Contraband Police - it’s like Papers Please, but since it’s in first person, it’s more complex - you have to manage the whole border crossing area with the few staff you have, you have a car that you have to manually drive to a supply shop and to drop prisoners and contraband off at, and you can get ambushed along the way or at your base, where you’re manually be shooting at smugglers with guns you buy.
Shadows of Doubt - A game where you play as a detective in a city and you have to solve cases (sometimes murders) and often end up committing crimes yourself along the way. A lot of cases solved used by matching faces to names to fingerprints to voices to jobs to blood type, eye colour, hair colour, age, and so on. Extremely addictive and often hilarious, despite how buggy this early access game is.
Dicey Dungeons - A roguelike deckbuilder with 6 different classes where you roll dice against cards with different effects and your enemy does the same to you. I don’t love roguelikes and really don’t like deck games but this one is really appealing, and has a great soundtrack. The different classes play through a LOT of different “episodes” where the rules of the game change.
also playing a lot of Heroes of the Storm every goddamn night
I‘m playing it in HDR and having a good time, just enjoying the spectacle, although the cops could be more loseable without ramps, I can see that annoy me towards the end of the game lol
Games that hook players are often designed to be just difficult enough to be truly challenging, while allowing players to achieve small accomplishments that compel them to keep playing. In that respect, the design of video games is similar to the design of gambling casinos, which will allow players to have small “wins” that keep them playing.>
Going over addictive design elements like this can at least let people be more aware of why they keep wanting to play.
I mean, that quote just described game design for fun games though. A game that is fun will be addictive, but not in the same way gambling is. To most people, gambling isn’t fun. The act of sitting at a machine and repeatedly pressing the same button or pulling the same lever is not fun. The same repeated graphics are not fun. Repeatedly losing money? Also not fun. But, the prospect of winning big is exciting. This feeling, the desire to feel like you traded a small value for a large value and won big, greed, is exploited in many modern games.
A fun game presents a challenge, something just difficult enough for you to not steamroll it, but not so difficult that you want to quit the game. A fun game gives players rewards to incentivize them to keep playing, and generally, the best games reward players with better items or further level progress or additional story content. The reward never comes from the player spending real world money, but rather the time the player has spent in the game, or achieving some task, or being highly skilled. This is fun game design, and fun is addictive by design.
A game that exploits greed typically does so in ways that are hidden at a surface level. Generally, mechanics that are obfusicated from the player which involve rewards such as loot boxes that are purchased with a premium currency, this is the most obvious. Nobody blinks an eye if a blue uniform for your army guy is 400 crystals, because you can buy a pack of 200 crystals that gives you an extra 250 for free for $5 on your first purchase. But show that the blue uniform is $11, and people will complain. And I mean, yeah. Its the color blue. But now there is a problem. You have 50 crystals left. But nothing in the store is 50 crystals. Not to worry, you can buy another pack that gives you 550 more for only $10. So you buy it and get that cool golden scope that cost 350 crystals. But now you have a problem. You have 150 crystals left, and nothing in the store is… Wait, what is this? Lucky Chance? I can spend 10 crystals for the chance to get a legendary golden uniform? 0.01% drop rate? Yeah, I will just try 15 times. I didnt get it, but now the second pull costs me 15? No, Im good. But now what do I do with 140 crystals? You can see where this goes.
Also, the developers add a notification icon to the store page that doesn’t go away unless you click on something in the store. This is one of the big differences between a game that is fun and a game that exploits greed to make it feel like fun.
A friend got me into New World when he started playing, never played an MMO more for more than a week but this one seems like it might hold me for awhile. Waiting on D4 season 2. A little bit of cyberpunk 2077 since the dlc dropped and Project Zomboid when I’m in the mood. ALSO KATAMARI DAMACI.
Ooo you play project zomboid I haven’t seen the sun since I started playing that game I’ve gotten 850.1 hours put into it i think I joined on build 39 when they introduced vehicles
The next major update is going to be glorious. If you haven’t been following it I suggest you should. They post updates on their progress every few weeks.
I’ve been following I can’t wait for animals in the game I love surviving in the cabins outside muldraugh and they made a blog post where they said they were working on putting some factory equipment stuff in the game which looks sick as well
Yea the buildings and basements open up soooo much potential as well. Really excited for what they’ve cooked up. Also the new crafting system. I’m so ready lol. Besides all the mods breaking its gona be a great time when it does launch.
Ummm, since we are being critical, I’m going to say that low effort bug reports get sent to the recycle bin on my dev team. Also, what’s up with the tone of your post? You sound like you hated Cyberpunk 2077 in general and so you felt the need to scream it from the rooftops.
I’ve played Phantom Liberty now for a couple days and I’ve never seen anything you’re reporting, so you’ll need to give more detail, like are you playing this on PC or Console, and which console? What are your settings? Also lose the bad attitude man, we are all here to have fun.
At least the “character getting ejected” bug can have a direct connection with framerate issues and the corresponding settings. Most of the other stuff you’ve mentioned can be impacted by localisation, subtitle and accessibility settings.
People have gone over the ptw mechanics for Diablo in some depth. It’s not exactly a kids game, but it has all the things. Kids are kind of a bad choice for the real predatory stuff, you might get them to give you a couple of grand once, but if you can hook an adult you get to hit them every month.
If it must be kid focused, have a look at those cutesy merge games. Or just hit a popular game and look at the ads it’s running.
Thing is, most of these games are kind of bad unless those little pleasure hits really work for you, so you might not find them ‘fun’. These aren’t supposed to work on everyone, rather they are designed to really work on a minority of people.
Cool, but they are heavy to install and I need an account (I never played Roblox or Fortnite before), and I want something simple and easy to install straight from play store, and that uses my saved card info from my google account.
My wife made me play fornite with her - they are actually pretty generous with skins etc. If you buy a battle pass once, it’s pretty easy to keep unlocking it in future seasons. Maybe that is predatory in some addictive way I guess… but persoanlly after avoiding fornite for years, I was pleasantly surprised how they let you earn things.
It’s funny to see this because I have found it to be the complete opposite.
First, the amount is surprisingly copious for a DLC. The new area they added is deceptively large because it has so much verticality. The main story missions for Phantom Liberty are also much longer than normal missions. The “like 5” you quoted is ridiculous because not only is it WRONG, it discounts the size of the missions.
They also added a ton of side missions and gigs, as well as two completely new side activities in car missions and supply drops. It’s a lot of content and just saying “they only added x number of missions” is reductive and frankly deceptive.
And maybe more important than the amount of content they added, the quality of the content is off the charts. The art style and creativity in the new areas is fantastic. It doesn’t feel like just more Night City, it really feels like a different area. It’s visually distinct from the original game; you know you’re in the new area without being told.
And the missions… the main story missions are completely different than anything in the original game. Fighting through the wreckage of a downed airplane to rescue the president and then getting thrown into a spy story complete with James Bond style banter over a roulette table! Idris Elba is amazing. Even the side missions are interesting with different ways to resolve them.
If you liked CP2077, I don’t see how you could possibly not like this DLC. They added more of everything that was good about the original game and did it at a higher level than the original game.
When I think of some of the other DLC’s I’ve paid for that are basically just a few extra missions and maybe a new companion or something, it makes this seem even better.
Now just so I don’t sound like a complete fan boy, I will say they added in a bunch of new bugs making the game less stable than it was in 1.63, which is really frustrating. But everyone gets those regardless if you paid for the DLC or not. So as much as it sucks that they added those bugs, it has nothing to do with whether you think the DLC is a good value or not.
@Stillhart@sederx personally, I was really missing the "crime" aspect of the game, so the fact that there's the ability to steal cars is a big plus for me. Can't believe it took them this long to implement something that fun into the game.
Idk I found the story to be pretty silly and again the bad acting didn’t let me get into it. All those story missions are extremely linear.
I’m not impressed. As I said in another comment I like the base game and this is similar im not sure where you see all this in value in so little.
The car theft is not fun it’s all scripted,the drops became boring after the second one. Like really that stuff satisfies you? A loot box with some average enemy around? Idk man this is nothing for me.
Maybe if they didn’t get Idris Elba they could have sold this for 14.99? I could take him or leave him tbh,I don’t think celebrities have ever helped this game and I thought they learned their lesson.
Honestly, I think Idris Elba blows Keanu Reeves out of the water. Clearly we’re on very different wavelengths if you think the acting in this is worse than the base game.
I think it’s a fair criticism, not necessarily one I agree with, but the quantity of content available for the asking price certainly isn’t proportional to the base game, although it is quality content, bugs notwithstanding. I think maybe the only game that would come close to it on those terms would be Fallout: New Vegas.
I would hazard a guess that a large part of the pricetag probably isn’t just for the DLC though - It’s been three years since release and ostensibly the CP2077 dev team has been hard at work fixing the colossal fuckup the game was on launch day, and then some. There’s a lot of work that’s been put in to the systems overhaul in order to make the base game more functional and enjoyable, and I believe a lot closer to the original vision the team had before the marketing and hype (and death threats) nudged them to push out a rushed product, and all that’s getting packed in as a free update for a game that was probably underpriced at the typical $60 anchor point on release in 2020.
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