Legacy of Kain: Defiance. They got actual stage actors and real acting veterans to voice a lot of the major roles in that game. It feels like you’re playing through some epic dark fantasy movie because of it.
Also, it may sound weird, but some of the audio logs in Prototype 2 actually fucked me up because they did such an amazing job. The one that’s stuck with me the most is one you can find fairly early on in the game, where a mom is trying to stop a government soldier from shooting her son because he’s nonverbal (and therefore can’t “prove” he’s not infected), and it’s absolutely gut wrenching. I had to stop playing for a few minutes after I heard because it was so intense. Here’s the recording if any of you were curious.
BG3 has great voice acting, but I don’t really think it’s that far beyond any other games. As a personal example, Cherami Leigh as Female V in Cyberpunk 2077 is probably my favorite voice actor in the last several years, even if BG3 is probably my favorite game in that same time.
Dude Cherami Leigh also voiced my favorite gaming character, Gaige the Mechromancer from Borderlands 2. She’s fucking phenomenal.
It’s a bummer none of the echo logs made it into the game, but they’re still great. The fact that she cuts her arm, and then instead of patching it up, she just slices her arm clean off and then builds a mecha arm WHILE she’s bleeding out is so fuckin hardcore. I love it
Femme V really nails the emotional arc of V’s story in ways that the VA for masc V doesn’t, to the point that I’m truthfully less invested in my current playthrough (male street kid origin) than I was in my original (female corpo).
That said, everybody who did voice work in BG3 did fantastic in ways that have made other things I’ve touched feel hit-and-miss – I nearly dropped Avowed due to some early mid voice work making me worry about the overall quality – but Neil Newborn has been rightfully getting acclaim for Astarion, and you have to hand it to him – they gave him the character, but he was the one who decided “I’m gonna chew the scenery so hard I shit splinters” and made it work so damn well.
Now that I think about it, the marvellous thing about BG3 isn’t just the acting of the main characters but of the minor NPCs as well. It shows an unprecedented attention to detail and love and care.
I think the only “bad” acting I encountered in the game was that one kid who was apparently voiced by one of the staff’s kids. And that’s only because the model looked too old, for which I suspect that the kid chose their own model.
Agreed. Great voice acting is one thing. Quality voicing a cast that gigantic is another. I first noticed with that frog in the hag’s area. You don’t even get it if you don’t cast speak with animals and talk to this random frog hopping around, but if you bother to, you get this short, amazingly acted dialogue.
What makes BG3 so great is that it doesn‘t just have voice acting, it has full acting. The actor of Astarion worked for 4 years on it and claimed it was the equivalent to shooting 4 seasons of a TV show. It‘s a huge scope that almost nobody can or want to afford. I mean those studios who can just don‘t take that part very seriously and are eyeing with simply opting to use AI instead. I doubt it will ever be recreated, maybe not even by Larian themselves.
Same reason anyone has played any of the thousands of games that predate “the cloud” or games that don’t even have a save feature. Cloud saves? No thanks, never have, maybe never will.
Besides, if you’re not paying for the service, you’re the product not the consumer.
I remember playing super mario 6 golden coins 20 times and speedrunning it before I knew that was a thing. Nowardays I drop a game if it feels too generic and wonder why I have nothing to play.
any of the thousands of games that predate “the cloud” or games that don’t even have a save feature.
Well sure, but those games were all made with that specific context in mind. You don’t simply start over BotW each time and have as good of an experience, because that’s not how it was designed. You don’t design 25+ hours worth of content for a campaign and expect it to be fine for players to lose their progress. This is a portalable gaming handheld we’re talking about. You can drop it. You can lose it. Spills happen. SD cards get corrupted.
Besides, if you’re not paying for the service, you’re the product not the consumer.
It wouldn’t be a problem if it wasn’t a walled garden. Forcing payment for a basic feature plus not allowing any alternatives is classic anti-competitive behavior.
Interesting, for me TotK felt vastly superior to BotW. I played a lot-ish of BotW but after I was done with the story, I pretty much dropped it. TotK I obsessed over for weeks. The story made me so emotional and immersed at points that I count the whole experience amongst my top five for gaming.
I’m currently playing and old obscure RPG called Evil Islands, I bought it on GOG. Now, you might be wondering how on earth did I come upon this game? Back in the old days, gaming magazines had a CD filled with game demos, and young me replayed the Evil Islands demo quite a few times. I never actually played the complete game, so when I saw it on sale on GOG I thought - why not play it for old times sake :). The game itself is… different. Weird leveling/skill system, relys on stealth and save scumming a lot, dialogues and story are so-so, but I’m having fun playing it.
System Shock 2. I’m basically also holding off on playing the SS1 remake until I hear official confirmation that the sequel is getting the same treatment.
The sequel is just getting a Remaster, not a Remake. SS1 was a full remake, SS2 is just a remaster. No idea if they plan on giving it the SS1 treatment, and I don’t really care as long as multiplayer works in the remaster.
Makes sense, though unlike zero mission i suspect it would essentially be a graphical update more than a remake. Gameplay-wise dread isn’t that different from super
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