bin.pol.social

kessleragain, do gaming w What difficult games/game challenges did you give up on?

Fire Emblem: Awakening on Lunatic mode. It just wasn’t fun and I already didn’t like enemies popping up and getting to attack in the same turn.

HidingCat, do gaming w What difficult games/game challenges did you give up on?

So so so many. Right off the top of my head:

  • Guild Wars Season 2, one of the later missions. It was stealth gameplay. I hate stealth. Paid someone 100g to run it for me.
  • FTL's boss.
  • Warframe's Glassmaker season fight with Nihil.
  • Currently, Ace Combat 7's Pipeline Destruction.
Stillhart,

Currently, Ace Combat 7’s Pipeline Destruction.

Oof, that was really tough IIRC.

mangosloth, do games w What are your opinions about 'handicap' features in games

When playing with friends/alone? Great! Customization is never a bad thing, and it enables groups with varied skill levels to still enjoy the game. Online multiplayer? Hate it hate it hate it.

One example: a lot of fps games are cross-platform these days, and I’ve never felt good about the things they do to balance mouse vs controller. I get why they attempt it, but it feels less like “balance” and more like they’ve created two different classes of players, controller being the close quarter players and mouse being the mid/long range flick shooters.

Another is any game that adjusts comeback mechanics during the course of a match, because I’ve never understood punishing someone for playing well

snooggums,
@snooggums@kbin.social avatar

Another is any game that adjusts comeback mechanics during the course of a match, because I’ve never understood punishing someone for playing well

The idea behind it is aiming for a close ending for a variety of skill sets by trying to balance things as the last minute, but it certainly feels like punishing anyone who does well early on.

Some implementations are kinda fun when they seem like actual balancing, but only if they are early enough for the winning team/person to be able to address and not some unstoppable surprise on the last lap/few seconds of a match like a blue shell in Mario Kart.

ericbomb, do games w Games that force you to make hard choices

If you like randomly made stories, you can try Rimworld.

You will quickly find yourself asking very difficult questions. Is taking on the cripple something you can afford to do? Is using medicine on a less valuable colonist smart? Do you let some of your colonists starve, or start a war with friendly neighbors? Cannibalism will make your neighbors hate you and some of your colonists might rebel over it, but that’s better than some of them starving… right?

AnonStoleMyPants,

I should play Rimworld one of these days. Always heard good things but just never got around it.

IGuessThisIsForNSFW,

If you’re into colony Sims Rimworld is amazing! Biotech and Idology are also great DLC expansions that give you a lot more options. IMO Royalty is the weakest one so if you’re just starting out I might recommend passing on it unless you really love the game

setsneedtofeed, do games w Games that force you to make hard choices
@setsneedtofeed@lemmy.world avatar

Wasteland 3 without looking up any guides poses some difficult choices, usually in the form of being forced to side with a certain faction at the expense of another, with no option to skip the choice once it’s presented.

FelixMortane,

I was looking for this in the list. There are not many win-win scenarios, which is what a post apocalyptic world likely be.

joyjoy, do games w Many players have become "patient gamers". What are games people might miss out on by waiting for sales?

Every game made by Nintendo in the last 20 years. They never go on sale.

Ross_audio,

The patient Nintendo gamer has to wait for an emulator and raise the Jolly Roger.

In all seriousness Nintendo games for previous gen (Wii U) are roughly half current gen. In the current gens store. Go back further and they just don’t support it.

The real problem now is all console companies just close the store on their old consoles so physical media is the only purchase route that lasts if you want to stay legal and that has scarcity value in the end.

Rabbit,

Jail breaking is an option too for the Switch and I’ve been happy with the experience. Even paying more for a physically modded oled version ends up paying for itself quick considering the price of games.

Rai,

I love that idea, but I’m not giving up my 1440p60!

Rabbit,

Emulation is king when it doesn’t have bugs for sure. I’ve been running more games through emulation over the switch as it’s gotten better for that beautiful fps and resolution jump.

Rai,

Dat OLED tho.

TwilightVulpine,

The prospect that companies will just keep closing stores for each generation and letting games disappear makes me earnestly appreciate piracy.

Rai,

Patient cat here

I just download em. SMRPG worked perfectly on day one, which was nuts. TotK took some time, but now it’s 1440p/60 and mods! MODS!

smeg,

Not officially or digitally perhaps, I’ve picked up plenty of discounted Mario games online over the years

simple, do games w Many players have become "patient gamers". What are games people might miss out on by waiting for sales?

Any sort of fighting game if you’re planning to play online. It doesn’t matter how cheap Rivals of Aether or Street Fighter 6 is, if you’re not playing near release you’ll only be fighting against people with 500+ hours of experience.

OrgunDonor,
@OrgunDonor@lemmy.world avatar

I mostly agree, but I feel like Street Fighter 6(Going to throw Tekken 7/8 out as an option as well) has a good enough ranking system that you will be able to get people around your skill level years down the line. I didnt jump on Street Fighter 5 till Arcade Edition released, and never had an issue with learning and getting matches in Ranked, and I feel like that will be the same for SF6.

You will have to catch up with knowledge of characters, but I feel lower ranks are much easier in that regard.

However, the Street Fighter 6 Battle Hub is merciless and full of Master ranked players, and that is where turning up late is going to be painful and soul crushing(and I will be one of those people contributing to that).

tuckerm,

This also highlights a huge advantage that popular fighting games have: the constant arrival of new players. You don't want to be the only person who picked up the game that week.

Thankfully, there are multiple really popular fighting games out right now (at least, really popular compared to how the genre was doing a few years ago), which is great.

TwilightVulpine,

And this is why I hate playing fighting games (and most versus games) online.

legion, do games w Many players have become "patient gamers". What are games people might miss out on by waiting for sales?
@legion@lemmy.world avatar

But this isn’t the formula for all games. While we might agree that games from 2000 or even 2010 are “showing their age”, at this point 5 to 8-year-old games are less and less likely to be seen as ‘too old’ by comparison to hot releases.

As someone that grew up in the '80s and '90s, it’s wild how much different the pace of change in games was then compared to now.

In 1991 I was playing NES games and 256-color VGA MS-DOS games, in 1998 I was playing Half-Life. Every single thing about the experience of video games changed in that span.

In 2017 I was playing Breath of the Wild, in 2024 I’m playing more or less the same game in Tears of the Kingdom.

memo,
@memo@feddit.it avatar

To be fair, emulation and patching is even improving on late 90s to early 10s console games. Sure, you can’t evade hardware limitations, but having, for example, ps2 games not slowing down on a CRT with weird motion blur and giving you a big headache makes for an already much more compelling experience.

TwilightVulpine,

Well, that is a sign of the medium maturing. We’ve figured out most basic technological limitations and many design conventions to make games that are as close to the vision of the creators as we want them to be. Until some new great discovery drastically changes how games are made, now it’s just a matter of building up on existing ideas, with new twists.

RHOPKINS13, do games w Games that force you to make hard choices

Pokémon. You get to choose from Charmander, Bulbasaur, and Squirtle for your starter. And everyone you know will judge you for which starter you picked.

tryptaminev,
@tryptaminev@feddit.de avatar

When you have a link cable and a friend you just exchange starters to each other so you have all three of them.

Rhynoplaz,

What if I have two link cables and no friends?

MelodiousFunk,
@MelodiousFunk@startrek.website avatar

Nipple tassels.

ECB,

Doesn’t the original only have a single save slot?

So you’d need at least a third copy for both of you to get all three.

tryptaminev,
@tryptaminev@feddit.de avatar

Two copies are enough.

You just safe 5 starters on one copy and then move the two that are double back to the other copy when they got their third starter.

ECB,

Ah yeah I see!

I was just thinking of trying to do it without erasing anyone’s game or making them start over.

burnso, do games w Many players have become "patient gamers". What are games people might miss out on by waiting for sales?

I’ve heard that for smaller studios it is incredibly important to get those early sales. Their margins are often very small (if they exist at all) so getting early and continued support is often vital.

TwilightVulpine,

Indie games are pretty much the only ones I still buy on release.

dangblingus, do piracy w Switched from uTorrent to QBitTorrent

TIL I’m the only one who says “microtorrent”.

ARk,

what is that

nudnyekscentryk,
@nudnyekscentryk@szmer.info avatar

The “u” in uTorrent is actually [greek letter mu](en.m.wikipedia.org/wiki/Mu_(letter)), which as a SI suffix is pronounced “micro” and means one millionth (10^-6)

Mikina, (edited ) do games w Games that force you to make hard choices

I’d recommend Tyranny. Its a CRPG, where you play as an envoy of basically villains that are sweeping through the world, conquering almost everything. Most of the choices are pretty difficult, because from what I remember its usually “bad or different bad”, without it being clear what’s going to be worse. Because you’re an envoy for a dictator with the power to literally wipe an entire continent with a single sentence, you can’t just go " fuck this, I’m gonna ignore the orders and do good", and balancing the long term and short term consequences makes every decision pretty difficult.

For example, if you get an order to “capture this fortress within few days or I’ll wipe the entire island”, any small war-crime now may be the long term good option, if it helps you capture it in time, and helping the soldier asking you to help find his wife nearby may be lost time you can’t be sure you can afford.

AMillionMonkeys,
@AMillionMonkeys@lemmy.world avatar

Tyranny is so good, and I prefer it to the first Pillars of Eternity. Shame the ending is so abrupt.

Maestro, (edited ) do gaming w What difficult games/game challenges did you give up on?
@Maestro@kbin.social avatar

Hollow Knight. I love that game but I am in my mid 40s and my reaction time isn't what it used to be. And it's not even the bosses. I just can't make it past the spike section where you have to air-dash all over the place and can't be a millimeter off or you die.

sylverstream,

42 yo here, same as you! I tried the game multiple times as everyone was raving about it. Got so frustrated with the bosses that I gave up.

Sharkwellington,

I’m guessing you’re talking about the White Palace. It’s required for the “true” ending but you can reach the credits without it. It’s worth watching mossbag’s lore videos on YouTube whether you beat the game or not.

brsrklf,

Personally I got through the “standard” white palace (not the side path. Fuck that).

But I never could beat the Radiance. It’s fast, its attack hitboxes are completely bonkers, and I absolutely hate the fact I can’t properly train against it to make sense of its patterns. Because every time I lose I have to redo that stupid Hollow Knight section again. It’s not even a hard part, it’s just wasting my time and making me more nervous when I have to face the real deal.

Sharkwellington,

Radiance really does have some bullshit about it, especially when attacks overlap each other. I can totally understand the frustration.

Maestro,
@Maestro@kbin.social avatar

I don't think so. I only beat 3-4 bosses or so. I think it was a dark bluish area with white spikes, some way down from the entrance.

BruceTwarzen,

For me it's not even that, i just get lost a lot and run in circles until i put it down and when i pick it back up again i'm even more lost.

ampersandrew,
@ampersandrew@kbin.social avatar

In the fighting game scene, reaction time is studied, and the 40+ year olds can hang with the kids at the highest level. Your reaction time is a function of your focus. If you put your mind to it, yadda yadda yadda. Then it's just up to you to decide if it's worth sticking to it or getting to bed so you're well-rested for work in the morning, because that's what will separate you from beating Hollow Knight in your 40s.

Maestro,
@Maestro@kbin.social avatar

I've just moved on to other games. I have a wife and a small kid. I can't afford to spend hours and hours stuck on a game.

ampersandrew,
@ampersandrew@kbin.social avatar

Right, that's my point. Those things are keeping you from finishing the game, not your reaction times. Those tend to not drop off until far later in life.

HowlsSophie,

The Path of Pain? Yeah I gave up on that too. Also gave up on trying to beat Grim, even in my second play through.

echo64, do games w Many players have become "patient gamers". What are games people might miss out on by waiting for sales?

I’ve played games that thanks to patching, do not resemble the game I played any-more. TF2 is a good example of that, I can’t go back and play the game I played, it doesn’t exist any-more.

I think they made a classic mode, but that’s just one stage, I want to play the game I played the most which was a few updates in, but before it got silly.

maquise, do games w Games that force you to make hard choices

The X-COM series is pretty much these choices all the time, though less in a moral sense and more a strategic risk and reward sense. What do you use your limited time and resources on, how much do you risk when the stakes are high, etc. It’s a little different than the sorts of decisions you’re thinking of, but quite interesting.

Habahnow,

I would second Xcom and add: unlike other strategy games, where each character is a nameless unit, Xcom names your units. Not a big deal, but it is a big enough change where you start to create your own stories, even in your head, for the characters. Playing the game in a not easy game mode, causes you to lose soldier from time to time. This really heightens tension when certain characters die, whom you remember, and when some miraculously live. Its a very small, yet somehow meaningful addition to what would otherwise be an endless sea of soldiers.

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

Are names unusual? The only other tactical game like that that I’ve played is Final Fantasy Tactics and they all have names.

But I agree. In XCom you just accept that you’ll have losses. But they still hurt. My first run-in with Chryssalids was especially brutal. I escaped with two of my men and a failed mission. The rest were one-shotted or eaten by their own.

Habahnow,

You bring up a good point, what I was lacking in my post was the combination of names, permanent death, and the very real threat of death. Not certain if Tactics works in a similar way.

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

It does work the same. The biggest difference is that there’s one or two player characters at any time that will give you a game over if they perma-die. But most of your crew are blank slates (with a name) that you build up, give a specific role, and can perma-die. The roles are more distinct, and there are more roles, so losing them feels like losing a party of your team. Like, your summoner might die, and that was the only summoner you had. You have to put in some effort to replace them.

Now, there is a difference of feel. Random mobs feel like they are for grinding rather than an actual threat. So deaths outside of the story feel like you should just reload your last save to save you the trouble. XCom generally felt like a person died, but it was easier to replace their role with the next man up.

Bbbbbbbbbbb,

And on a similar note, Massive Chalice is a Kingdom under attack from an otherworldly source. Do you choose to defend point A and let point B and C receive corruption points? Do you take your party of developed, well leveled but older than dirt characters into the fight to guarantee success, ensuring they die of old age while your young upstarts grow old and feeble from lack of combat experience?

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