I didn’t see a way to set it up on Java without running a local server. Is there? I prefer Java, but it seemed like a lot of hours of work to get a server set up.
Yeah you play single player, pause, and hit “open to lan”
Then someone else can connect to lan by typing in the IP. I think it autodetects a lan connection that’s already open, too, but it’s been a bit since I’ve used it.
Escape, open to lan. autodetected by other Minecraft clients on the network and works modded without issues. You can enable cheats (or not) by default every time you open it again.
Factorio doesn’t give a fuck and will let you play with up to 254 other people on the same server. Most survival crafting games have LAN, as a matter of fact. Somehow this is the only genre that will hold developers accountable on a regular basis and make them hurt for not having LAN and player-controlled servers. Not all of them will, but most will offer LAN.
All of Larian’s recent RPG efforts have LAN and direct IP connections: Divinity: Original Sin 1 and 2, and Baldur’s Gate 3.
Titan Quest, Grim Dawn, and the entire Borderlands series (outside of the GOTY edition of Borderlands 1) support LAN, surprisingly, if you want to get your loot game on.
Is Recharge RC the same as the upcoming Unreal engine racing game Recharge? If they don’t have the same lineage, they’ve at least got similar inspirations.
Warside is an upcoming turn-based strategy game inspired by (or ripping off wholesale?) Advance Wars, and it’s got LAN in its features list.
Streets of Rogue is an all-timer in the co-op roguelike department, and it too supports LAN.
A game that I download and install on a regular basis in the freeware realm is Armagetron. It’s the light cycles from Tron but in an open source LAN game. It doesn’t exactly have a ton of depth, but it’s good fun for about an hour every couple of years.
I imagine Minecraft played a large part in popularizing the concept of a player hosted server for survival games. It’s possible that the reason this genre in specific has so many titles where you can do this is because players coming from or otherwise largely influenced by Minecraft see this as a requirement if not just the standard, so devs wanting to appeal to these players may also see it as a standard/requirement.
Sure, but first person shooters always had LAN until they didn’t. Console games always had split screen until they didn’t. Those audiences largely let those features fall off in a way survival audiences didn’t.
This list is the way to go. My last Lan party was about 17 years back but there is one golden rule, which is still more important than anything else: pick a game no one has played or one that everybody is familiar with! The biggest fun killers are unbalanced teams and matches. Despite that, we liked the first flat out game which now should be wreckfest and strangely enough a soccer mod for CS:S back then.
Worth mentioning that some of these earlier titles were built for IPX networking, which is no longer supported by modern operated systems. I get the impression OP is asking for games with LAN gaming supporting to get recommendations, so I feel it’s important to make sure they or others checking lists like this one understand they may need to go through some hoops to get some of these titles to work with a modern machine.
Yea I’m not sure of OP’s ability and the requirements for games was vague. But IPX isn’t that big of a hurdle, DOSBox has an emulator for it: www.dosbox.com/wiki/connectivity
Bigger issues would be sourcing and playing some of these games on modern systems at all. And some dedicated servers can be a pain.
Holy shit, I had forgotten about SOLDAT. My friends and I used to play that on the library computers in middle school.
IIRC it had a portable version that you could boot from a flash drive. Or at least the installation happened on your local user account, so it didn’t require admin rights from the school IT team.
Also, the old Dungeon Siege games. IIRC, 1 and 2 both had LAN multiplayer, where each person took control of a different character. It was basically the groundwork for the gameplay that Dragon Age Origins built upon.
Anything with a server software you can host can be played on LAN (okay probably not some things because they’re being weird but in general this is true).
That means counter strike, Minecraft, supertuxkart, xonotic, enshrouded, pal world, etc
Planetary Annihilation, Warcraft 3 (at least pre-reforged if you can get a hold of an old copy), Unreal Tournament, Killing Floor, Battle for Middle Earth (1 & 2), OpenTTD, Simutrans, Settlers: Heritage of Kings, some of the older Wolfenstien games, Battle for Wesnoth, Warzone 2100, Teeworlds, Widelands
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