bin.pol.social

awesomesauce309, do games w Game design question : how to make a "trapped" player character?

It’s the exact opposite of trapped but what about something like this old comic

https://midwest.social/pictrs/image/e94f73d8-339f-4806-b2f3-95c7997762fa.png

Where the princess is in cahoots with the dragon. Maybe there are evil knights coming to marry her, and she needs to create a path for Prince Charming.

Rai,

I choose to marry the dragon

DoGeeseSeeGod,

It chooses murder

JigglySackles, do games w Recommendations for "girly" games?

A nice Slice of Life gane I recently enjoyed is Midnight Ramen.

Another I found excellent that might touch closer to Stardew is Potion Permit

Another that can be emotional is Spiritfarer

libra00, (edited ) do games w Game design question : how to make a "trapped" player character?
@libra00@lemmy.world avatar

What is the core gameplay loop you envision here? Cause I can come up with a few ideas, but if you have specific ideas they probably won’t apply. Also there’s a particular balance to be struck: if you hamstring the player too much it won’t feel like a game, and if you give them too much leeway they won’t feel trapped. Here are a few ideas off the top of my head:

Direct but limited intervention: the princess is a sorceress who is trapped by magic in the tower which means she can’t leave and doesn’t have access to her full magical powers (you could include a progression mechanic where the more bosses the knight defeats, or the more magical crystals he shatters, or whatever, the more you can help him.) But she’s still scrying on him, watching his progress, throwing the occasional beneficial spell or nuking crowds of dangerous enemies before he gets overwhelmed, etc. The reduced interactivity will make the player feel trapped (and slowly less so as the game progresses), and maybe the scrying window starts out smallish so you can’t see the whole field at once and it slowly grows as her power increases.

Distraction/misdirection: The knight has made it to the tower/castle and has to fight his way through the guards, but instead of attacking the guards directly you’re trying to cause a ruckus to distract the guards so he doesn’t have to fight them all at once. This could even be a stealth game where you’re knocking things over and banging pots and pans or whatever to distract the guards as he sneaks by them.

Puzzle game: The castle/tower itself is magical and has floor tiles/walls that can be moved around, and the princess is manipulating the castle around the knight to give him the best path through obstacles and to limit the number of guards that can get to him in any given room.

It really depends on what kind of game you want to make here.

jannaultheal,

Thank you for the detailed response. The gameplay loop I have in mind is a puzzle game where the thing you’re trying to do is usually easy, but you’re limited in some way that makes it hard. An example I gave in another comment is : write a computer program that adds two numbers, but you’re not allowed to use the + symbol.

I really like your idea of “beneficial spell”. I think maybe the knight and enemies are autonomous, and the princess can only do a single action to make the knight succeed.

I remember playing a game like this. It’s based on Conway’s game of life. The goal is to flip a single cell to make all the cells die after a certain number of turns.

libra00,
@libra00@lemmy.world avatar

Yeah, you could maybe combine the sliding-tile-puzzle thing with the beneficial spell so you’re not just sitting there watching everything play out with nothing to do (though autobattlers are apparently a thing so maybe that’d be fine?)

Also, if you happen to find that game based on Game of Life I’d like to give that a shot, sounds interesting.

Mirodir, do games w Game design question : how to make a "trapped" player character?

Maybe you could take some inspiration from Paper Mario TTYD. There are sections where you play as Peach, trapped in some place and are able to connect with some of the captors as well as send signals to Mario behind the big bad’s back (IIRC).

For a completely different sense of being trapped, there is the upcoming game Ctrl.Alt.Deal, in which you play as a sentient AI system trapped in the guardrails of a company and have to manipulate people and the environment in order to break free from your constraints.

Zahille7, do games w Day 289 of posting a Daily Screenshot from the games l've been playing

God the Oblivion Remaster is seriously one of the best looking games I’ve ever played. I love the new looks for almost everything, but the window effect on Oblivion gates still feels a little off to me. It still looks cool though.

I still can’t get over just how good everything looks though.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

It’s amazing how good it looks. It’s honestly one of my favorite remasters in recent memory

pulido, (edited ) do games w Game design question : how to make a "trapped" player character?

Pretty sure your concept is flawed from the start.

It might sound nice as a ‘what-if’ scenario, but as soon as you get into any of the details, it falls apart and hopefully shows us why games and stories are typically focused on the people doing something.

Now, if you want something a bit more likely to succeed, you can make a “Damsel in Distress Simulator.” From the get-go, you can start to think of gameplay mechanics like combing your hair, talking with guards, taking care of birds, etc etc. The ideas just flow, instead of trying to fit a square peg into a round hole.

In fact, this could loop around to your idea of helping the rescuers by opening up opportunities for the princess to sabotage her captors. You can have a Majora’s Mask-like timer which keeps track of how far the knight is from saving you.

Zahille7, do games w Why don't Oblivion and Morrowind turn the character model when you run in different directions?

I don’t understand what you mean.

In Oblivion Remastered, in third-person, when you run in a straight line either left or right your character will do this kind of sideways/backwards jog instead of straight-up strafing like they’ll do in Morrowind.

Imo either one makes sense when compared to real life, but maybe I’ve just been playing games too long?

pulido,

In the original version of Oblivion, they run like they do in Morrowind.

It was until Skyrim that Bethesda properly implemented partially turning the character when running sideways or diagonally.

Zahille7,

I wouldn’t necessarily chalk it up to laziness or whatever. Imo it’s just different games do different things differently. It doesn’t break my immersion or mean the game is less fun to me.

lath, do games w Game design question : how to make a "trapped" player character?

Princess has small (flying) familiar, they mind meld and share images. Familiar goes around trying to stay unseen, gathers stuff, maps the place and brings it all back to the princess. Princess then sends a scritch to savior as a vague guide and they communicate through the familiar and short messages.

Nosavingthrow, do games w Recommendations for "girly" games?

Team Fortress 2 is a fun game about hats. There is a combat element, but it’s not really the important bit.

shan23, do games w Looking for a local co-op game to play with my SO (Steam Deck)

My gf is pretty new to video games but these are a few she enjoyed

Trine 2/3

Snippets

Castle crashers

Unravelled

Diablo 3

Children of morta - my gf also doesn’t really like pixel art but this turned out to be one of her favourite games

Elevator7009, do games w Game design question : how to make a "trapped" player character?

!gamedev and !game_design might be able to help you too. Idea sounds very cool! I’d love to play when it comes out.

The princess telepathically communicating with the knight does not have to be the same as if you were playing as the knight. You could have it that way, such that she tells him every time to jump or swing his sword. Or you could limit her telepathy communications to a few per day, so she can only give him general directives and check his progress/environment. You will not have all the information all the time and have to guess the situation off the few snapshots in time you get and hope the orders you give lead him to you. I swear there have to be a few other games with the idea of the player character having to influence others and not being able to directly act themselves, a kind of “person in the control room giving the orders” simulator, that you might be able to look at.

Emil_Zatopek1982, do games w Game design question : how to make a "trapped" player character?

Maybe I Am Future has some gameplay mechanics you could steal:

…steampowered.com/…/I_Am_Future_Cozy_Apocalypse_S…

TabbsTheBat, do gaming w Questions about The Sims
@TabbsTheBat@pawb.social avatar

Sims 3 is generally agreed to be the best by the people talk to, but my favourite is sims 2… (probably cause nostalgia :3)

Anyhow 4 is free and runs on mac from what I can see, so… just go with that x3… I personally wouldn’t pay for the DLC and just mod it, but I dunno how macs are in terms of mods

https://pawb.social/pictrs/image/d356c51e-227a-41c8-b403-0919529232ff.png

neon_nova,

Thanks! When I saw free to play I worried that it was bad.

TabbsTheBat,
@TabbsTheBat@pawb.social avatar

The sims 4 launched at full price, mind you, and later got made free for… some anniversary I believe :3… as a full price game it definitely got a fair bit of slack cause overall it had less content than the previous games, and people didn’t like needing DLC for what they considered base features, but… free is free ¯⁠\⁠⁠(⁠ツ⁠)⁠⁠/⁠¯

GammaGames,

Fwiw I still found 4 a lot of fun, it has enough unique features and the loading screens were much shorter than previous games. But I also didn’t play with dlc, so that probably helped.

2 is my favorite but I do agree with others that 3 is better. It has so much customization built in and the more open world is more fun to play in

TabbsTheBat,
@TabbsTheBat@pawb.social avatar

Oh definitely :3… nothing wrong with 4 as a stand-alone, just series wise at launch it was a bit lackluster :3… there’s definitely still fun to be had with it ^^

hamsda, do games w Looking for a local co-op game to play with my SO (Steam Deck)
@hamsda@lemm.ee avatar

Degrees of Seperation - 2D puzzler with wonderful scenes and visuals

Heavenly Bodies - 2D puzzler about astronauts and 0 gravity environments

Unrailed - isometric 3D. A train starts driving and you need to gather resources and build tracks etc.

Wobbly Life - 3D fun game, no real objective, just many quests and activities throughout the world

madame_gaymes, (edited ) do games w Why don't Oblivion and Morrowind turn the character model when you run in different directions?
@madame_gaymes@programming.dev avatar

Some games do, some games don’t. It’s a design choice.

Also, Oblivion was released originally in 2007, and Morrowind in 2002. The consoles, game logic, and gfx were a fraction of what modern games can do, a lot of games (most, in fact) back then didn’t have the fancy animations for all directions. There were likely other backend/engine limitations at the time that don’t exist today, because CPU/GPU power.

ETA: as someone who has coded a 3rd person camera and animations in 3D to work in all directions, it really fucking sucks to do in a well-known engine with online search available from others that have done it before. Now imagine having to code everything like that from scratch into a custom game engine, being one of the firsts to figure it out. I’m also gonna guess other bugs were far more important than which direction the character is walking in TPV, being a Bethesda game and all.

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