PlateUp can be fun in 2 player co-op. If you’ve played Overcooked, its basically a clone of that, but turned into a roguelike. Its not the longest or deepest, but its still solid, and the price is very fair IMO, esspecially if you get it on sale.
The whole We Were Here series is marvelous. Asymmetrical co-op puzzle games. My friend and I’s recent games list looks very similar to this.
We also do a lot of single player games with one of us streaming over discord. When it’s a slow-burn puzzle or mystery game, it doesn’t really matter who is actually controlling.
For those types, I really recommend Return of the Obra Dinn. We’re currently working our way through the entire Frogwares Sherlock Holmes collection. The old ones are so terrible, which is a greatness all by itself.
I dispute the Serious Sam claim. The LucasArts iMUSE system was doing things like that years before. Even among fps games, the first Dark Forces game used it.
It’s also possible they just didn’t know. LucasArts didn’t push the system all that much in their PR. You’ll see it in some bullet points on the retail boxes, and articles of the time might make a passing reference to it. It was quite a remarkable system for the time and they were very low key about it.
What’s the timeline on that mod versus the Battle Royale mod for DayZ? Because as far as I could tell, the DayZ mod is the true progenitor, but DayZ was itself inspired by Minecraft.
I couldnt find a release history for the Minecraft mod, however according to the following article, it was released about a year before the original PlayerUnknown mod for DayZ / Arma 3.
Day Z the standalone game was a result of Day Z the mod for Arma 2.
While Day Z (the mod) and Minecraft were in their early phases around the same time (i alpha tested both), I have never heard anyone say that Day Z was inspired by Minecraft, beyond the idea of it being possible for an indie game with a small development team being able to become a huge commercial success.
As the inspiration yes. But Minecraft hunger games was the first to do it in gaming while also reaching maybe not more people than movies, but definitly spreading to communities that the movies and books didnt reach (e.g. i didnt watch the movies until well over ten years after I had played my first game of MC hunger games)
Battlefield 1942 always stands out to me as the one that popularized large scale online battles on big maps with vehicles. At the time it was revolutionary in online gaming.
Command & Conquer: Renegade came out around the same time as well, with similar features. I kinda wish that game had a sequel as well.
Another gameplay feature that comes to mind is the exclamation/question mark above NPC characters for quests. I remember it first from WarCraft 3, but I think it really kicked off with World of WarCraft to get adopted by many more games.
I don’t remember being possible to spawn on teammates in BF1942, but definitely remember it as a first to select spawn points on map like Battlefield always did.
I can’t remember if that mod had squad spawns. But I definitely remember playing it a lot, that was an absolutely revolutionary mod with so much content, not to distract from other great BF1942 mods though. I believe the original DICE team originated from that mod team to create Battlefield 2 as well.
DICE hired a few of the DC devs to work on BF2, then promptly laid them all off about 6 months or so after release, and then the laid off devs and others who weren’t hired made Kaos Studios, and made Frontlines: Fuel of War and Homefront, before being corporate acquisitioned into non existence.
There were a few BF42 mods that, on certain maps with certain vehicles, allowed you to spawn in vehicles.
IIRC, Forgotten Hope had a number of para-assault maps that allowed players to spawn inside of the aircraft they would parachute out of.
I believe you could also do this in… I can’t remember the name of it, but the Star Wars themed 42 mod (which the BattleFront series either largely copied or was directly inspired by), I think it had some spawn-in-able vehicles as well.
Also BF Vietnam, the official game, used a similar concept of having ‘tunnel exits’ that could be built/placed by Viet Cong engineers, which were placeable spawn points, and the US had the ‘Tango’ … mobile river boat with a helipad thing… which was a mobile spawn point.
I am 99% sure it was BF2 that first introduced being able to spawn on a player, I don’t think any of the mods for the earlier games pulled that off always had to be a vehicle or placeable static object.
I’m not sure I’ve ever had more fun with any game than I did with BF1942. It was just so much fun. There were games with smoother play and deeper mechanics and better graphics, but none were as fun. The dumb mechanics made it amazing, like being able to lie down on the wing of a plane and snipe people while your buddy flew, or dive bombing and parachuting out at 10ft above the ground to capture a point, or shooting the main cannon from a tank into a barracks that has 15 people spawned inside it, or piloting a goddamn aircraft carrier and running it aground to get to a spawn point safely. It was so stupid but so fun.
You mean DotA 2, but DotA (warcraft 3 map) also popularized the MOBA genre. It wasn’t the first MOBA however, as I believe that title belongs to an earlier StarCraft map called Aeon of Strife. But StarCraft didn’t have a robust enough hero system for it to really catch on.
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