To be fair when it came out seven years ago it really shook up the portable gaming scene. Every portable console coming out since is an iteration on that design. The joycons can go to hell though. And those weird ass online plans.
I really liked the original 2DS personally. The announcement left everyone incredulous as the device sounded and looked like a dumb downgrade. I mean, it was hard to tell if it was joke or not. In the end though it’s light, cheap, tough and surprisingly comfortable.
Hey, is it too late to buy a couple of n3dsxl in 2024? Is it unusable now as all online services are shut down? Can you still find game cartridges to buy?
I just want something simple to play co-op game with the wife and kids on camping trip or on-the-go sometimes. Last month I dug out my old DSLite from the attic and it’s still boot. My candy-crush-4-life wife love the Mario kart and couldn’t stop playing LOL. But we can’t justify to buy 2-4 Switch.
Because fuck Nintendo and their predatory anti consumer business model.
I think that calling BOtW similar to other full-scale console games of 2017 like Sniper Elite 4, Middle Earth: Shadow of War, Nier Automata, Prey, Wolfenstein 2: The New Colossus, RE7, or AssCreed Origins, is a biiiiiiig stretch.
It was a huge jump for Nintendo (it was basically putting GameCube-level games on a handheld), but it was still far behind other consoles. Witcher 3 (2015) even eventually released on the Switch in 2019, and it was massively graphically gimped compared to ahemreal consoles.
I didn’t say it’s not good, I said it’s not equivalent to console releases of that year. Graphics isn’t everything, and I still enjoy playing Pax Imperia and Nox, but that doesn’t change that it was a handheld game, not a console game. Pokemon Red/Blue were also some of the best selling games the year they released, but that doesn’t make the Gameboy equivalent as a console to PSX or N64 either.
BotW was originally developed for the WiiU, which it also released on. It is not a “handheld game”, and tbh I’d take it’s gameplay loop over Nier Automata or Shadow of War any day of the week.
The Switch design is an evolution of the Wii U controller, which itself was evolved from the the lower screen design of the DS, which itself was modelled on the old Vertical Multi Screen Game and Watches from the 1980s.
Have a look through all of Nintendo’s consoles and you’ll see the lines of inspiration drawn from generation to generation.
For 2024 especially it’s pretty fucking bad yeah. I’m really not a handheld guy but in 2016 it didn’t seem as terrible. Only ever used mine out of its dock for a total of a couple hours
I preferred the switch lite with a protective case that gave the grips a little more body, made it way more comfortable to hold. At least until I picked up a Steam Deck, which ended up being pretty much everything I wanted out of portable gaming, and waaaay easier to emulate on.
Agreed bc I hate holding that thing! I only needed it to be a handheld for me to carry around the house and the ergonomics killed that possibility. Even with a grip on it giving it more bulk it’s still awkward to use the thumgsticks and hold the system
I honestly wish for a vita sized steam deck. I love the PS vita 1000. It was small and portable but thick enough to hold. Still would be uncomfortable after many hours but honestly that just means it’s time to take a break
The problem is that the Steam Deck plays PC games, that were designed for a big screen. You can’t make the screen much smaller than the current Deck while keeping it legible.
All I wanted from the Switch was a console-only version. I know why it didn’t happen, but I picked mine up on launch day, I’ve played on it every week since, and I’ve used the screen like, a handful of times on one trip the first year I had it.
I haven’t disconnected it from the TV since then. I really didn’t need the handheld form factor.
I agree. The hardware was out of date before it was released. The controls were poorly placed to make the joycon gimmick work. It was designed for little kids hands and didn’t offer a solution for adults. The steamdeck really highlighted all these problems by doing it better day one. But for the target demo of the switch, very little of that mattered, and it was a great success. I just hope the Switch 2 learns from these mistakes and doesn’t repeat them.
Back in the day I was drifting in Mario Kart DS on the Dpad until my thumbs hurt before the Wii version (with Nunchuk) and later.
The switch was fine, of course in handheld mode its inferior to the larger/heavier, newer and more ergonomically designed Steam Deck. These days at my friends house I bring a Pro controller around which works and feels just fine.
Oh and yeah the best Switch gaming experience is via emulation of the games you own and using nicer controllers.
It basically needs more ergonomic joycons to be usable for more than an hour in handheld mode for me. I’ve got a pair of hori split pad pros that work really well, but you lose the gyro which kind of sucks for aiming in games like zelda
Actually, yes, by a big margin. Back in ~2011 mobile games were actually trying to be great. Games like Edge Extended, World of Goo, Bounce Boing Voyage, Zenonia 2 & 3, etc.
I remember early Humble Bundles being full of exciting games for mobile, now you’ll be lucky to find just one of them that isn’t filled to the brim with MTX or ads.
I remember buying Bioshock on my iPhone way back in the mists of time, before decent controller support existed for iOS. The on screen controls weren’t great, so I didn’t spend much time playing it, always planning to come back at some point.
Then it got removed from the App Store so completely that it disappeared from my purchased list, and that was that.
i mean its not like you cant go onto the mobile store and buy games like stardew valley or terraria. its just that pay to play games have taken a back seat due to the profitability of free to play games.
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