Dla niektórych określonych obrazków tak się zdarza. Zaraz będziemy na nowej wersji Lemmiego, zobaczymy, czy problem się utrzyma, czy jest już rozwiązany.
This sounds like mindless bashing. No matter your intentions. Maybe form a more mature title for the post as a start?
Condemning an entire DLC on the grounds of a few bugs seems a bit like jumping to conclusions, too. Perhaps play the DLC through before you bemoan it for being “sucky” and judge it on the content rather than it’s superficial flaws, which i might add are rare and far between.
You come off as someone who’s angry they had to pay 30 bucks and go into the game expecting bad things.
Let go of your intentions and your preconceptions and just go into the game to get an experience.
I tried Star Ocean The Divine Force, up until the port town when they introduced a very anime character (after getting the healer), that I stopped.
The story didn’t grab me, and while I like how fast the combat and how agile the DUMA are, ultimately the combat feels very simplistic, even with the skill upgrades. It’s really a middling game
The only other Star Ocean game that I’ve played is Last Hope International, and I really dislike that game, because of Lymle.
tri-Ace has been insolvent, and it’s sad to see them struggling both financially, and in making good Star Ocean games. Maybe they should have gone back to 2D style to reduce budget, and to rely less on the exaggerated anime character animation style
Pretty much. If they made a “Pokemon Fitness” that tracked steps or heart rate and calories burned, it would be the same thing. “Your steps were converted to fitness energy! Here are the Pokemon you met in your walk!”
I got in pretty deep on Marvel Future Fight a couple years back. It really bothers me how a family friendly franchise will be packed with pressure points and gambling mechanics.
The game starts fine, as a short mission based story line, and progress happens fairly quickly. You play missions to get character bios (points) to unlock more marvel characters, and then you can build small teams for different missions.
As you start unlocking more characters, you also need to rank up the characters you own to make them more powerful. Again, the basic level upgrades are easy, as you collect material per mission, but as you start getting into the middle game, ranking a character happens through RNG.
You upgrade a character though multiple resource points, Rank, then Tier, then weapons, uniforms, gear, and crystals. There is no set “cost” for upgrading one part of a character. You build up a bunch of materials, and then you take a spin. There’s a random amount of progress made spending the material, and each upgrade path becomes its own slot machine, with its own materials to spend. You MIGHT get lucky and get a full upgrade to a power crystal in one turn, but more than likely you’ll need to burn HOURS of game time grinding to build up the materials, spend all the materials, and be left with nothing.
If you want to shortcut that progression, it can cost HUNDREDS of dollars to rank ONE character to a point where you can be competitive in online events and in guild play. You won’t be competitive with just a couple high ranking players, you need a FULL roster for the multiple events available.
At present, Marvel Future Fight includes over 250 playable characters. Each needs to be ranked and upgraded through multiple game mechanics, and new uniforms are regularly released that also require RNG mechanics to own and upgrade.
Whales will spend THOUSANDS of dollars at the start of a new event, and when new characters are released, to chase the game’s meta. Sure, you aren’t “buying a lootbox”, but players are spending money to build up resources, only to throw those resources away at multiple slot machines built into EVERY character. It’s one of the most insidious games I’ve ever played, and it’s marketed at kids and teens.
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