Absolute embodiment of less is more. Controls are simple but intuitive, you can beat it in one session, there’s no major payoff in the end. It’s just a game about the journey and the friends made along the way.
I still remember having my mind blown that the other figure I met after the tutorial level was not just an NPC, when I noticed their movements were too deliberate and they were solving some puzzles for me.
I made it all the way to the end of the game with that person. Never knew who they even were until their name showed up at the very end. What a cathartic experience. I’ve also never been able to achieve anything similar since then.
Even if the year is not finished, this game is such a perfect work of art on so many levels that it became the new favorite to me, and to plenty other players.
The writing, the characters, the dialogues, the story, everything is new and perfectly done. It is pure art and something like 98% of the 3+ millions players would disagree with you.
But you must be part of that 2%, meh to each their own 🤷🏻♂️
Last of Us 1 was really good. But the second one was so bad, it kind of ruined the first one for me as well. And I wouldn’t call it masterpiece. Because for me a masterpiece shines in gameplay, narrative and atmosphere. The Last of Us’ gameplay serves its purpose, but there’s really nothing special here compared to e.g. Elden Ring, were story, atmosphere and gameplay are all pretty much perfect.
How was the second one “so bad?” It had incredible narrative, more in depth gameplay, challenging and coherent themes, depth of storytelling, it took risks that a lot of people didn’t like, but you can’t say they were done poorly. They were just challenging for people. And that’s good. The same stories told with the same character arcs following the same hero’s journey is boring. TLOU2 challenged you with the characters making choices you wouldn’t, it challenged you with co placated character arcs that saw well-loved characters turn into the villains, while the villain of the story became the one to end the cycle of violence…it was incredible. That worldbuilding, the design, the voice acting, the mocap acting, the more varied fighting styles, the expansive world…I mean, shit, I really do want to know what you thought actually classified as “bad” about that game. It pissed people off. But that does not make it a bad game by any stretch of the imagination.
Missing Half-life (the first one). That game was the first one to feature scripted scenes during player interaction and it was mind-blowing. Plus, it had the most sophisticated story ever seen in an FPS before.
Katamari Damacy. It has a reputation for being silly Japanese nonsense, but the gameplay is brilliant, the graphics are timeless, the soundtrack is incredible, and it has some surprising thematic depth.
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