I was thinking it is weird that the generically named “RPGs” community (and RPGMemes) seems focused entirely on tabletop stuff, but I just noticed it’s literally on an instance dedicated to tabletop games so that explains that…
I never played that game, but I was about to… I literally installed it, but didn’t play it, and it got canceled and shut down very shortly after. (I was a bit out of the loop, I guess)
I still have it late in my Steam library, so I think about it a decent bit
Probably the Total War series is up your alley… sounds exactly like what you did in Civ 6… you amass a giant army and go around putting everyone in their place… and often enough someone shows up to put you in yours… also for the combat you can just select auto and it will just do the battle for you, ORRRRR you can manually do the combat and control each of your units (cavalry, swordsman, officers… etc) it’s really pretty neat if not a little overwhelming at points.
Yes, the two hour limit affects game design. Based on what I’ve read about Blue Prince, it probably didn’t affect that one much at all. The business model always affects the game design. When games were expecting to be rentals, the first few levels would be front loaded with the best that the game had to offer, and then later levels would be more phoned in. In the arcades, games would be louder to catch more attention, they’d be harder to make you put in another quarter, they’d reduce downtime to get the next person on the machine, etc.
When games were expecting to be rentals, the first few levels would be front loaded with the best that the game had to offer, and then later levels would be more phoned in
Still happens today. First impressions matter, budgets are finite, and sometimes reviewers only play the first few parts.
sometimes reviewers only play the first few parts.
Not just the reviewers unfortunately, games shed players at every step, it's why most games are front-loaded and fall off the further you get into them.
I always find it interesting to see the percentages drop on Steam achievements when you progress through a game. The drop-off curve is very different from game to game. I always wonder about the people who drop off just before finishing the game.
I always wonder about the people who drop off just before finishing the game.
They probably don't want the game to end, there's a certain finality that comes with an ending. I've had this happen to me for a few games and books but i usually power through.
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