bin.pol.social

hades, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

Chimera Squad and Hi-Fi Rush jump to mind — is that the sort of thing you have in mind?

Azrael,

Yeah! Exactly like those!

otacon239, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

A super old one, but Grow Home from Ubisoft was a really cute little game that felt like nothing else from them.

Azrael,

Yeah! I can see that! Unravel comes to mind too (Out of nowhere)

Vinny_93, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

Ori and the Blind Forest/Will of the Wisps?

Made by a smaller studio but published by Microsoft

Azrael,

Abso-fricking-lutely!

mic_check_one_two,

That was my very first thought. It has all of the indie vibes, but was published by the OG evil tech company.

ch00f, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

Little Bit Planet

Azrael,

So GOOD!!! You are right…

bjoern_tantau, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?
@bjoern_tantau@swg-empire.de avatar

To further muddy the water we had Baldur’s Gate 3, which was made by an independent studio with AAA budget.

simple, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

Fe. It’s a small game by a small studio but was published by EA of all people.

Also, Child of Light by Ubisoft.

Azrael,

Forgot about Child of Light! Striking visuals on it, too!

tabris,

All of the Ubi-art games were great, Rayman Legends, Valiant Hearts and Child of Light, all fantastic games. And then Ubisoft said they would only make open world games. Idiots.

UnbrokenTaco, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

Dave the Diver

indiegameculture.com/…/geoff-keighley-talks-dave-…

The game may look indie, but a subsidiary of Nexon, a massive game studio in Korea, developed it.

Zahille7, do games w Day 295 of posting a Daily Screenshot from the games l've been playing

I’m surprised you’ve only had one crash yet. I’ve had a few so far now. I think it’s mostly the graphics though. I once had an inventory full of hundreds of alchemy ingredients and I tried to buy more and the game crashed. If I’m sprinting through the open world and looking around too much, the game can freeze up and crash while it’s trying to load in the world.

It’s a little touchy for me lol.

iAmTheTot, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

Huh, I didn’t realize it was made by Nexon.

AceFuzzLord, (edited ) do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

An EA published game series for the first 2 entries, but Ty the Tasmanian Tiger 1 and 2. Still on entry 1, so I’d like to avoid spoilers, but they definitely feel indie compared to every single triple AAA game that’s come out in the past well over a decade due to the passion you can tell had to be out in for the game to have sold well.

Also learned the 4th game wasn’t even available on PS2 because of its’ 2015 launch, so if I ever get around to finishing the first 3, I gotta get it on PC because there ain’t no way I’m buying a copy for switch.

Edit:

Saw a trailer for the 4th game on Krome Studio’s website and I’m probably gonna skip it because it looked too much like a mobile game for my tastes.

RampantParanoia2365, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

Grow and Grow Up by a studio owned by Ubisoft. Cool little games though.

Sunsofold, do gaming w Open World Games: yay or nay?

The first time to experience it, it’s amazing. Each time after that, it’s a disappointment.

Auster, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

I think there has never been a proper line separating indies from other games, rather being a loose perception of games made to show what the developer wants. And the impression growing stronger as bigger projects more and more seek to go for the lowest common denominator or go by what who gives the orders demands.

Even if a game is from a bigger company, but the company gave the thumbs up for doing whatever the team wanted, without conditions, handholding, etc., then I'd say the game is indeed independent enough.

Though, on a more negative view, I wonder if Dave the Diver getting nominated was a case of that meme of the older man trying to act as a cool kid.

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