bin.pol.social

Kolanaki, (edited ) do gaming w How are you all playing these insanely complex games?
!deleted6508 avatar

Destiny, Deep Rock Galactic and Overwatch are complex?

I play Dwarf Fortress. And I got into it before the Steam version gave it a functional UI. Maybe I’m just spoiled. I’ve been gaming since I was 3 or 4, so like 90% of what most games require is already ingrained in me. That last 10% is the stuff unique to a particular game; and recently I’m finding these unique things to be the only things not taught in a tutorial. And that is pretty annoying that they will teach the basic controls, which even a non gamer could figure out in mere seconds, but not a mechanic unique to that specific game that no other game has done before.

stardreamer,
@stardreamer@lemmy.blahaj.zone avatar

Some people play games to turn their brains off. Other people play them to solve a different type of problem than they do at work. I personally love optimizing, automating, and min-maxing numbers while doing the least amount of work possible. It’s relatively low-complexity (compared to the bs I put up with daily), low-stakes, and much easier to show someone else.

Also shout-out to CDDA and FFT for having some of the worst learning curves out there along with DF. Paradox games get an honorable mention for their wiki.

bionicjoey, do gaming w How are you all playing these insanely complex games?

The Baldur’s Gate character creator is a lot less daunting if you’ve played D&D before. Honestly I’ve seen far scarier character creation screens

HatchetHaro, (edited ) do gaming w How are you all playing these insanely complex games?
@HatchetHaro@lemmy.blahaj.zone avatar

Here’s a fun thing you can do: just stop thinking about stats and make a character you’d like to bang, then just ooga booga it.

Baldur’s Gate 3 may be very daunting at first, even with its genius tooltip system, so I just went straight into it with a Dragonborn barbarian with no real thought put into it other than “he’s hot and totes my new fursona”. You’d be surprised at how far you get and how much you pick up naturally over the next 80 hours of gameplay.

That being said, it’s still not for everyone, as much as it tries to be, and if even Overwatch is too complex for you already, it might just be that the evolving game design in the industry is becoming more misaligned with your tastes, and that gamers are becoming more and more serious about the video games they play.

helenslunch,
@helenslunch@feddit.nl avatar

just stop thinking about stats and make a character you’d like to bang, then just ooga booga it.

Haha I mentioned this elsewhere but that’s kinda what I did. Just picked random everything. I just feel like I’m going to get my ass kicked in the first altercation with a weak-ass character and be stuck there permanently.

Faydaikin,
@Faydaikin@beehaw.org avatar

Don’t worry too much about it. It’s part of the Role-Playing charm.

After my own first couple of playthroughs with “serious characters” I just started screwing around with fun builds.

The “Double Chaos” sorceror is fun and stupid way to complete the game. Sometimes I’m a doomsday machine in battle, others times I’m a sheep…

bipmi,

Unless you do obviously dumb things, like not doing anything at all and letting the enemies hit you, you literally could not fail at baldurs gate on default difficulty. I actually find it way too easy to succeed and far too forgiving. You could genuinely go through the whole game with your “picked random everything” character. Youll get your ass kicked a few times, but youll never get stuck anywhere. The only part thats complex is the story IMO. There are dozens of alternative endings and secret story bits and hidden interactions between characters. Almost every quest, no matter how small, has multiple endings. You could probably sink 1000 hours into BG3 without going through most of the story content.

helenslunch,
@helenslunch@feddit.nl avatar

Thank you

Don_alForno,

Then you respec your character.

helenslunch,
@helenslunch@feddit.nl avatar

And start over completely?

Zozano,
@Zozano@aussie.zone avatar

I wonder how long before someone starts getting offended on behalf of cavemen for the phrase Ooga Booga.

Seriously though, perhaps RPG’s just aren’t for OP. Some people get enjoyment from taking things slow, learning all the mechanics, and building the most powerful character possible within the limits of the game.

Many people choose not to cheat in games like this to give yourself max stats because that’s where the fun is, as opposed to a a game like borderlands, where an already maxxed out character can still be challenged with the endgame content which scales to their level.

wildginger, do gaming w How are you all playing these insanely complex games?

A lot of these games are working off of an assumed learned collective memory.

Think of movies, and their tropes. How do you understand that when a movie cuts to black for a second, and then suddenly shows a new location, that we did not just teleport? That the black cut indicates the end of a scene, and the start of a new one?

Think of how many games assume you know which button pauses, which opens the menu, which buttons move the character and which ones make you jump. Now, add another layer of controls. And another.

BG3 is also working with an assumed collective memory from DnD. Assuming you already learned about class vs race, and cantrips vs lvl spells, and turn order, etc.

It sucks when you miss large games that establish these things, but its also how art forms evolve. Games just dont yet have a way to easily re-teach them.

frank,

Yeah, if you’ve played DnD 5E I’d say you’re already well on the way to knowing how BG3 works technically. If not, it’s prolly a bit of a learning curve but the game does start soooorta slow at level 1, though 4 characters is a lot. Look up some common archetypes!

TheCalzoneMan,
@TheCalzoneMan@beehaw.org avatar

Or don’t, and just pick what sounds fun!

helenslunch,
@helenslunch@feddit.nl avatar

Think of how many games assume you know which button pauses, which opens the menu, which buttons move the character and which ones make you jump.

Button bindings are almost always listed in the settings menu. And many games WILL explain those controls, usually with an option to toggle them on/off.

wildginger,

Often, yes, but not always, and thats only become a recent trend.

And just as many games dont, or only explain where their controls differ from the cultural expectations.

It applies to mechanics too, but thats harder to talk about without actual examples in front of you, and I dont have any good contrast examples off the top of my head

Astaroth, do gaming w How are you all playing these insanely complex games?

Maybe you should check some lets plays instead of watching tutorials. Just an episode or two to get an idea of what the game is and whether it seems to be up your alley or not.

The lets player will probably explain some mechanics as they come up while they’re playing (at least in the beginning to help new viewers unfamiliar with the game) and that should be a lot easier to digest than someone purely explaining a bunch of game mechanics in one go.

helenslunch,
@helenslunch@feddit.nl avatar

What is “let’s plays/player”?

melmi,
@melmi@lemmy.blahaj.zone avatar

A video of someone playing the game, on somewhere like YouTube. You get to watch someone else (the “lets player”) play, and use all the mechanics.

helenslunch,
@helenslunch@feddit.nl avatar

Okay I’ll give that a shot, thanks

blindsight,

You could also try Twitch. Most smaller streamers are open to answering viewers’ questions (and bigger ones probably would be, too, but they just can’t because of volume.)

Rolder, do gaming w How are you all playing these insanely complex games?

When you have a lot of experience with games, you find that most things follow common trends and tropes. Like if I open a new shooter it’s a safe bet that shift is gonna make me sprint and things like that.

In Baldurs Gate specifically, it’s basically Dungeons and Dragons in a video game format, so if you know Dungeons and Dragons already that is a huge head start.

Sharpiemarker, do gaming w How are you all playing these insanely complex games?

I used to be into brainy games. When life gets busy, I tend to enjoy simpler games that are easy to put down.

MMOs require a lot of time and effort.

I think some games require you to be a bit ADHD.

sculd, do gaming w How are you all playing these insanely complex games?

I got you. Nowadays I would look at the UI of a game first before jumping in. If it looks too complicated I just pass. My job is already complicated enough, I don’t need to make myself more stressed when I just want to have fun.

bermuda, do gaming w Anyone knows about calm Windows games with 1-finger touch screen support?

Dorfromantik

rozwud,

Not OP, but I’ve never heard of this and it seems right up my alley. Thanks for the recommendation!

bermuda, do gaming w How are you all playing these insanely complex games?

It’s just lots of experimentation. Lots of complex games are games that are not designed for you to make it through successfully on your first go. They’re designed to be complete game overs that you learn from and make it further the next time. Lots of games also have a lot of moving parts that you have to master each one individually before you can tackle the whole thing. There’s a reason Hitman speedruns are like 1 minute each level when most regular players can take well above an hour.

ono, do gaming w How are you all playing these insanely complex games?

IMHO, some of the beauty of Baldur’s Gate 3 lies in the ability to start playing immediately, and discover the mechanics little by little as you go. Instead of an impenetrable wall of complexity, it gives you a world to explore while learning something new every time you play.

However, if you want to study the mechanics, you can also consult the D&D 5th edition rules. BG3 follows most of them. media.wizards.com/2018/…/DnD_BasicRules_2018.pdf

ag_roberston_author, do gaming w How are you all playing these insanely complex games?
!deleted4201 avatar

First of all, BG3 is built on the DnD 5th Edition system, (with some slight changes) so a lot of people who have played DnD are going to be very aware of the system and how it works. But to be honest, on the easier settings, it’s almost impossible to fail the game, you can do what ever you want.

A big tip for BG3 inventory management is to use the “Send to camp” option for items. Grab them whenever, they don’t take up inventory space.

frog, do gaming w How are you all playing these insanely complex games?

For me, it’s a combination of “just jump in and wing it” and building on top of working knowledge from previous similar games. But I’m very much a “learning while doing” person, so if I tried to research how to play a game first, it’s not like the knowledge would sink in. I build up a working knowledge by jumping in and trying stuff out, and a lot of knowledge has at least some cross-compatibility between games of the same genre, even if the game mechanics are a bit different. As I play a lot of games with my partner, we’re often both learning a new game at the same time, and you’d be amazed how often we’ll have a conversation that can be summarised as “I’ve discovered how to do X. It’s like Y from game Z, except you do A instead of B.”

When the game allows for it, I always play on the easiest difficulty setting while I’m learning, as that makes the game more forgiving of mistakes. There’s no shame in playing on easy mode, even for serious gamers. :)

EvaUnit02, do gaming w How are you all playing these insanely complex games?
@EvaUnit02@kbin.social avatar

I think Larian Games do very little to explain their rules to the player. I, too, found it incredibly frustrating when I played Divinity: Original Sin and later, DOS 2. So while I didn't carve out time from my day to learn the ins and outs of Baldur's Gate III, I did have experience with the other two games that helped me navigate it.

I adore these games but it took many hours of training for me to understand what it was I was even supposed to be doing.

mrnotoriousman,

DOS: 2 was fuckin hard. I'm glad Larian made BG3 more forgiving. While I enjoyed DOS it was too much effort for most of my friends to get into.

jarfil, do gaming w How are you all playing these insanely complex games?

I like to just jump in and wing it, learn on the fly. Actually hate playing with people who expect everyone to “have done their research”. Games do build on top of knowledge of previous ones, to an extent… but it’s figuring out the rest what gives me a thrill.

As for complicated games, I think you forgot World of Warcraft… which I can repeat to you what I told someone who called it a game “for nerds”: according to their IQ, 2% of the world population are “gifted”, there are 8 billion people, WoW had slightly over 10 million players at its peak.

In an ideal world with equal opportunities for everyone, you could expect a potential audience of 160 million “nerds”… so yeah, some games are going to be more difficult that candy crush.

helenslunch,
@helenslunch@feddit.nl avatar

I never played WoW but I know many people who lost years of their life to that game

some games are going to be more difficult that candy crush.

I’m not concerned about difficulty. I’m concerned about how much time I have to invest in the game outside of actual gameplay.

Biberkopf,
@Biberkopf@feddit.de avatar

But see, for some people and some genres, the fiddling and trying and testing and redoing IS the actual gameplay.

BG3 is a good example, Factorio came up in this thread as well. And from a certain perspective BG3 is as much of a playground as Tears of the Kingdom. The latter hides the numbers from you, the former invites you to play with them.

Different strokes for different folks, I guess. I for example can’t seem to get into story driven single player games such as God of War or Farcry. The constant tutorialising drives me nuts…

helenslunch,
@helenslunch@feddit.nl avatar

You’re not understanding what I’m saying. I’m not talking about “fiddling, trying and testing”. I’m talking about spending your time browsing web forums and wikis in a browser. That is not a part of gameplay, that is external research.

Biberkopf,
@Biberkopf@feddit.de avatar

Fair enough - semantics. Some people have fun doing this, some don’t. You seem to be part of the second group, no problem with that.

Your initial question was „how do people play those games?“ and „being part of the games online community and/or using the communities resources to play the game“ is one answer. ¯_(ツ)_/¯

I am currently into Monster Hunter Rise. It does not exactly do the best job of explaining ingame what „30% Affinity“ on a weapon means. So I looked it up. That was fun to me.

In the end I guess it’s your imperative to research games before you buy them. If they don’t fit your play style, don’t buy them. You don’t mean to say that no one should enjoy „complex“ games, are you?!?

helenslunch,
@helenslunch@feddit.nl avatar

and „being part of the games online community and/or using the communities resources to play the game“ is one answer.

Thank you.

You don’t mean to say that no one should enjoy „complex“ games, are you?!?

Of course not. And I have in the past. I just don’t have that kind of time anymore.

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