felt pretty slow since 2022, and beyond 3rd party support, it doesn’t feel like there is anything huge coming to give it momentum.

Alchalide, do games w Does it feel like the PS5's library is *severely* lacking compared to the PS4's around the same time in its lifecycle?

It is. Mine has been collecting dust for about a year now. Waiting for gta6.

bilgamesch,

It’s the same with my XBox Series S. It’s just sitting there, collecting dust. Just as my steam library. My switch though has seen some rise in usage during the past few months as my kids are getting old enough to play video games and I prefer them to do this instead of binging Cocomelon…

Baggie, do games w Does it feel like the PS5's library is *severely* lacking compared to the PS4's around the same time in its lifecycle?

Yeah, exclusivity is dead, and games take half a decade to make these days.

cyberpunk007,

What’s crazy is lots of good games don’t take that long. You don’t need an epic sound track, textures, physics, etc to make a good game. There are so many amazing low budget games that are not that technically challenging or that demanding of musicians/graphic artists.

bilgamesch,

epic sound track

That’s the one thing where I would raise an objection. An epic soundtrack is that one thing that adds to the experience more than fancy graphics or overly complicated game mechanics. Epic doesn’t necessarily mean expensive. Monkey Island had phantastic soundtracks, as well as other older games like The Settlers 2, early Anno games etc. They just set a mood. They supported their narratives. That was good stuff - and I guess you might now be able to extrapolate how old I am.

cyberpunk007,

I’m not saying I don’t like an epic sound track. I have a lot that I’ve even purchased. But think of some games that do not and still sell well.

What I mean is, you can have a good sounding soundtrack that isn’t expensive. Some games record orchestras, for example, and others just make a good tune in FL studio. One is much more expensive than the other.

tatann,

Bioware used to be able to make good AAA games quickly :

  • Mass Effect : 2007
  • Dragon Age : 2009
  • ME2 : 2010
  • DA2 : 2011
  • ME3 : 2012

With epic soundtrack, voice acting, cinematography, …

Even an independant (back then) studio like CD Projekt “only” needed 4 years between each Witcher game (2007, 2011, 2015), while making their own engine for the 2nd and 3rd

I don’t know where the years get lost in game development nowadays, except pre-production (lack of direction/managment) and… “open world”

ICastFist,
@ICastFist@programming.dev avatar

“Quickly” - the “Bioware magic” used to be years of lack of direction followed by one year of “HOLY SHIT WE NEED TO DELIVER!” crunch

But the former executive producer of Dragon Age, Mark Darrah (…) posted a YouTube video about how the so-called “BioWare magic” really worked. According to Darrah, it referred to a hockey stick graph where most of the progress is nearly unnoticeable. It’s nearly flat, and “if you draw that line out, then your game is shipping in like 30 years.” At a certain point, the developers hit a “pivotal point” when the game would finally shape up and a lot of progress would be made in a short amount of time. According to the developer, that tipping point is what is known as“BioWare magic.”

bilgamesch,

Half a decade for a subpar product that’s barely out of beta.

Back in the day we’ve got subpar products barely out of beta that we had to patch from magazine cds far faster. Oh - and they were more fun because developers had to make something out of nothing. I feel today, where everything is possible as the engine used delivers a toolset for anything, games easily are so overly stuffed with “mechanics” that they just feel like work. I don’t like that.

Baggie,

I feel like given the amount of work required to make the kind of games that triple a represents, and the amount of money in and out, every game becomes a mess of different ideas and motivations with no unifying force. Every game must be everything to justify the price tag, but there’s no unifying passion or vision behind it. Of course the more you stuff in there, the more you can market it as well.

Venus_Ziegenfalle, do games w Does it feel like the PS5's library is *severely* lacking compared to the PS4's around the same time in its lifecycle?
@Venus_Ziegenfalle@feddit.org avatar

Game development time keeps increasing while console development cycles are decreasing. We got a gaming bubble before GTA6.

RollingZeppelin, do games w Does it feel like the PS5's library is *severely* lacking compared to the PS4's around the same time in its lifecycle?

I'm more disappointed that the PS5 can't stream anything over 720p using Plex. I don't want to buy another gadget just to watch my local media >:(.

SteakSneak, do games w Day 433 of posting a Daily Screenshot from the games I've been playing

Minecraft is always a great time. My last revisit I tried hardcore mode to see how far I could get. The devastation I felt after falling into lava and losing all my progress 😭😭 still hella fun, would recommend trying if you haven’t already. Makes you play a lot more strategically.

Also I love I am legend too! What other books do you like?

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I tend to bounce around with books. I don’t get much time to read but i’m sucker for the basic classics. I’d say on my list of all time favorites is Robin Hood, Macbeth, Beowulf, and anything Arthurian. Hitchiker’s Guide and and everything Tolkien is on that list too.

If i wanted to get a bit niche (and on theme) the Minecraft novel written by Max Brooks was weirdly fun to read when i was younger.

I have quite a few books i’ve picked up and haven’t finished yet too though like Catch 22 and the Star Wars Prequel Novels.

mlg, do gaming w "The balance on this game is trash!"
@mlg@lemmy.world avatar

This is how TF2 got absolute shit tier autobalance after a bunch of braindeads complained on reddit to remove auto balance, which the devs did to absolute disaster, and then they “fixed” it by readding autobalance with live team switches so you get screwed even if you don’t die.

y’know instead of just adding a round timer/objective buffer to prevent getting auto balanced right before the match ends.

Also how items like dead ringer, ambassador, righteous bison, etc got ridiculous nerfs because some failures couldn’t handle losing to those weapon loadouts despite all three having obvious downsides over stock and requiring extensive skill to use.

Last time I opened that cesspool, people were still making 5k upvote posts abut nerfing sniper as a class.

degen, do games w My 8-bit isometric Room Designer Simulator is now available on Itch.io!

Neat project! Kind of makes me think Habbo + Warioware or something. This is on another level entirely, but multiplayer and player-made minigames/content would make an interesting roblox-like.

Thysis,

I’m happy that you like it :) Initially, I wanted to make a game where players could relax and be creative and then I thought that it would be more fun if it also had challenging minigames. It’s not really typical for these types of games but I think that it’s harder to get bored when there’s a bit of challenge and sense of progress. Thanks for the feedback and suggestions!

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