If anyone has a solution for the vram going out of control, i would be so happy 😔. I only have 8gb of vram and it keeps going slightly above it and shoves stuff in normal ram. Causing the game to stutter its way into 25fps. If i then go into a building or fast travel, i get a fatal error and it crashes.
I have tried limiting the pooling vram in the engine.ini but that doesn’t actually work.
It’s a very good game, so i wouldn’t blame you for thinking that lol. A family member is paying for Xbox Gamepass just to stream the game too so i get the GeForce
i know how you feel lol. I actually picked up Starfield on discount because i really wanted to give it a try myself, but ended up giving in to the oblivion remaster and playing that
I will warn you that the platforming can be challenging, but if it’s too stressful Celeste offers almost unparalleled accessibility options that will allow you fine control over the difficulty so no matter your skill level you’ll be able to progress.
Great story, cozy atmosphere but still emotional impact, and the only “fighting” you do is against yourself.
Playing on a windows gaming laptop with the engine.ini fix … Hardware lumen settings affect crash frequency… if I have it maxed there are some areas that are so “sparkly” the game will gracefully crash with an error send option. Also the nights of the nine bug is still present where you go to all 9 shrines but you only show 8 so you have to find an alternate shrine to complete the quest.
Is everyone posting about Oblivion simply new to it? Seems weird to me that everyone’s so excited about it but it’s probably just because I played it to death the last time it came round.
honestly i’m not surprised. now i look at the old graphics my eyes hurt, even though i remember it looking like the remake, my mind’s eye really had to work overtime on that. makes sense that people were put off by the bright textures with both over and under saturates colours and decided to not play it
So much nostalgia. I still remember my roleplaying character- An imperial arena fighter dude wearing nothing but pants, fistfighting everyone from mudcrabs to minotaurs, then it was Altmer mage with Atronach sign, who was forced to delve into Ayleid ruins to loot mana crystals to cast spells… so much fun.
I might try the remaster once Im done with Veilguard
On an older run on a shared save me and a friend did a Priest we called Father John. His whole thing was that he was the town crazy man trying to get everyone to join his cult, and he was in prison for spreading his gospel on the streets in the beginning. We ended up making him basically a diet knight with a custom class. The way the game is set up really makes it easy to RP lol
A 3D game where you’re locked inside a tower with tiny windows that allow you to see outside just enough to understand what’s happening out there while the knight navigates the fortress/castle. You have multiple forms of influencing what the knight does and what transpires outside (sending letters and packages with items, crafting said items or potions, using magic, commanding assistance from other loyal servants, distracting enemies, unveiling traps and puzzles to aid in the quest). The place can be a tower with multiple floors and as you progress you might gain access to new floors of tools, while also having maybe “putting out fires” elements such as keeping a dragon asleep with music, filling a moat so evil minions cannot cross, sending equipment and maybe even firing/camping enemies like a sniper but with a crossbow or smthn.
You make them feel trapped by limiting what they can see and do. When things go out of sight or cannot communicate effectively with the knight and limits their actions it then forces succinctness to their effect on their own rescue.
This concept could work great with “combat” in the style of A Plague Tale. If you’re not familiar, the main character is a child. She has a few tools available to manipulate enemies and environmental hazards.
It made me think of indirect games like Black & White, Dungeon Keeper, The Settlers or The Sims. You can give orders but you cannot directly control your characters / units. If you limit the amount of orders, add a delay / the possibility for an interception or introduce areas where your orders can’t reach your hero it could do the trick.
What kind of gameplay do you have in mind? I’m guessing a puzzle-type game (like a room escape), but you could honestly do a number of different things (tower defense? Platformer?).
I think the answer to your original question largely depends on this. Did you have anything else in mind about the experience?
I have in mind a puzzle game. Not a room escape, but more of a code golf-style game. For example, those programming puzzles that say “write a computer program that adds numbers, but you’re not allowed to use the + sign anywhere in your code”.
Not sure if it would be puzzly enough but if the player can wonder the halls or get escorted through them having part of the knight’s efficiency based on how well you mapped out the area you send as a note plus you could try to find info on guard rotations or over hear about other things that could help the knight
That sounds really cool. If the princess’ telepathy instructions are strangely like code because that is how telepathy works in your setting, and this is a nice frame story for a programming puzzle game… all sorts of whacko fantasy analogues and justifications for why you are not allowed to use the equivalent of the addition command. (Maybe the princess knows through her rich royalty education that the only reason her addition command could be not going through to the knight because his trip took him at a place full of this kind of magic rock with properties that somehow block the wavelength… so she has to work around that. Worldbuilding yay!)
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