Das war knapp ein Jahr bevor ich mich ernsthaft angefangen habe, mit dem Thema zu beschäftigen, aber um dir ein paar Anhaltspunkte zu geben: 10 DM im Jahre 1997 entsprechen 8,39 € heute. Die Preise für die Joysticks, Gamepads und Lenkräder entsprechen grob den Preisen, an die ich mich erinnere (wobei ich selbst als Kind nie ein Gamepad für 15 DM gekauft hätte - das konnte nichts taugen). Gerade Lenkräder waren trotz niedriger Qualität (Force-Feedback war selten und die Verarbeitungsqualität dürftig) generell sehr teuer zu der Zeit. Die Spiele sind fast alle zwei Jahre alt (Pearl war und ist eine Resterampe) und entsprechend etwas reduziert im Vergleich zum Neupreis. Wenn ich mich recht erinnere, fing die Software-Pyramide erst im Jahr darauf an, den Preis von älteren PC-Spielen deutlich nach unten zu treiben, entsprechend können das durchaus normale Preise sein.
Das VR-Headset war zu dem Zeitpunkt ebenfalls zwei Jahre auf dem Markt, ziemlich lausig (263x230 pro Auge waren selbst 1995 nicht der Brüller), die Firma dahinter bankrott und das Gerät entsprechend stark reduziert, aber immer noch kostspielig. Es gab freilich keine Alternative für Heimnutzer. Ich konnte keine Preise von anderen Händlern aus dem Jahr finden, entsprechend kann ich dir nicht sagen, ob das ein gutes Angebot war. Der Rabatt ist aber echt.
Außerdem war anders als heute die teure Hardware sehr schnell veraltet: Der schnellste Prozessor im Jahre 1997 lief mit 500MHz, aber nur zwei Jahre später wurde die Gigahertz-Grenze durchbrochen - und Software, gerade Spiele, neigte viel eher als heute dazu, relativ neue Hardware vorauszusetzen. Schönes Beispiel: Dieser High-end PC von 1997 für 6666 DM hat einen 500 MHz Prozessor, 64 MB RAM und eine 4 GB Festplatte. Wir haben 2001 unseren ersten PC gekauft, für ca. 1800 DM: 1,3 GHz, 128 MB RAM, eine richtige (wenn auch lausige) Grafikkarte in Form einer Geforce 2MX und 10x so viel Festplattenspeicher.
Was ich damit sagen will: OK-Preise für Technik im Jahre 1997 waren immer noch viel Moos.
It doesn’t change anything, though. TF2 isn’t nearly as bad as Overwatch 2 or Halo Infinite. Idk, all Valve’s free games have MTX (microtransactions), but they’re not like… annoying, infuriating, etc.
It’s still early access… Valve literally invented the hats economy, you’re insane if you think they aren’t going to add microtransactions to the game 🙄
I remember there being complaints about issues with the master collection when it dropped on Steam. How has your experience been? I’ve been considering picking it up.
Silent hill is one of my favorite series, and I’d argue the last time we even got a decent game was back in 2007 with origins. The drought has been unreal. I can’t believe we are finally eating good again
Sooo, since I have you as an enthusiast here: The only Silent Hill I’ve ever played was Shattered Memories way back when (I actually have a rare pre-release press copy). Clever game and equally scary. Which game should I pick up first if I wanted to seriously get into this series? This new remake of Silent Hill 2? The original Silent Hill? Shattered Memories again?
Tbh the only starting points I would recommend is the original or some version of sh2. Since it seems like this remake is really good I think it would be a great place to start!
Imo, the 2 S tier silent hill games are 2 and 3. However 3 is a direct sequel to 1 (an A tier game, only knocked down from S tier by PS1 jank) so i do think that should be played before 3.
The remake makes things a little different since it’s gameplay style will be pretty different, but my normal recommendation was:
Play 2 (PC enhanced edition preferably), if you enjoy that, then play 1 and 3. If you want more, play 4 (the last made by the original team and a good B tier game imo, but a bit different than the other 3). If you still want more, check out origins (a, imo, C tier game, the first made by not the original team but the most respectable effort of this new generation of games).
I’d say after that I personally don’t find any of them worth playing. Shattered memories isn’t my favorite but it definitely isn’t a bad game. I’d say play that again if you want! It’s more or less a very strange reimagining of sh1. An interesting game but not for me. A fine place to continue if you want more.
Homecoming and downpour are just quite bad imo. Stay away
My first ever international business trip (in the late 90s) was to Skovde, and that was for software development reasons. So the town has a long history for it.
It’s funny that you mention the iPhone - a device that had zero innovation compared to its competitors, and just managed to take the market because of marketing.
(And while I didn’t own a Symbian phone myself, a good friend did. Oh, but what I owned was a tablet computer. Way back in 2002. And now you will likely call me a Revisionist again, because I owned a device before Apple invented it…)
I’m aware of Symbian, it ran on over half of the world’s smartphones before 2009. It’s not some hidden knowledge.
You’re the one who said it had zero innovations, which is patently false. Here’s a short piece from AllAboutSymbian.com on the topic. I never claimed they invented the smartphone or anything like that, but it’s obvious that you think I did since you added that part about the tablet.
This conversation is not worth my time, you’re free to think whatever you want. Have a nice day!
Ciekawa apka. Oczywiście zależy od tego co rozumiesz przez szyfrowane i bezpieczne, ale generalnie raczej nie. Używają tylko SSL do szyfrowania transmisji więc nie podsłucha tego dowolna osoba w tej samej sieci, ale jakaś 3literówka już potencjalnie da radę. Soft nie jest open source, więc trzeba wierzyć, że mówią prawdę o tym co robi. Mają jakieś opcje AI więc co najmniej wtedy kiedy z nich się korzysta dane idą do udostępniających te usługi firm.
Inaczej mówiąc; jak bym potrzebował na firmowe wydarzenie, to pewnie bym używał, na aktywistyczne trzeba by się zastanowić jaki jest model bezpieczeństwa. To powiedziawszy i tak zakładam, że większa część spotkań aktywistycznych jest zinfiltrowana i łatwiej uzyskać im dźwięk z mikrofonu na swojej wtyce niż od dostawcy jakiejś niszowej aplikacji.
The sheer joy of MGS2 the first time. The mix of shock and shlock at Ocelot’s possession by Liquid’s arm. Being totally stumped by “Fission Mailed” the first time it came up. Getting annoyed at the swimming section with Emma.
With MGS3, slowly realising the wide ranging freedom in how one interacted with the game world. Watching my brother get slaughtered by crocodiles. The bizzareness of the pain and his bees.
They’re both well made engrossing games with a serious point but don’t let that get in the way of fun experiences.
If I think about the first time playing mgs, it just blew my mind what you can do there. Even the simple things, like when the soldiers saw your footsteps in the snow. What they did with that game back then was extraordinary in many ways.
I just played through it this year for the first time. It was overall very good, but the beginning and end of it are pretty rough. The beginning is tedious unless you’re playing a strength build, and the end is some real point and click adventure game moon logic to find out how to get to the final area and, in some ways, through it, that I would have never figured out without a walkthrough.
I agree that the game should have a tutorial. The problem with the temple trial is that it only caters to one play style, so it’s not a good tutorial. I’d call the first game’s tutorial the cave with a handful of rats.
While I agree the tutorial is rough for something meant to teach, it can be done with different playstyles.
Although having some form of melee combat does make the experience a lot less frustrating and can save a lot on time spent trying to hit the enemies, but I think enemies have like 5 ap or so which one can avoid most of them on an agility build by outspeeding them.
A determined person could probably get through it without fighting as a challenge I guess as an agility and stealth focus.
There is a lock pick and explosive tutorial that are mandatory but aren’t too difficult and then there is a trap room which can be a problem if one is low on perception.
The final challenge can have the guy be talked down with enough speech
For ease of getting through it, strength or agility with a melee skill will make it a lot easier though.
This is the kind of stuff you might know if you already know what’s ahead of you, like if you played it before, but as a first-time player of the game, not knowing what’s coming, I found it to be a poor experience when you only have a melee weapon but specced for guns.
I am kind of the subborn idiot that initially struggled with the tutorial, but struggled enough to learn what it was it was trying to teach.
I remember and know it from failing, leaning and trying different things seeing what works.
The three starting default characters all have something they are good at and looking at those - all three are meant to get through the tutorial, although Norg is the most straight forward approach.
As I said before, it is not the best and they could have done a better job, yes.
It can leave one feeling annoyed that their gun character struggles - sure
Can it suck knowing you have to put some token effort into a melee skill if you do not want to sneak around or evade the enemies - indeed
But my point is that, regardless of its poorer presentation, especially when put up against Fallout 1’s tutorial, there is more than one way to do it other than pure brute force.
They aimed at Far Harbor and arrived at The Pit, this was their chance, there’s not even random content since it’s all in the same planet, they just forgot they were doing a RPG and gave no meaningful choices, there are plenty of bad endings that just make you load a save lol.
I’d second Pillars of Eternity II except that it’s not actually on sale. It also doesn’t have gamepad controls, which is disappointing, so Steam Deck controls can be kind of slow.
I’ll second Tyranny and Pillars 2.
Tyranny’s ending is… well… they tacked on some text - but it’s a great game otherwise.
PoE2 is more enjoyable than the first one, IMO, just for the lighter tone. They do a better job of explaining the world, too, because you aren’t bludgeoned with lore-dumps like in 1.
Pathfinder WoTR is an overall improvement, but Pathfinder Kingmaker also has its charms.
It feels like playing a DnD campaign with the developers acting as the DM.
It does require some metagaming if one wants to experience everything, it does have an ending act that drags on for too long, it can feel oppressive with the disaster timers ticking away while one is still trying to figure out a rhythm and it can end up with things spiraling into danger if one doesn’t “rush” and plan around each main act quest.
It is one of those rough games that does have a certain appeal to those that do not mind working through the frustrations for a more grounded adventure - relative to the setting.
Tyranny, from a world building experience was great, felt like it was short an act though as I got to the final act and thought - “wait, what is that it?”
Also it is refreshing to have a game where morality is fluid and open to interpretation and up to the player to rationalise their actions, where the decisions lean more towards following an ideology more than morality
For a Warhammer cRPG, Rogue Trader is something to consider as well as it captures the feel of its setting pretty well
I decided I wanted to replay Skyrim so I went and downloaded a few mod packs from Wabbajack and played through the intro to Bleakfalls Barrow on each.
Nordic Souls is a 200GB pack that makes the game feel modern and look great! My poor 1060 struggled in some places but the world is gorgeous and the interface is much better. It has the quick loot feature from Fallout 4 and overall feels like a great pack if you want to replay Skyrim but want something that feels new. Also it comes with like 1000 hair styles.
I did have a frustrating bug that made my crosshair disappear while trying to be a stealth archer, and the map was a 2D paper map which didn’t have enough detail for my liking. The list is like 1300 mods so didn’t where to look to fix those things.
Then I tried out Legends of the Frost, which is closer to 40GB total and is a more tame pack that mostly fixes bugs and enhances the vanilla world. I added the quick loot mod and this is what I’ll be playing on, the performance is much smoother on my graphics card and I don’t really feel the need for all the extra content. The world is still a lot prettier!
Nordic Souls is absolutely worth it if you’ve got the space though. There were more enemies wandering around Bleakfalls Barrow which made it a little harder, the refreshed map made it feel fresh to explore (I was surprised at some of the differences in world props!), and it has a ton of new content in the form of quests, companions, locations, spells, weapons, armor, etc. And I definitely recommend wabbajack, it makes these crazy mod lists a 1-click install (as long as you have the prerequisites)
Never tried the modpack, always did my own. Which ends up playing more in the modmanager than the game, but the results are epic and exactly what I want.
Besides. You might wanna give ElderScrollsOnline a shot. Even if you hate MMOs. It’s a ton of ES, a bit of skyrim, and massive totally voiced content. Even some many good quests, not just the kill x of y and get back to do more of it.
Also it’s the most anti-social social game ever 😁 Yet still having a very mature and helpful community.
Yeah sure, it’s a never ending story if you start to make your own modpack. Dunno if i would start again.
ESO does have controller support. Many ppl actually play with one on pc. However they manage that,i just suck with controllers. I only played the beta too for a bit and just tried again a few months ago. It really aged fine. With just a bit of effort (or spending bucks for shortcuts) you can be in the endgame very quickly. If one does desire to. Also, mods make it a lot better. There aren’t as many as for skyrim, but that’s good 😁
bin.pol.social
Aktywne