The first two ratchet and clank games. I also copied the iso for the third game from the disc so I will be playing UYA next. After that I am going to make a copy of Gladiator/Deadlocked and play that.
Prepping, still, for a DnD campaign. Pulling all the stops, with music (ripped from Cyberpunk 2077 and looped), art (done by me), branching narratives when my players do something unexpected, custom homebrew mechanics (it’s cyberpunk red ported into 5e, so as best as it can be ported), etc. I really want to start it soon but I have to migrate all the stuff I had made on a foundry server to my computer, and that’ll take time since I’m cleaning it up as I go.
Apart from that, killing bugs and heretics on Space Marine 2, killing bugs and heretics on Rimworld, and killing imperialists and fascists on Squad.
I started playing one of the Gacha games a few months back now, Watcher of Realms, I think the only reason I started was because it showed jiggling boobies in a trailer. The name is goofy and the story is almost non-existant, the gameplay isn’t terribly deep, but has some nuances to it, it’s like a tower defense RPG game. It’s kind of dumb as a game because it records your playthroughs of scenarios that you can then use later on to “Auto-fight” for you as you frequently have to grind for different shit. So you basically set the game on auto-pilot and stop playing the game. I’ve been playing for something like 6 months now, but I’ve been committed from the start to never pay a single dime for it and I’ve stuck with that the entire time. Granted, I’ve put way too much time into the game and, if time is money, I’ve wasted a bunch that way, but I’ve never actually paid for anything in currency. Cheap skate 4 life. I honestly don’t know why I keep playing, knowing what the game is setup for, but I still log in day after day.
I can definitely see how it encourages players to spend money, there’s so many mini-currencies within the game that obfuscate what you need to do to earn this or that hero or get whatever thing you’re trying for, but ultimately the incentive is to buy shit to get further along. In this game though, the rates are so goddamn ridiculous that you’d have to be an impatient jackass to pay the rates they want for simple things that don’t even give any guarantees of better performance in the game. On the one hand, I thing games like this are evil for trying to take advantage of people, but on the other, if you’re that stupid and that rich that you have money to burn on a game like this… maybe throwing your money away on digital stuff isn’t the worse thing you could be wasting your money on (like real world drugs or donating to Trump or something stupid like that). But yes, for kids who haven’t mentally developed yet, there probably should be some sort of protections for them, since they’ll pay for dumb shit at the drop of a hat.
Sure, but, technically, without Gacha games I would t have discovered my ex wife sexting another dude. Because she was attempting to hide the money she spent in credit cards I didn’t have access to, then wanted me to pay.
Which led me to digging around, discovering the unaltered statement, then she got drunk and the phone was open in her hand playing some stupid virtual bingo and a snap popped up and wouldnt you know it
After enjoying Ys I and II, I played Origin, which was hugely disappointing. It just felt so unsatisfying to play, and the single dungeon was boring af. I pushed through hoping at least the story would get interesting, but after almost finishing it again with the second character it never did, so I gave up and dropped it. I’m not sure if I want to try the other games in the series, seeing as this is considered one of, if not the, best.
Literally just started playing Tales of Vesperia (~30 minutes). First impressions are that it looks really nice, the combat feels better than the other Tales I tried (Arise and Berseria) and I’m linking the setting and character designs.
And just to actually add something:
Halo Masterchief Collection,
Friends vs Friends (you actually do need friends for this one its kinda dead but fun as hell),
Unreal Tournament 2004 (large private server scene),
Any entry in the Quake series really.
Right… Splitgate and splitgate 2 are lies. What you experienced are probably mostly if not all bit matches instead of playing with and against other players. But that is besides the question.
Realistically there have been no actual good games in that niche in recent years (less than 10 years old) and the old ones are either dead unless you like botmatches or have a tiny community that is really REALLY good and will wipe the floor with you.
Anyhow Quake 3 (good luck) Tribes 2 (good luck) Unreal tournament 2004 (good luck obtaining legally, also good luck) Halo (LoL last decent one was reach on 360) There’s more but those are even more niche than the big ones already listed.
Lunacid, great lil’ game until you decide to try and get all the achievements.
Ending spoilersThe one thing I don’t really like is how all of the world building is more or less inavlidated by the classic “it’s just a dream bro”.
Yes, the dreamer is supposedly an eldritch being, but I’d like to appreciate all the tiny little lore connections you can find without the looming threat of “this doesn’t make sense because it’s all a dream”. Like with skeletons.
Why skeletons?
All enemies in the game have some sort of explaination, from the simple “this is a fog beast” to “holy knights cursed themselves and became abominable horses, tainting vampire cattle and turning their captors into the puddle of harm that currently stands in your way”. But skeletons?
They don’t have any explaination, unlike the mummies of the Temple of Silence - they’re just nondescript undead enemies where undead enemies thematically fit. The dreamer put them there, because it’s a dream.
Halo CE, Halo 2, and Halo 3 are great. Then the franchise was purchased by 343 and everything since has been a soulless COD clone with a Halo skin… and a random RTS.
I've been getting back into playing The Finals lately. Kinda similar to Splitgate, in that the mechanics are easy to understand and mastering them will yield you a lot of fun and victory. The movement is very snappy, there's a lot of variety in how you can play, and matches are relatively quick.
It's an objective-based shooter, so you won't win just by getting kills; you have to complete a specific goal before your enemies to actually win. So it's a bit like Overwatch or TF2 in that regard (kinda dated references, I know) in terms of goals and a player's abilities. And the gunplay feels very much like Battlefield, which would make sense because ex-DICE devs worked on this game, I believe. It's also got crossplay.
It's got a seasonal/live service model for cosmetics. The battle pass and any other MTX are all only for cosmetics, though; unlocking weapons/abilities can only be done through gameplay, with no skip mechanics. So no weapons, abilities, maps, game modes, etc can be bought with real money at all. Figured I'd mention, since I know that's a turnoff for a lot of people, but I've been enjoying it as a free player.
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