If you don’t mind gacha games, I’ve been enjoying Honkai: Star Rail. The battles are turn based, some of the puzzles and events are a bit reaction time dependent, but not difficult generally.
For RTS I can highly recommend Beyond All Reason (BAR). It’s very similar to Total Annihilation or Supreme Commander and runs on a very performant custom engine. And the best thing: it’s free and open source, even though its still in active development it already has quite a stable playerbase and is extremely polished with a ton of qol features.
HoMM is a turn-based strategy game, not RPG (with the notable exception of HoMM IV where you had real hero development). That said, there was a genre of RPG’s, which used to be very popular in the 80s and 90s, and which all but disappeared. Those were party-based first-person RPG’s with turn based (or close to it) combat. Popularized by Wizardry, and followed by Might and Magic, they inspired other series like the Ishar Trilogy. Other games employed real-time combat, but slow enough or pausable, to mimic turn-based. Popular series were Eye of the Beholder, Lands of Lore, Dungeon Master, and others. Nowadays, I occasionally see one of these games from independent projects, but it seems that the golden age of this sub-genre has passed.
The allure to me is the economy. If it doesn’t have free trading, especially difficult trading (requiring an out-of-game web site like D2JSP), it’s not exciting for me to just get items that only affect me. Diablo II and D2R are the only ARPGs that feel super exciting for me to find something rare, because there’s actually a sense of value to the items.
Turn-based RPGs I can understand, but “RTS” is “real-time strategy” – it’s intrinsically not turn-based.
You can get turn-based strategy games, but they aren’t RTSes.
It depends on what you’re looking for. There are more hard-warsim oriented games at Matrix Games, though a number of those are also available on Steam these days.
While it definitely felt to me like turn-based RPGs were looked down on for a time, particularly when Final Fantasy abandoned its roots, I'd say the pendulum has been swinging back in the other direction for quite some time now.
Persona 5 was a smash hit, Fire Emblem is doing quite well, Dragon Quest is still going. Bravely Default and Octopath Traveler were solid mid-budget titles carrying on FF's roots where actual FF won't. Mario & Luigi is getting a revival. Over in the indie space, Sea of Stars and Chained Echoes have done well. And then you have tons and tons and tons of classics that have been getting remasters or even full remakes lately.
Oh yeah, and then there's a li'l game called Undertale that seems to have been fairly well received.
I started replaying the original ffVii on my steam deck, now. Using several 7th Heaven mods that really make the game look and sound like it didn’t come from the PS1 Era. It’s a slow start, but so far it’s still shaping up to be the great game I remember playing 25+ years ago.
Plus, unlike the remake, it’s all one game instead of 3+ take your money releases across two or three console generations.
Guild Wars (not GW2) didn’t have that problem. All of the skills are just available somewhere if you go get them. The only meaningful build choices are which skills you use, a small number of attributes, and how much of the stats from your gear you are willing to sacrifice to obtain other effects.
You get to level 20 (the cap) fairly quickly in each campaign and still have all the rest of the game to play with expanding options instead of increasing numbers.
You can’t just pick a single build and do everything with it, you need to adapt what you’re doing to the missions you encounter, so you’re more than encouraged to play with the other skills.
That game was the most fun I’ve ever had playing a video game. Lots of other great games have happened, but the low barrier to entry (buy-to-play instead of subscription) and the reward for slotting a useful 8 skills that worked well with each other and well with the other 7 or so people in your group cannot be beat.
I was very excited when they announced GW2. Sadly it is a very different game from the first one, and while I can still enjoy the story, it is not really a game for me.
There’s a perceived unpopularity with these genres. However, some truly great games like Baldur’s Gate 3 are living proof that you can make a niche genre very popular. It’s just that almost no one tries, or doesn’t like the risk involved. That’s why you don’t see a lot of these genres anymore. Well, you DO see them, if you look close enough and include indie and A/AA titles, but a massive AAA title with big budget and advertising for those genres is pretty much non-existant (I’m not familiar of any other exception like BG3). I think big studios are unlikely to risk such things. Look for smaller game studios, they’re much more innovative and either keep “dead” genres alive or they try mixing genres in innovative ways.
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