I started South of Midnight. I'm liking it so far, especially the animation style and the jazzy soundtrack. It has some major Alice in Wonderland vibes. Although it is a little jarring playing a straight forward narrative after all the open world games I've been going through the last couple months.
The video pace feels way too slow and doesnt make the progress interesting to watch. I would reccomend you to watch this as a good reference for the pace you should aim to achieve at your videos. The AI voice cannot compare to how you can retale what you did about the project. Think of it like you’re presenting your work to your friends.
On the visual part, avoid showing the developer UI and show what you have done from the perspective of a player wanting to try the game. I’ve used the video in question becuase, it mostly has footage from the game itself and a viewer with no experience in development at all can tell what work has been done outright. You’re not doing a development tutorial after all.
If you’re trying to get more onto your thought process behind the development, show your thought process visually, not the development UI itself. For reference, i think this video executes this idea very well.
Punk Dostępu WiFi nie Switch WiFi, firma Tp-Link jest generalnie uznana za dobrą, jak chcesz się pobawić to końcówki i kabel UTP (najlepiej Cat.6 a poniżej Cat.5 nie kupuj) można kuoić w dowolnej hurtowni a napewno w hurtowni elektrycznej, zaciskarki możesz poszukać na allegro, w biedronce lub w hurtowni. Zaciskać możesz się nauczyć z kilkuminutowego filmiku na yt. Jak nie chcesz zaciskać samodzielnie to tylko patrz żeby był Cat.5 (minimum) lub Cat.5e (spoko) a najlepiej Cat.6 (dobry) i żeby był z firmy która ma dobre opinie. (wiesz, żeby się nie okazało że na lipnym napisali Cat.6)
I haven’t had time to play as much the past couple of days, but when I do I am similarly entralled by Blue Prince. It’s going to be very hard for another game to pip it for game of the year for me I think.
It’s so full of mysteries, so full of intricacies, so full of interactions and puzzles within puzzles. The narrative and lore is great too. I really do love every single element of it. Even the basic gameplay of the roguelite portion is so well done that you are always just fiending for one more run, the dopamine rewards of drafting a satisfying house really just tickles your brain just right.
Seriously, if you haven’t already then go play it.
The mobile and PC gaming markets are very different, both in terms of monetisation and what games people expect to play.
If Valve wanted to get into the mobile games industry they’d basically be starting from scratch, and I don’t think it’s a market they’re particularly interested in.
You’re also assuming that buying a game on PC steam will also give you a license to play that game on android, which isn’t a given. I think many games have completely different monetisation models on mobile vs pc, so sharing between platforms like that wouldn’t make sense.
As someone who just spent the last 30 years in a huge galaxy spanning war to try and seize Terminal Egress from a 7 strong federation and then had a 10x Unbidden appear in Fen Habbanis that produced 85% of my alloys crippling my ability to fight them off for 20 years. I second this recommendation.
I have no interest in continuing after the first few minutes. Slow, clumsy dialogue (with an AI voice, no less) and you explain nothing. Why add subway surfers? You’ve already got an “avatar” character you could draw in different poses and “animate” to act like talking. That would be far more engaging than this.
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