bin.pol.social

hisao, do gaming w Is there any (single player playable) game with $10 which has made you point any go "haha" or given you an equivalent feeling because it was that enjoyable for every moment you played it?

To go the 100% enjoyable route, I need to know more things which naturally put people in this state. I do such things by experiencing them myself, and once they get there I know this is something which would fit in such a work.

Regarding this point, I think one of the most safe and efficient tricks to do this is to keep introducing novelty. If you have a game that has a fairly limited number of distinctive unique things that are introduced quickly and afterwards are simply repeated in different combinations it will less likely have such effect. For example a sandbox that introduces everything in 10h and then 90h you just play around with it will probably not have this effect, it can even become a chore. But a story-driven game which constantly introduces novelty on plot level but also sometimes introduces some new mechanics and content, have big chances to have this effect. In reality it’s more complicated, and there are many dimensions to this like challenge/frustration for example. There are games that use frustration as a tool to some extent to make winning certain fights feel exceptionally rewarding (soulslikes is the most popular example). But if you make it too challenging/frustrating there is a risk that player gives up and leaves in state of frustration which makes it a big failure. This particular thing is high-risk/reward type stuff.

rtc,

I like this detailed answer. Firstly frustration and risk/reward is the opposite of what I’m looking for, the nature is a bit different from what I’m looking to experience. The things I need are not achievement but completeness of concept. To that end even relatively tough action games with the quality of life features to reduce frustration might fit the requirement, as long as the gameplay concepts are “fully thought out”—not only is enough thought given to what you’ve put in, but the nature of each addition and how it relates to the persons playing them, what it makes them feel… along with the relation with other mechanics to make sure how they go together. Games which use frustration also use this to some extent—but frustration is the opposite of what I’m looking into. The stuff I work it makes the user feel as comfortable as possible—with thought put in to remove all frustration, while simultaneously delivering depth of concept. These two are not incompatible, but requires a lot of thought and effort to deliver. Eventually it goes into the psychological of what people like, why people like them, and what specific feeling causes you to like such a thing. Eventually you go into questions like is such a thing natural—is it something people will like without having a particular mindset, political stance, education… or will it only be enjoyable with any or some of these things and are looking for aligned art.

Then, after understanding these, it comes to making something that anyone can enjoy, as long as they’re not coming into it expecting affirmation for the things they believe in. That latter part is up to the user and it is not up to the maker to determine whether a person should like it or not—the emphasis of the maker is on not messing up the process itself, and then to let people react naturally to your work. Of course, the world has an element of malice for the sake of it, but dealing with it in an adequate manner and not be aggressive in general, especially against people who merely want to use your work and know more about it, is important. That is a place many modern makers are failing in. But that is not related to the process of making something itself.

The most important element in this process is making something which isn’t malicious—cause harm to anyone for any sort of gain, even to affirm your own thoughts—while, at the same time, pushing the levels of depth in your work till it reaches a natural state of full enjoyment. This is part of the learning process which must be completed before work is started on anything. This last part is what I’m finishing up on. At the moment, usually the deeper you go into art, the more you see things which are inclined with enjoying instances of cruelty—or so it seems many times, but it is not always the case. Understanding to the end the reasons of many things, the things I’m trying to experience, is key to delivering an even deeper work which is not embarrassed of anything, but does not take pleasure in cruelty. The reason for this is not to attract mainstream crowds—which is always going to be hit or miss—but to ensure anyone… mainstream, those who aren’t what is called ‘normal’ (I personally fit into the latter) enjoy the work completely while not feeling the slightest bit unpleasant. The showing of villainy can still be delivered while doing so, by placing importance on structure—whether you show the cruelty for most of the time, and show its resolution for a short amount… or whether you describe what the situation is and then allocate a lot of time to the detailed described resolution of a problem and how it affects the people around.

All these things are, again, to be learnt before starting anything. Understanding the things that people enjoy is most important when structuring your work well—even when you already have made a fully developed idea for a story. These are the things I’m focusing on. I cannot really explain it in detail other than saying pride and achievement are on the opposite side of these things and, as elements, do not really go into the work I want to do. I’m intimately aware of the natures of pride and achievement—mostly the negative aspect, which I’m not going to get into here because I do not consider it my problem to worry how people think, and these explanations are likely to cause debate, no matter how well intentioned either or both sides are. On the other hand, my understanding in the basic nature of enjoyment of a bit limited, and that is what I’m trying to implement when I start my work so I’m trying to change my limited understanding at the moment. Such a thing is possible by experiencing oneself—from any place, such as books, movies, games, people taking action… from anywhere.

apotheotic, do gaming w Is there any (single player playable) game with $10 which has made you point any go "haha" or given you an equivalent feeling because it was that enjoyable for every moment you played it?

I have a lot of games which were enjoyable 100% of the time, but none which I played for over 100 hours. I’d be absolutely exhausted if I was in “oh neat haha wow!” mode for that long, personally, my dopamine receptors would be fucking fried.

Good luck with your search, and below I have some which fit your criteria outside of the 100 hour requirement.

ListA Short Hike Beacon Pines Heart of the Woods Citizen Sleeper

rtc, (edited )

My experience is that while the tendency for physical reaction numbs a bit, the actual feeling pf enjoyment does not go away.

I haven’t looked at any of these before so this is particularly helpful.

Primer81,

I would also add the following to your list (also outside the 100 hour req, but still 100% enjoyable):

Tiny Terry’s Turbo Trip

Outer Wilds

Outer Wilds may be obvious to anyone who has played it, but it would be a shame to leave it unmentioned as it is my favorite game of all time and seemingly universally loved. And Tiny Terry’s Turbo Trip is just stupidly entertaining - impossible to stop once you start playing.

apotheotic,

Outer Wilds is an absolute banger, I don’t know how I forgot to mention it.

BTW if you enjoyed OW, play Tunic!

Primer81,

Thanks for the suggestion! Ill add it to my wishlist 😊 I also added the games I hadn’t played from your list so thanks for that as well!

rtc,

I didn’t receive notifications for these—thank you for the suggestions. There have been complaints about the newer edition of Outer Worlds. Which version is fine to just get and start playing, if I decide to get it?

Primer81,

Of course! And it’s actually Outer Wilds I’m referring to; I haven’t played Outer Worlds yet so I can’t comment on it. They have very similar names unfortunately so it’s easy to mix them up.

rtc,

Ah yes, I misread it

apotheotic,

Hope you enjoy! Feel free to poke me to talk about any of them if you so desire :)

Domiku,

Citizen Sleeper was phenomenal. I really liked how it handled branching choices and the limitations of time.

apotheotic,

It really did so much right. Strong recommend for Becky Chambers’ Wayfarer books if you enjoyed the writing in sleeper.

bbbhltz, do gaming w Is there any (single player playable) game with $10 which has made you point any go "haha" or given you an equivalent feeling because it was that enjoyable for every moment you played it?
@bbbhltz@beehaw.org avatar

I’ve managed to get a few deals over the years that sort of fit the bill.

Hollow Knight when it was on sale, for example. But I abandoned at 98% (it goes to 113%, right?). There are a decent number of other Metroidvania-style games that are frequently discounted and are wholly enjoyable (the Shantae series, Iconoclasts, etc.).

Stardew Valley I found new, in box, for PS4 with audio CD for €8.50 and bought it based on the description without any knowledge of what it was.

Many shmups are meant to be overplayed and remain enjoyable. Radiant Silvergun comes to mind, and there is a bit of a story to that one as well.

rtc,

I have Hollow Knoght already and was considering starting it recently. Stardew Valley too I have had an eye on. I will take a look at the last.

ModernRisk, do gaming w Is there any (single player playable) game with $10 which has made you point any go "haha" or given you an equivalent feeling because it was that enjoyable for every moment you played it?

I bought Hollow Knight for €7,50 long while ago and it was such an amazing game. Loved every second of it. The characters, story, world-building, it’s all immensely well done and you can notice it’s done with their hearts-content.

Another game that I bought on sale, that was below the €10 were the Ori games. The story was incredibly good (especially of the first game), got me teared up at the end lol. and liked the platforming too. Preferred the combat of the second game though.

Quantum Break is another one I bought on sale below €10; The story was decent but got me thinking ‘‘imagine people found an actual way to do this’’.

rtc,

Sounds interesting. Hollow knight I have already.

frank,

The second Ori game’s story is so good and absolutely had me and my wife bawling during it

fri, do gaming w Is there any (single player playable) game with $10 which has made you point any go "haha" or given you an equivalent feeling because it was that enjoyable for every moment you played it?

For me, it’s games in the immersive sim genre. The Dishonored series and Prey, both made by Arkane studios, I can replay over and over, enjoying every moment of them, exploring alternate paths I haven’t tried yet. Deus Ex is another one that fits, especially Deus Ex Human Revolution. These games often go well below $10 during sales - here are their historical lows:

  • Dishonored: $2
  • Dishonored 2: $3
  • Dishonored DOTO: $6
  • Prey: $3
  • DXHR: $3

I also loved every second of The Witness - the puzzles are ingenious, hidden things are super enjoyable, and the community made a randomizer that generates new, harder puzzles to add more content to it. The Witness is at $9.99 now, its historical low.

I know a few people who love factory-building games, optimizing the production and even creating spreadsheets to calculate the perfect production rate. But the two major games in this category don’t fit your price criteria (Satisfactory is $15 right now, and Factorio $35 and won’t get any lower).

rtc,

I have Dishonored 1 and 2. Will look at Death of the Outsider. I’ve started playing Thief series (not the remake) which I want to play a fair bit before playing Dishonored. Prey and Deus Ex Human Revolution weren’t ever in my consideration before so I’ll check those.

The Witness is something I’ll look at.

hisao,

Prey was very addictive to me. I think I beat it rather fast though, because I just couldn’t stop playing.

knokelmaat,

What are good starting points for the Deus ex series? I’ve got the original on Steam, but haven’t really gotten into it yet, feels very intimidating every time I start. Should I just push through or are there other entry points?

Btw, I loved dishonored 1 but somehow stopped playing, thanks for reminding me to get back to it :).

fri,

I completely understand that! It throws you into a mission right from the start, with no easing in. And from the very beginning you can see that the game allows you to choose - do you kill? Do you sneak around? Do you shoot the leader? Do you let him go? What are the consequences of your actions? It’s not all clear from the start.

I played the original Deus Ex around 10 years ago. Once you accept the aged visual side of it, the world, characters and plot can easily immerse you till the end. I’d say play the original (maybe with some modern visual mods), then skip to Human Revolution, then Mankind Divided.

I didn’t bother with Invisible War and The Fall. I tried them for a moment, but the bugs and clunkiness put me off.

There’s also Deus Ex Go, a mobile game that’s actually a really good puzzle with fantastic music.

Skunk, (edited ) do gaming w Is there any (single player playable) game with $10 which has made you point any go "haha" or given you an equivalent feeling because it was that enjoyable for every moment you played it?
@Skunk@jlai.lu avatar

‘Nexus: The Jupiter Incident’ fit that description for me. I replayed it so many times trying new spaceships loadouts and strategies.

‘Kerbal Space Program’, do I need to say more ?

And lastly, ‘A Plague Tale Requiem’. It went as low as 2€ and that game broke me on a psychological level because of the story, characters and poetry. I was unable to leave it or think about anything else for months. It’s even worse if you play the first game before.

Edit: No, the last game that got me hooked for hundreds of hours is modded Cyberpunk 2077, but I don’t know if it can be found for 10 bucks.

rtc,

Alright. I’ll check the first 3 at least. I haven’t played A Plague Tale: Innocence though. I was fairly interested in Nexus: The Jupiter Incident previously.

Deconceptualist,

Kerbal Space Program’, do I need to say more ?

I love KSP, but no way, it’s full of challenges that require deliberate planning, patience, persistence and more. e.g. Your first Mun landing, or making a vehicle that can successfully return from Eve. Those are not adrenaline-fueled non-stop thrills, but rather careful exercises in engineering and discipline occasionally punctuated with excitement.

No, the last game that got me hooked for hundreds of hours is modded Cyberpunk 2077, but I don’t know if it can be found for 10 bucks.

Nope, historical low is still like $25.

rtc, (edited )

It is fine, I wasn’t looking for adrenaline rush thrills and more something which comes from being extremely well made. Kerbal Space Program seems like it might be close to what I’m looking for, if there are no bugs and the guardians of frustration—timers, limited resources against unlimited challenges coupled with heavy setbacks, bugs, or a combination of any of them and some other things.

Deconceptualist,

KSP has what players call “the Kraken” where the game engine sometimes bugs out and causes your vehicle to spin out of control and/or explode for no apparent reason. It happens more with really big vessels and complex missions. But yeah it’s not bug-free and you’ll want to quicksave often so you don’t lose hours of work.

ugo, do gaming w Is there any (single player playable) game with $10 which has made you point any go "haha" or given you an equivalent feeling because it was that enjoyable for every moment you played it?

deleted_by_author

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  • rtc,

    I’ve not played vampire survivors or survivor likes. I could try it to see myself. Dwarf Fortress too I have had an eye on but it shows many situations which would be obviously frustrating (I enjoy some permanent death games which label themselves as roguelike/roguelite, without frustrating elements). I’d had a look at the ASCII version of Dwarf Fortress a while ago, I find those visuals more appealing in comparison to the steam version. I’ll add these to the list of games to play.

    CaptainBasculin, do gaming w Is there any (single player playable) game with $10 which has made you point any go "haha" or given you an equivalent feeling because it was that enjoyable for every moment you played it?

    Skyrim. I have 200 hours in and didn’t even complete all side quests. I bought it on a sale for 8$.

    rtc,

    Will be a while to get there. I’ve done a few runs of Arena and am playing Daggerfall sometimes.

    hisao,

    I played Morrowind multiple times in past, mostly aimlessly, only recently I decided to give it another go and actually focus on main questline. This way I beat Morrowind + Tribunal + Bloodmoon (TES III GOTY edition in Steam) in 96.4 hours. I don’t remember the price but IIRC I got it on sale very cheap. All those hours were very rich and enjoyable. I played with few dozens of visuals improving mods though, used this guide: wiki.nexusmods.com/…/Morrowind_graphics_guide

    rtc,

    I tend to play without expansions and mods the first time. The second time, with expansions. Later, with any mod I specifically want.

    The exception was Daggerfall because Arena was pretty bad with a few bugs. However with Daggerfall Unity I didn’t install additional mods. I did look for additional bug fix mods, didn’t find any. That makes sense since if an external modder makes fixes, the Daggerfall Unity maintainers would make those fixes too eventually. I need to look again though.

    Zahille7, do gaming w What order should I play the Halo series in?

    The order that they appear in MCC, which is pretty much release order. I would 1000% get the ODST and Reach campaigns as well, as those are top notch too.

    CE, 2, 3, ODST, Reach. You can play 4 if you want so you can see how it started going downhill, and it has its moments.

    Ashtear, do games w What game surprised you with their length?

    Biggest surprise for length was Dragon Quest VII, the PSX version. Started playing it close to release, dropped it several times and finally finished it years later.

    I’d played multiple games in the series before and I think the longest one topped out at 40 hours, so I really was not expecting a 100+ hour marathon like that was (although the very, very long prologue should probably have served as a warning).

    Akuji,
    @Akuji@leminal.space avatar

    In most JRPGs of the time, at the 30 hours mark you do your endgame sidequests, collect ultimate weapons and whatnot. In DQ7, you unlock the job system 🙃

    fpslem, do games w What game surprised you with their length?

    Duck Detective. Charming game, but quite short.

    Deadrek, do games w What game surprised you with their length?

    Astlibra: Revision

    I’d put a conservative minimum first playtime at 60 hours… For slower, completionist, players? 80-100 hours.

    If that first playthrough is on the impossible setting?.. I don’t wanna think about it. Lmao

    iamtrashman1312,

    Well thanks, you just promoted one of my steam wishlist items higher lol

    MITM0, do gaming w Inspired by another post
    @MITM0@lemmy.world avatar

    Where ? I don’t see them

    DragonTypeWyvern,

    Don’t look at Steam discussions huh

    Probably smart

    Appoxo, (edited )
    @Appoxo@lemmy.dbzer0.com avatar

    People look at them? The most I have contact with the general Steam Community is the artwork secrion beneath some games on the community hub.

    MITM0,
    @MITM0@lemmy.world avatar

    I still don’t see them & their concerns are pretty valid to be fair

    varyingExpertise,

    Various comment sections on German IT news sites. Cesspit of incels and horny old men that complain about the ass they’ll have to stare at not being plump enough.

    MITM0,
    @MITM0@lemmy.world avatar

    One question, do you have a GF ?

    varyingExpertise,

    I’m actually interested in both ways your narration is going to go. Please describe both paths:

    a) No, I had one but then we married.

    b) No, I don’t.

    MITM0,
    @MITM0@lemmy.world avatar

    So shall I assume that you don’t ?

    varyingExpertise,

    I am unsure how to express myself any clearer. Please proceed.

    MITM0,
    @MITM0@lemmy.world avatar

    So you’re an incel demonizing other incels ?

    varyingExpertise,

    Alright, not very original but I’ll take it. Now do a)!

    LouNeko, do games w What game surprised you with their length?

    XCom2 the content just DOES NOT END.

    And MGS Peacewalker. How they cramed so much stuff unto the tiny PSP disk is beyond me. The list of unlockables is insane.

    Macaroni_ninja,
    @Macaroni_ninja@lemmy.world avatar

    Ist too bad Xcom games are so focused on time limits. I know it meant to add to the tension but its just frustrating to me to non-stop rush everything.

    LouNeko,

    Literaly one of the most popular Mods for Xcom 2

    Macaroni_ninja,
    @Macaroni_ninja@lemmy.world avatar

    Im familiar with the mod, but its a mod, the game was designed to be played the way you always balancing on a knives edge. So not much time to enjoy the content (for me at least), when you have constantly ticking clocks reminding you to hurry up.

    Crafter72, do games w What game surprised you with their length?

    Fallout 4. The amount of world exploration and itty bitty stuffs almost makes me lost myself in exploration, even though the story can be really short depending how you progress the content. On my first playthrough, I clocked at ~90hrs of play time and only just passed the 1/4 of story progression just because I sucked in sidequest and exploration.

    Never thought I enjoyed the base building and assisting settlements aspects, Bethesda did great job on Visual storytelling speaking as Interplay/Obsidian Fallout fan.

    Another case is STALKER Anomaly mod which can gives you theoritical endless playtime as long as you creative to build your own CYOA Stalker story. Though I don’t recommend Anomaly if you’re looking for the STALKER lore (as they’re fan project) and should be treated as post-vanilla playthrough.

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