if there’s a “funny” react option there should ALSO be a ‘display negative, but be positive’ option because joke reviews harm the view of amazing games SO MUCH
fnaf1 has 96% positive reviews where nearly half of the negative ones are just shitposts
I think it is a good horror game, at least for the first playthrough. (Though most horror games aren’t good for replayability)
You directly control your fate and the first two nights you hardly have to do anything which lead to you micro analyzing everything, terrifying yourself even if there’s not a real threat, which means in the later nights when there ARE threats it actually terrifies the shit out of you. Add the “holy FUCK” feeling of foxy running made my soul fall out of my socks.
that being said though replayability is mid and when the whole series is just the same game over and over but different it loses its charm. Also the community is really insane which is the reason I didn’t play it until wayyy after the hype died down.
I hit a wall recently with Star Wars Outlaws. The open world is cool until you realize that every enemy base has two or three possible entry points, complete with yellow-painted paths. There’s no room for creative infiltration - either you do it Ubisoft’s way, or it isn’t possible in the game. The NPCs in the open world just drive around aimlessly. It doesn’t feel like anyone in the world is trying to achieve anything besides you. It makes me realize how far we have come with modern open world games like the recent Zelda games. Without room for emergent gameplay, an open world feels like little more than a framing device for a game that is actually linear.
It depends. I like Open World games that feel like there’s a purpose to them being Open World.
Like the Elder Scrolls. The point is for you to feel like you’re living in Tamriel. There’s a point to it being Open World.
Or Far Cry (which I admittedly haven’t played), where you’re supposed to be lost in some place, deep in a place that is hostile to you.
And I might get crucified for this, but I honestly feel like the first Breath of the Wild game had no real reason to be Open World. The second one? Yeah, they figured it out. But the first one feels like it was OW just to be OW.
Tl;Dr, the game has to have a reason to be OW. Otherwise they’re just aiming for quantity of content and poitnlessly hurting the quality.
Bloom and Rage is a perfect example of this. It’s a complete horrible garbage mess of soulless characters, terrible voice acting, horrible sound mixing, and a trash story and somehow it’s very positive. There are some negative, sane comments. I loved Life is Strange 1, but hooo boy is Bloom and Rage bad. It’s about a band and the music is not even music. It’s very funny, though.
I’m like this with Genshin. I’ve played it for almost 2k hours, love the exploration gameplay, environment graphics and music, but the monetisation system is extremely predatory, and the character designs and writing are bullshit, so overall I still wouldn’t recommend it to others, or only with heavy caveats. But it really scratches my exploration itch, so I’ll keep playing it myself 🤷
Usually happens when a game was good initially, but then publishers get greedy and push RMT/pay-to-win/freemium features to please investors.
Maybe not a great example, but I played Eve Online for many years, and while the game is actually very playable with RMT (it feels fucking great to destroy somebody’s virtual property they paid 20$ to acquire), it kinda got out of hand and diminished the thousands of hours I put into the game.
You won’t know until you try it. Don’t pay attention to what others say. I made this mistake countless times with games then when I eventually played them, I loved them. Give it a go. If you don’t like it, refund it.
Flavio: "The guys from GOG are great, and they contacted me directly once to talk about Heroic, and they totally support the project and what we are doing, especially on Linux. I would say we have a really good relationship with them."
Paweł: "Adding to what Flavio said, we currently have the affiliate deal with GOG, so any purchases made using our link support the project financially."
Huh. I didn't know this. This seems like a big deal. Makes me even more willing to consider Heroic's GOG support semi-official, considering they support autopatching and cloud saves under GOG. It really feels close-to-native, especially given how sluggish Galaxy can be on Windows for large libraries.
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