Lessee. Username’s a reference to Snow Crash, which is a cyberpunk book. Played the game “years ago”. The game must have a name not so connected to the content that OP would have already remembered the name before posting.
Are you sure it’s not a reference to the tv show Heroes (tm) (R) (CC) (CCP) (CCCP) (littleoldladywho), and thus he has an unhealthy obsession with savior-figures that transcend the physical boundaries set by the unbreakable rules off reality? The game must be Superman 64, known for its trendsetting skyfall imagery and fast gameplay.
Interesting read, still leaves a lot of stuff unanswered but some aspects were crazy, like when they said that they found remains buried with weapons and just assumed it was a male, until someone looked at the bones and found the opposite. Like isn’t that your job to check things before making assumptions?
The field of Anthropology has gone through some WILDLY problematic periods. So-called “scientific racism” is a big one but shallow assumptions about historical cultures based on current-day social norms was very common.
Just came by to say hello and kudos to WoW players. Raiding has been most fun part of the game for me (the “interact with humans” part, story and lore aside)
I just replayed GTA V after the update and I forgot how bad I feel on the torture mission. But then I remembered what the guy looked like and only had to deal with two cutscenes worth. Also got a great line of dialogue if you shout the target early.
I absolutely hate that mission. Even for GTA it sticks out as especially mean-spirited. I always use the battery as few times as needed to get it over with, because it seems like the least horrible thing to do to him.
Trevor’s speech following the mission actually has a decent amount of meat to it. He makes a valid point and the mission is used to demonstrate his point.
He points out how the guy was completely willing to give info, but because everyone is so torture happy, they make a game out of it the whole time (yes, I’m aware), cracking jokes and totally enjoying the guy’s pain.
I really hope the social commentary that permeates Los Santos is still there in GTA VI. Based on what we got in RDR2, I have no reason to doubt this game is going to be scathing on the current political climate. Time will tell.
The problem is that the game forces the player to engage in what is obviously pointless torture. It’s in character for Trevor to do this, but we should be able to choose not to be involved in it. All the same points can still be made if Trevor does it on his own.
With VI, Rockstar is going to have an Onion problem of trying to be satirical in an age when the US government has fully embraced fascism. In Florida, no less! I really hope the game is all anti-authority and there is NO cooperation with any government agencies, only killing them.
To some degree, it may make the player choice seem broader, as you can go full hero or full villain. In some sense, you can also go into the middle by kicking a puppy at one point and then helping an elderly lady at another.
But then, it’s also just hard to portray nuance. If the options are “pet kitty” and “punch kitty”, you know what’s what. But if it says “pet kitty” and “ignore kitty”, it becomes a lot less clear. Maybe the kitty does not want to get pet by a random stranger. You probably won’t be able to gauge its reaction from the character model to know what’s the right choice.
But you also won’t know what “pet kitty” really means. Will your character be gentle and back off, if the kitty does not appreciate the gesture? Or will they stroke that kitty until it bites them?
bin.pol.social
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