There’s a danger in any game where it might be largely designed and marketed to be one thing, and then has lengthy mandatory sections where it becomes another.
Poorly made stealth sections are a prime example. Game designers want to change things up, but if the game isn’t made to do stealth, it can easily turn into an annoying mess. There are a few (not a ton, but a few) games where the mandatory stealth sections are well liked, but they were made to carefully take advantage of the game’s strengths and knew when to end.
There’s a danger in any game where it might be largely designed and marketed to be one thing, and then has lengthy mandatory sections where it becomes another.
This is the only issue I have with the cyberpunk 2077 DLC. Most of the game is an open-world action rpg. Then all of a sudden depending on your choices in the DLC you can end up in a mission that is basically Alien: Isolation survival horror. You go from being a powerhouse that can destroy pretty much anything in the game and shrug off missile hits to being hunted and unable to kill what is hunting you. It was super fucking annoying the first time I did the DLC because I hate those type of games. Great DLC except for that small part.
I blame Metroid Dread for that one. Such a bizarre design choice for Phantom Liberty, especially being very late in the game. At least Dread flipped that around.
Hold up, “enshitification” is just turning into a buzzword now.
Enshitification has from the beginning described a service or product which is first released one way, and then over time is made worse for the users in ways designed to squeeze more profit out of them.
Without some serious mental gymnastics, forced stealth sections tend to just be bad design choices. Not every bad thing is the same kind of bad thing.
Without some serious mental gymnastics, forced stealth sections tend to just be bad design choices. Not every bad thing is the same kind of bad thing.
While I disagree with your comment on the definition of “enshittification”, I agree that forced stealth sections are just bad design. I remember those have been a thing for a long time now, and before then it was ice levels.
Copying from a later reply: I was reading their definition as being too specific. Imo enshittification is any time the relative average quality of a class of products or services decreases, either due to increased prices or decreased quality at the same price. This can be applied to a specific product or service, but can also describe a decline in quality across an industry.
Wikipedia isn’t the end all, but in this case I think it provides a working definition.
Enshittification (alternately, crapification and platform decay) is a pattern in which online products and services decline in quality. Initially, vendors create high-quality offerings to attract users, then they degrade those offerings to better serve business customers, and finally degrade their services to users and business customers to maximize profits for shareholders.
I was reading your definition as being too specific. Imo enshittification is any time the relative average quality of a class of products or services decreases, either due to increased prices or decreased quality at the same price. This can be applied to a specific product or service, but can also describe a decline in quality across an industry.
Enshittification refers to a process with specific phases that ensure services will degrade at the expense of users, and then business customers, so that shareholders can extract as much profit as possible from both of those groups. It was coined by Cory Doctorow, who explains it here:
Here is how platforms die: First, they are good to their users; then they abuse their users to make things better for their business customers; finally, they abuse those business customers to claw back all the value for themselves. Then, they die.
I call this enshittification, and it is a seemingly inevitable consequence arising from the combination of the ease of changing how a platform allocates value, combined with the nature of a “two-sided market,” where a platform sits between buyers and sellers, hold each hostage to the other, raking off an ever-larger share of the value that passes between them.
On the one hand I get where you’re coming from, those sections are very thematically different from the rest of the game, but realistically it’s just a couple of minutes of very easy stealth.
I strongly disagree, but that might be because I started playing on PS5 and didn’t move to PC until over a hundred hours in. Movement and interaction with the environment just seems a lot more immersive to me with the controller than with a mouse.
The controller experience is really well thought through and the game is definitely playable with the controller. That said, I still chose kb+m because I felt like I got a better overview of a situation and the options I had in that situation, but I could see why someone would think the controller option is more immersive.
Najpierw o 1,5%. W 2024 kwota wolna od podatku wynosi 30000 zł. Jeśli zarobisz mniej, np 10000 zł o których piszesz, to dostaniesz zwrot podatku czyli zwrot tego, co zostało w ciągu roku na poczet podatku odliczone od twoich wynagrodzeń. Sama nazwa “zwrot podatku” oznacza wszak, ze podatku nie placisz:) Osoby, które nie przekroczą kwoty wolnej od podatku i dostaną zwrot, mogą pro forma zaznaczyć na picie, że 1,5% swojego podatku przekazują komuśtam, ale de facto nic nie przekazują, bo nie płacą podatku.
Teraz o darowiźnie. Odliczenie kwoty darowizny ma sens gdy twój dochód wyniesie ponad 30000. To może być sposób na to, by wykazać, że zarobiłeś mniej niż 30000 i dostać jakiś tam zwrot. Dodatkowo - odliczyć można tylko 6% dochodu.
Tak, opodatkowana będzie nadwyżka ponad 30000 czyli 5000 i ty zdecydujesz na co pójdzie 1,5% od tego podatku.
Nigdy do tej pory nie rozkminiałam odliczania darowizn, wszystko co napiszę dalej będzie moim kminieniem i fajnie by było, gdyby ktosia to zweryfikowała. No więc o ile rozumiem jeśli ktoś zarobi 35000 to może odliczyć 6% czyli 2100. Wtedy zapłaci podatek od 2900 (35000-2100-30000=2900). Czyli ty decydujesz, na co przeznaczysz 2100, potem państwo wylicza podatek od 2900 i sobie to zabiera i decyduje że przeznaczy to np. na budowę zjebanego muru na granicy z Białorusią. W międzyczasie wielkopańsko pozwala ci zdecydować, że 1,5% z tego podatku pójdzie jednak nie na mur, tylko na jakiś inny cel, który wskażesz w picie. Pliz niech ktoś to zweryfikuje:)
Ja tak rozliczałem. Tylko mam wrażenie, że ktoś to może odczytać tak, że zamiast dać państwu 2100 na budowę muru to daje na wybraną przez siebie lepszą od państwa organizacje. Tyle, że państwo na tej twojej darowiźnie straci 252 pln (jeśli jesteś na podatku 12%). Ty za to z pensji ‘tracisz’ o 1848 pln więcej. Więc jeśli i tak chcesz dać pieniądze na wybrany cel to fajnie przy okazji zabrać państwu dwie i pół stówy na budowę muru. Ale jeśli robić to tylko żeby obniżyć podatek to tak średnio się kalkuluje. No chyba że masz swoją fundację, która potem wypłaci ci 1848 pln w ramach nieopodatkowanego zwrotu kosztów życia wolontariusza albo ci opłaci pół czynszu w ramach wynajmu przestrzeni na fundacyjne biuro.
Why’d you bring up tem tem specifically? It’s supposed to be “Pokemon but an MMO”. That’s the entire appeal. I had Pokemon loving friends that played it at launch and loved it dearly. It’s sad that it’s died, but if you want a single player version of tem tem, there’s about 22 Pokemon games according to Bulbapedia. Go play one of those.
Zaszaleje i pojadę mentzenem xD Widziałem raz wywiad, gdzie go zapytali w co polecilby zainwestować 10 tysięcy. Odpowiedział, że 10 tysięcy to nie są pieniądze których inwestycja ma sens. I akurat w tej kapitalistycznej kwestii się z nim zgodzę i powiem, że odliczanie 600zl nie daje w zasadzie nic. Ale dla firm z wielkim pieniędzmi jest tak użyteczne narzędzie ‘optymalizacji’ podatkowej. Takie samo jak dla ciebie ale przy ich kwotach dające realne oszczędności.
bin.pol.social
Najnowsze