I have no interest in playing this game myself, but I’ve been watching a streamer go thorugh the story mode. The combat is whatever, probably good enough if you like this type of game. The story between all the fights is told absolutely horribly though. Lots of stuff just gets skipped over or mentioned in a single picture. Like suddenly Goku is Super Saiyan God, with no explanation or a character is dead.
There’s always the classics: Super Metroid and Castlevania: Symphony of the Night
Bloodstained: Ritual of the Night is a spritual sequel to Symphony, made by a good chunk of the people who made Symphony now that Konami has effectively stopped making games.
The Castlevania GBA and DS games are great as well.
I also really enjoyed Blaster Master Zero. It has a few distinct gameplay styles within the overarching metroidvania style overworld progression. Side scrolling platformer in a tank, on foot, and isometric on foot shooter.
I’ve enjoyed what I’ve played of Xeodrifter, but I didn’t get too far into it.
Funny thing is, I’ve enjoyed a lot of Metroidvanias, but…never enjoyed Symphony of the Night. There’s so much forceful encounter repetition, so many dead end items that don’t actually help you “unlock any doors”, and it’s so easy to get into a rut of wandering the castle unsure where you can go next.
I’m not trying to tell you you have to like it, or how to play your games, but there is no shame in using a guide if it helps you enjoy it more. I’ve had to come to terms with that personally
That’s the thing. I even remember trying to use a guide, but it’s difficult to work past all the “Here are 18 secrets that don’t do anything you can get from the beginning” as well as all the bits you can do out of order. Locating the part of the guide that gives you just enough to keep playing on your own is really difficult.
Many other Metroidvanias are sort of more clearly delineated between story beats, or major powerups you’re meant to get in order, all of which allow you to go places you couldn’t before.
“Blaster Master?” takes long drag on cigarette “I haven’t heard that name game in years.”
Man, I remember playing the OG on NES. Didn’t know they remade it… And made it all anime lookin’? Neat. If you’ll excuse me, I must go and tidy my crypt now.
I recently picked up the Castlevania Anniversary Collection. For all the Metroidvanias I’ve played as an adult, I never really got too into them as a kid. Gotta make up for that at some point, lol. Symphony of the Night isn’t on there, but I don’t want to start mid storyline (I’m kidding). My biggest fear is playing Castlevania will just make me more impatient for the next season of Castlevania Nocturne.
Were you still playing Starfield when the DLC came out or did you continue your old save game? I’m asking, because while I enjoyed the main game when it released (got something like 110 hours out of it), I haven’t touched it since and I wonder how easy it is to get back into.
Go for smaller studios and indies. Go for the nerd shit, too. Satisfactory just came out of early access, 1.0 is out, it does have multiplayer components but they do not host servers; you can open your own save file for friends to join or you can run your own dedicated server.
Factorio is launching a HUGE expansion pretty imminently.
Subnautica 2 is in the works (Below Zero is now officially an expansion pack of Subnautica 1).
Go play a game called Perfect Vermin. Do not look up anything about it just go play it.
For Factorio, yes. The expansion costs about the same as the normal game, but it adds insane amounts of content for the game. You can travel to other worlds, build entirely new factories and we even get nuclear fusion. Factorio space age is AFAIK absolutely worth the price.
We all are, but people keep paying them money. It won’t stop until people get their heads out of their asses and stop doing that. Kind of like how microtransactions won’t go away because whales won’t stop shoveling dump trucks of money at mobile games.
Yeah, I’m an offline RPG gamer and this generation is leaving me behind. Thankfully there’s still some great options like Zelda, Dragon Quest, Final Fantasy. But I feel our options are slimming down.
I got really into TCG Card Shop Simulator. It’s pretty much like all these other “Simulator” games, that pop up in early access every few weeks, like Supermarket Simulator, Recycling Center Simulator and whatever, although the theme is definitely much more appealing to me. The standout feature is probably that you can actually open card packs to collect the gazillion of cards already in the game or sell them as singles. The game is also made with Unity and can use existing mod frameworks, so there are tons of mods out already. You can change the cards to Pokemon, Digimon, and more, along with a bunch of mods to automate the more tedious aspects. I’m at a point right now, where I just need to restock my warehouse every night and can spend the rest of the day sitting in a dank corner and open packs like a degenerate.
The Diablo 4 expansion was supposed to launch a few hours ago, but it got delayed and nobody can play and has to wait.
I genuinely fault gamers for some of this too, though.
There’s a very small indie game out called “Liar’s Bar”. It’s simple and fun. But, there were still people in forums savagely complaining that the game’s pointless XP system didn’t save correctly after a match - and that it didn’t have skins/emotes to earn for investing time into it.
There’s also MP games I play that I find fun, where I see popular, level-headed streamers complain that there’s been “nothing new” in its past two months. For most players, this wouldn’t even matter because they’re not able to play it nearly as often.
Then there’s games like Back 4 Blood, the late-grown attempt to reinvigorate Left 4 Dead’s magic. For those who don’t know; the game is still fully playable right now. It’s still fun. The developers just don’t add more to it anymore. Yet, as soon as they made this announcement that they were moving on to other games, there were conclusive, prophetic statements out about “Why Back 4 Blood DIED” as though the game is completely gone.
It’s wrong to claim that publishers moved to the constant-update, live-service model forcefully in their own decision-making vacuum. People (maybe not even the people in this thread) asked for this.
Just finished Sekiro: Shadows Die Twice. Got it five years ago but got frustrated and uninstalled it. Then I played it on-off for some time. But after lots of tries I got the final boss killed. Yes, there is an option for New Game Plus but nope, time to play something else. Brilliant game, hard but rewarding.
I gotta vent a little about Jedi Survivor - I really did not enjoy it much at all and am surprised it was so critically lauded. The combat aims for souls-like but is way too twitchy and glitchy to make it feel fun and rewarding. I came out of 60% of combat encounters feeling bored, 20% feeling relieved that some erratic imbalance or technical tomfoolery didn’t make me repeat it, and 10% feeling frustrated for the same reason but on the other side.
The same core issues affected the bosses too. I didn’t feel like the game earned my dedication to “solving the puzzle” the way games like Elden Ring and Returnal do.
Exploration was mostly fine in a zone-out kind of way but grew quite stale by the end, being the same vertical platforms and grapple spots on every section of every world. And the story too was just too out of focus. The whole Tanalorr thing was a late first-act development completely divorced from the course of the opening, and there was never a clear or necessary enough idea of why they wanted to get there to justify it becoming a priority to drive the story.
spoilerBy the time they were trying to chase down the last compass, they’d garnered enough attention from the raiders and the empire that it no longer felt like a hidden secret. And the fact that all Cal had to do to get there was press a button to align the arrays…how long will they be safe on Tanalorr before the empire figures that out? It simply never felt like it was worth the trouble everyone was going to for it.
I still like the characters, but I was desperate to be done by the time I was fighting a notable turn-of-the-second-act boss, whose appearance elicited an eyeroll rather than excitement. I set the game to story mode at that point and just rushed the ending.
While that was going on though, I did play Animal Well all the way through (“layer 1” anyway), and that was extraordinary fun.
Oh, I also tried out the Metaphor Refantazio demo and that feels incredibly promising, especially with the incredible reviews it’s getting today.
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