I remember being stuck at one point as a kid. Eventually I gave in and ordered the official hint book. Mind you, that meant physically mailing a paper and I guess the money to the company and then waiting several weeks for the reply.
I finished the game two days before the book arrived (use physics book with horse). But it was still worth it. The book also contained a novelization of the story written by Bernard. Title: My Physics Adventure or It’s Never Too Late To Stop Polution So Let’s Start Yesterday
I played a lot back when it came out. I picked up the DLC on release day and reset my progress. Such a good game. Even when I’m not playing (like now) I’m thinking and reading up on strategies.
I've been trying to cross off some of my "in progress" games, ones I've been working on off and on over the past few months, so I can make room for new ones.
After sitting on it for months, I finally got around to finishing my second playthough of Lies of P. I went for the "Real boy" ending, and man, I really had to fight the urge to start a third round. I really like the combat and 99% of the characters.
Cleaned up the rest of the map for Mad Max, with the exception of collecting all the vehicles, since that's kind of a pain to do. Much like Lies of P, I was a bit tempted to start another playthough lol.
Maxed out all the glyphs for my Scorcerer in Diablo 4: Season 5, so it's set aside until I come back from a planned vacation this week. I'm not sure how I'll handle a new season and a new dlc, AND a new leveling system all at the same time, but I'll figure it out.
Played some helldivers 2, got to impossible difficulty. I’ve been off and on the game, still have fun with it, I play it casualy.
Wanted to play some kind of digital TCG but the one I used to play LOR now focuses on PVE, which is not a bad thing but having some good PVP matches would be fun. So I’m on search of another to play casually.
I gotta vent a little about Jedi Survivor - I really did not enjoy it much at all and am surprised it was so critically lauded. The combat aims for souls-like but is way too twitchy and glitchy to make it feel fun and rewarding. I came out of 60% of combat encounters feeling bored, 20% feeling relieved that some erratic imbalance or technical tomfoolery didn’t make me repeat it, and 10% feeling frustrated for the same reason but on the other side.
The same core issues affected the bosses too. I didn’t feel like the game earned my dedication to “solving the puzzle” the way games like Elden Ring and Returnal do.
Exploration was mostly fine in a zone-out kind of way but grew quite stale by the end, being the same vertical platforms and grapple spots on every section of every world. And the story too was just too out of focus. The whole Tanalorr thing was a late first-act development completely divorced from the course of the opening, and there was never a clear or necessary enough idea of why they wanted to get there to justify it becoming a priority to drive the story.
spoilerBy the time they were trying to chase down the last compass, they’d garnered enough attention from the raiders and the empire that it no longer felt like a hidden secret. And the fact that all Cal had to do to get there was press a button to align the arrays…how long will they be safe on Tanalorr before the empire figures that out? It simply never felt like it was worth the trouble everyone was going to for it.
I still like the characters, but I was desperate to be done by the time I was fighting a notable turn-of-the-second-act boss, whose appearance elicited an eyeroll rather than excitement. I set the game to story mode at that point and just rushed the ending.
While that was going on though, I did play Animal Well all the way through (“layer 1” anyway), and that was extraordinary fun.
Oh, I also tried out the Metaphor Refantazio demo and that feels incredibly promising, especially with the incredible reviews it’s getting today.
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