Valve didn’t expand Steam into Linux to gain market share in a new market, Valve did it because it is a hedge in case Windows becomes toxic to Steam. There is now a fallback position if Steam is locked out of Windows, and I expect Valve to continue to build in this position.
As for Android, there isn’t a successful second app store that isn’t tied to hardware; even Amazon quit Android. I don’t think Valve sees Android expansion as commercialy viable.
Bro why are you being so argumentative? Person gave you a well thought out response, wasn’t even a tone to him but you fire back like he just insulted a core belief
What are you talking about? Do you expect me to just reply to everyone who provides a response “Yes, you’re correct” and move on? Am I not allowed to participate in the discussion I started?
Ideas like this haven’t come up for the first time. I expect this idea occurred to Valve and they thought it was not worth the investment of money/manpower/infrastructure.
Valve would either have to publish on Google Play. That would put it in the role of a developer and Valve is not really pushing on its developer role significantly. A huge cut off sales then goes to google.
Or Valve will have to try to make an alternative store… And that is no small feat. Most people will not sideload apps or install other store fronts. I imagine the proportion of android game sales that Valve can get into will be tiny enthusiast communities, and that won’t be anywhere near enough to pay the bills. On this alternative store, Valve will have to get developers to make games…or again they will have to consider developing games in house to get the ball rolling. Their best bet would likely be to use their existing IP to make mobile spin-offs (DotA card game? Or a wild-rift type MOBA? CS:GO turn based tacticle game? Or try to compete with CoD for the FPS market?).
I can’t see any combination of the above that seem like probable success for Valve. It’s admirable that they’re sticking to their niche and what they know. Pushing further into the handheld gaming and console market has been a much better option for them and they’re trying hard. Even in that aspect, the Steam Deck is universally praised…and is selling roughly 2.5% as many consoles as the Nintendo Switch. And no one I know IRL knows about the Steam Deck (other than my brothers, who bought one after I told them I had pre-ordered mine).
F-Droid’s market share is a rounding error compared to Google’s. Just because another app store exists doesn’t mean there is significant competition between app stores.
That’s not what you said though. You said there is no successful second app store and that’s demonstrably untrue. Just because it isn’t widely used doesn’t mean it can’t be.
For a company like Valve, they are going to need greater adoption than what F-Droid has to be viable.
And I didn’t say that a successful app store was impossible, just improbable enough that it doesn’t justify investing in Android and that previous failures show how hard this is. Valve is still a for profit company and will make decisions to make money.
So, it’s not successful, but it could be. So they were in fact correct that it’s not successful.
I use fdroid, so I know exactly how badly administered it is compared to Play. There are apps that haven’t gotten updated in months or years, despite the app on Play or Github being much newer. There are typo-squatting apps, and apps uploaded by people who do not own or manage those programs. It’s a wild west experience, and the average android phone user isn’t going to know enough to sort the wheat from the chaff.
Valve would be better off doing their own android offshoot OS.
That’s also not what they said. They said there’s no successful second app store that isn’t tied to hardware, which is true. F-Droid exists, but by no metric would it be considered seriously by anyone as a successful competitor to Google. And if there is somebody who thinks that, then you should give me their number, I have this investment idea that is guaranteed to give double or even triple returns, all I need is a seed investment of, say, $20k.
(A few days ago I skimmed a super cool post about Steam’s relationship with Linux that says what you’re saying and now I want to give it a thorough read but I can’t find it bee sob emoji. If anyone remembers and has a link to it I’d be super happy bee laugh sweat emoji)
Nie bardzo rozumiem. Tak są ludzie w .pl mówiący po niemiecku, ale znacznie łatwiej dogadać się chyba po angielsku.
Czy są słowa pochodzące z niemieckiego, tym bardziej jeśli mówimy o jakiejś lokalnej gwarze? Owszem… ale to nie jest nic „polsko-niemieckiego” to lokalna gwatra, śląska, wielkopolska. Generalnie w Polsce mowmy raczej po polsku. :D
I can’t put Oblivion down but I keep scrapping my character. Started as a stealth build but stealth isn’t as fun as combat. Made an unarmed fighter and was very impressed with how deadly I was but ultimately decided new weapons and spells are a fun treat that I wouldn’t get to have and I regretted how wacky I made his face.
Presently I’m doing a melee/magic type and I accidentally made him look uncannily like Wynn Duffy from Justified. He’s less capable than previous builds but kind of sucking at what he does just feels right with that face.
Exactly. If the modding community for Starfield was bigger, it could be an incredible game. I still have hope it will grow, but ES6 will definitely be different
This is such a silly take. After Starfield, I was still excited, but had very little “faith” in the next elder scrolls. After this remaster, I’m even more excited, and I think there is a good chance ES6 will be an absolutely beautiful game that I will play for years after its release.
They weren’t trying to reinvent the wheel with this remaster, they merely demonstrated its possible to have classic BGS mechanics WITH modern day graphics and animations. Starfield made it seem like they had to choose between one or the other for future games, but this shows us we can have both!
You’re not going into depth on how it is half assed. The only thing I can complain about is some performance drops when travelling outside, but I imagine they’ll patch that out at some point. If you’re referring to the classic oblivion stuff like goofy npcs and most of them having the same voice actor tbh I’d be pissed if they changed that
I’ve forced everyone I know to watch it, and I just barely hold myself back from constantly re-watching it! I adore how it covers the different eras of computing for the seasons. I wasn’t around for any of them, and I just love getting a glimpse at what it all looked like!
Both imLinguin and Junk-Store’s couple finally gave in to my harassment to watch it - they all loved it. Gosh it’s a perfect show.
If someone’s reading this and hasn’t yet watched, GO AND DO SO!!!
It’s a remaster of a game from 2006 with a fresh coat of paint and some QOL changes and that’s basically all it ever could be. 70% of the game did not age well and they honestly did the best they could. If they did a complete remake and “modernized” the game all the old-school fans would be pissed. If they kept it as true to the original as possible besides a facelift they’d make it harder for new players to want to pick it up. I feel like a good 7/10 was the best they could shoot for under most circumstances.
And if you ask anyone where Bethesda fell off, depending on which game was their first, they will all give you a different answer. For me Morrowind and Oblivion are the best in the series and that’s with over 500 hours in Skyrim. They’ve been dumbing their games down with each new iteration since the 90s as they try to “modernize” the newest game each time and reach new audiences. Like, good luck playing Morrowind or Daggerfall these days without losing your patience in a matter of hours. And Morrowind especially is barely playable without mods these days.
I still hated Starfield, though. Gave it the old college try and left so underwhelmed I couldn’t tell you a damn thing about the story.
The story was the most interesting thing about Starfield, since like me, the writers of Starfield also really loved the movie Interstellar. Unfortunately, nearly every plot line sort of wrapped up in an unfulfilling way for one reason or another.
I think the gist of Bethesda games is that what they did was truly impressive 20 years ago, but each individual piece of them is kind of bad. The combat is bad, the story is bad, the RPG systems are way worse than their pen and paper roots, the NPC schedules tend to do little more than make quest givers just appear in slightly different locations, and what should be dynamic uses of physics and NPC line of sight never manifests in anything more interesting than putting a bucket on a shop keeper’s head to steal things.
There’s nothing quite like a Bethesda game, because I think when another developer sits down to make a new game, they try to make one or more of those pieces way better than a Bethesda game rather than implementing everything that Bethesda implements, because plenty of it is bad and will be bad without being able to focus on it.
which is exactly why they called it a remaster. it was never their intention to remake the game.
Personally I think most of the stuff that went wrong with Starfield were design choices related to space travel and many many planets, which won’t be an issue with TES of Fallout going forward. So if they stay in their lane I don’t see any reason why they can’t keep churning out decent titles in those series, even if they maybe don’t reach the same heights.
Just to clarify one thing while i agree with you on some stuff this is not a remake it’s a remaster. the OG game engine is running underneath and UE5 for just the updated models and terrain. The fact they are charging so much for it is what kills me. What this should have been is a $30 game of the year edition and maybe an discount or a free upgrade of you owned the original like they did with doom and quake remasters that nightdive did.
What are your takes on each of those? I’ve been getting that MMO itch again!
I played some FFXIV recently, partially with friends once a week, and it’s such a mixed bag - it has both the slowest, easiest, and most boring gameplay and some of the most intense, challenging, and exciting gameplay (some of the end of story arc boss fights are incredible) - just sadly far more of the former so I’ve drifted away from it.
Even though I’m a huge Zachtronics Fan, I never bought Exapunks until recently. And I love it, of course. I get so much satisfaction out of improving my solutions, I often think about it outside of the game.
Most of my “PS5” games are actually PS4 games with extra features/enhancements when played on the PS5.
I own only 1 game that was built for and is only available on a PS5: Demon’s Souls. Which, other than Bloodborne, was the primary reason I got the console in the first place.
It doesn’t just sit around gathering dust, like some others have stated. Since my PC is getting old and increasingly more unsupported by newer games, if I pirate a thing/play a demo on PC and it runs poorly (and I also like it enough to want it), I’m more likely to get it on the console if it’s not a multiplayer game.
there’s a subtle difference, but if i’m following your logic, then weapons manufacturers have no moral/ethical responsibility for enabling war to happen? if you made a knife—harmless on its own, and then gave the knife to a murderer who then killed someone with it, are you not enabling?
I just want to make sure you notice it says “encrypted messaging” meaning matrix as a service, as opposed to “encrypted messages”, meaning selling your messages.
sure, it’s nuanced, but imho there’s a difference between actively helping and propping up vs providing free software. when you have active contracts with entities that discriminate, it becomes a different ethical stance than simply building FOSS.
yeah i can understand that viewpoint, and for all the matrix users i hope that remains true. maybe i’m just jaded, but i’ve been around long enough to know that just because a company isn’t a complete pile of shit now doesn’t mean they won’t be in the future—ESPECIALLY when you can see the company they keep (and defend).
bin.pol.social
Aktywne