I'm playing a Necromancer in Diablo 4: Season 5, and I usually play with the blood aspects, but this round I decided to focus on bone. So far I'm liking the season campaign. It feels like a prelude to the DLC coming out in a couple months.
I have only two achievements left for Ghostwire: Tokyo, both dealing with the extra content The Spider's Thread. I thought I'd just be able to run through it, but it's been a grind. But since a lot of my focus has been on the new Diablo season this week, that's ok. I don't think I have the mental bandwidth for a new game right now.
Had a virtual get together last night with some friends and played Worms W.M.D.. Tremendously fun, and I even won one round.
I’m still hanging out enjoying Balatro and WoW: Cataclysm Classic this week, but I’ve also decided to take gran turismo 5 for a spin. Genuinely great game, I’m glad I was able to find a copy.
For duck hunt, you need a CRT television to play the light gun games for those that don’t know. More modern systems like the Wii got around this by using a light sensor that measured infrared light from the controllers to get a similar control scheme as an option.
More of the World of Warcraft Pre-Expansion Event. Like last week, I leveled a bunch of characters to max, just because it’s easy, even if they’ll never see the light of day again (until the next event like this).
Then, the new Diablo 4 season started, and in less than a week I’ve basically progressed as far as the whole of last season. I went with a Sorcerer this time, currently running a Chain Lightning build, and it’s a lot more fun than the Minion Necromancer last time. However, now I’m at the point where it’s not just easy upgrades all the time, but grinding for those drops to feel a real difference, so the honeymoon phase might end soon. The new season mechanic seems pretty neat, although I haven’t done a whole lot of it yet. It’s a pretty simple wave based mode in a small room, where you just get to slaughter tons of demons and a boss fight afterward. This mode has different tiers or difficulties, most of which I haven’t tried yet, so I don’t know how much things change, if at all, but considering I’ll probably only play another two weeks at most (until the Warcraft expansion release) I don’t see it getting old.
Super Metroid because it’s amazing, and Castlevania Symphony of the Night for the same reason. I may be biased because those are two of my favorites ever but I swear they legit hold up.
As someone who didn’t play them back in the day, I feel like SotN holds up but Super Metroid doesn’t. Just as another opinion. I couldn’t really get into metroid fusion either. To me it feels like the moment-to-moment action gameplay is too clunky in the early metroid games I’ve played, even if the exploration element is neat. I did enjoy playing SotN for the first time a couple of years ago though. It’s been a while since I played either, so they’re not totally fresh in my memory - I guess it’s possible that I’m just more forgiving of clunky melee combat than clunky shooting.
Tangentially related, always amuses me how “metroidvania” has become the genre name, when originally it was just a way that reviewers poked fun at the big change between SotN and earlier castlevanias. They were like “this isn’t what I expect from a castlevania, it’s a great game but maybe they should have named it metroidvania”, and the name stuck. Another odd fact about that terminology is that according to interviews, the SotN designer never played metroid - they were inspired by the non-linear exploration with different routes opened up by items/upgrades in Zelda games (although obviously adding that to castlevania’s platformer gameplay makes it more closely resemble metroid). So it should probably be considered a zeldavania.
Ummm do not know who would disagree with you about Super Metriod but that is my go to game when I am sick of the stupid shit that is being pushed out today.
Don’t miss out on Mario Vs. Donkey Kong (GBA, with a recent Switch remake). It’s the psuedo-sequel. The sequels to it though are completely different gameplay styles, unfortunately.
They only care as far as going after large targets running rom sites (archive is much more than that, so they skirt by) and emulation of modern consoles (they go after the devs). They will never go after an individual just direct downloading and emulating shit.
The Bard’s Tale - Hilarious, and I am a sucker for anything that involves summoning a squad to fight for me.
Psychonauts - Absolutely delightful. Just cute, funny, weird and imaginative. The platforming itself is good, though it gets really hard towards the end.
Eternal Darkness - By far my favorite horror game. None of the terrible controls, bad cameras, or bullet sponge enemies beating you with a wet noodle to give the impression of danger. Just a lovecraftian horror story full of great atmosphere and character, with the twist that as your character’s sanity meter goes down, shit gets weird, and sometimes breaks the fourth wall.
Skies of Arcadia - I cannot stress enough just how much I love this game. Sky pirates flying between floating islands in endless sky during an age of adventure and exploration.
The Zelda Series - The original is still worth playing, but you’ll want to look up the map that it came with. A link to the past is beloved, but Link’s Awakening is the real nostalgic one for me (I have the switch remake and haven’t had a chance to try it yet). I still think Ocarina of Time holds up, but I understand that many disagree. Majora’s Mask is great in many ways, but it is a game that works best when you have a lot of time to explore and discover things on your own, and as a grown ass adult with a Job and responsibilities, I had trouble going back to it and not just looking stuff up in a guide, which diminishes things… I also don’t have time to list my thoughts on the entire series.
KOTOR 1 & 2 - Pretty much what I wish every new iteration of Star Wars would aspire to be. The second one is a bit more uneven, as it had a vision that was truly inspired, but was forced out on an extremely rushed time frame, so a lot of things got cut, and even the restoration mods can’t add everything back in. (Also, Dragon Age Origins, as long as we’re talking classic Bioware)
Star Wars Republic Commando - A great FPS with a squad that actually knows how to do their jobs, and which does a good job of showing the clone wars from the perspective of a soldier. (Honorable mention to Jedi Outcast and Jedi Academy which are still the best Jedi based action games but which had some technical issues the last time I tried to play them)
Castlevania Circle of the Moon - Everyone talks about Symphony of the Night, and I won’t argue with them, but my all time favorite in the series has to be Circle of the Moon. Refined Castelvania gameplay with a unique magic system that is simple but satisfying.
Punchout (with or without Mike Tyson) - The original is a classic and it holds up surprisingly well.
Halo 1, 2, 3 ODST, and Reach - They each hold up in their own unique way. The first one is immersive and is extremely well polished mechanically. The second has a stronger story and adds the bonus of being able to swap weapons with teammates (give them the scoped weapons, keep them alive, live or die as a unit), the third has awesome mechanics but weaker storytelling, ODST is Halo 3 Band of Brothers Edition, and Halo Reach actually tells the best story while taking the gameplay back to its roots.
Cursed Halo - It’s Halo 1, but completely insane. It manages to actually be fun while also being completely ridiculous.
Rollercoaster Tycoon. Super chill game, you just manage amusement parks and build rollercoasters. Openrct2 is an updated engine for it, which supports modern high resolution screens, but requires a copy of the game for the art assets.
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Aktywne