I want to see pokemon red/blue/yellow absolutely fully maximum modernised. I want to go through the world in VR. I want to throw the poke balls into battle for real stashed on my belt. I want to be able to yell commands to a living, breathing pokemon dancing around in the arena.
yeah…do NOT read up on how vampires came about in the elder scrolls…or anything about the daedric princes…or the dwemer…or the slough…or the falmer…especially not the bosmer…
…actually, if you think the lore of the elder scrolls is in any way milquetoast, you clearly haven’t read ANY of it anyways.
ES is among the most fucked up fantasy worlds in all of fantasy…like…H.P. Lovecraft/Stephen King levels of fucked up. worse, in some cases.
but there’s tons of absurdly funny shit too!
that’s part of what makes the ES lore so great; it’s got quite literally everything!
There are at least three rapists in Morrowind, although technically it isn’t really rape when somebody only wants to gently rape your corpse. So let’s keep it at two.
Anyway, it seems they were already toning it down quite a bit in Oblivion if there was only one to be found.
The Shivering Isles is a ton of fun. I didn’t know what to expect in an Oblivion DLC (I barely played the original game) but I was pleasantly surprised by how weird it is. Like you said, it’s an Alice in Wonderland scenario with bizarre quests and a crazy king. Sheogorath’s voice acting is legendary.
Days Gone is well designed and balanced. The map isn't overly large. If you just follow the quests you pretty much go everywhere anyway. I highly recommend you just give it a go. It's a great game!
I find the opposite. I love video games, always have, but these days my time is more limited, I might go months without touching them, and I just play to relax. So over the past 10 years or whatever, things like GTAV, Fallout 4, and AC:Odyssey have worked out really well for me. I can pick them up whenever I want and either settle in for some story or just waste time exploring, doing side quests, finding collectibles.
Like what would I rather do in real life? Work toward a single goal day after day, or see what's on top of that mountain over there just because?
Mostly nay. I am not against open-world in premise, but most open-world games do it poorly. I think that a lot of studios make their games open world because these types of games are popular, but don’t give a thought to what that means for their specific game. They want their worlds to seem expansive and think this is an easy solution but it isn’t.
If you make an open-world game, it needs at the very least two things: a compelling method of traversal (mechanics of interacting with that open world), and thoughtful, intentional design (not just large stretches of trees and rocks between towns). I think Breath of the Wild is a paragon of good open-world design.
I really stopped caring for Pokemon after X and Y, and Omega Ruby and Alpha Sapphire. The switch games were big misses. I kinda liked Sword and Shield, but they had no lasting power on me. Scarlet and Violet are by far the worst Pokemon games to have ever come out of mainline Pokemon.
I didn’t play through Marcus Arceus at all, even though I own it. Maybe I will give that a shot.
Isn’t this what Brilliant Diamond and Pearl were supposed to be? Granted had none of the fun stuff extras that omega ruby and sapphire added, but that was still the premise, right?
3d Pokémon can be done well and beautifully. Pokémon coliseum proved that years ago
Yes for good games like stalker with it’s incredible, unmatched alife or arma where the large world serves a purpose or gta and red dead with it’s detail.
No to terrible checklist games where the formula is copy pasted across series and not backed up by good ai or good worlds, only with timewasters and checklists, eg ubisoft.
Personlly ive ended up dropping witcher 3 and elden ring thanks to open worlds but for some reason cyberpunk works for me.
Arma is an interesting example. I’d say that it is only an open world game in some scenarios, and often times is a linear game that happens to have a big map and sandbox.
In any case, I’d agree that it having a large world with many possibilities is important for the gameplay and ability to mod/create content across the maps.
I like open world games when the time I spend simply being in them without any explicit objective is enjoyable. If I’m thinking “I’m bored, where’s the next task?” then there’s a problem. If I’m thinking “I wonder if I can make a boat that operates by paddling instead of using a fan…” then we’re good.
(Tears of the Kingdom’s physics don’t work that way, I’m sorry to report. Thing flailed around like it was drowning.)
I only really like STALKER I think, because it’s generally compressed and dense rather than stretching out over nothingness. It’s technically multiple levels than being overworld I guess.
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