I hit a wall recently with Star Wars Outlaws. The open world is cool until you realize that every enemy base has two or three possible entry points, complete with yellow-painted paths. There’s no room for creative infiltration - either you do it Ubisoft’s way, or it isn’t possible in the game. The NPCs in the open world just drive around aimlessly. It doesn’t feel like anyone in the world is trying to achieve anything besides you. It makes me realize how far we have come with modern open world games like the recent Zelda games. Without room for emergent gameplay, an open world feels like little more than a framing device for a game that is actually linear.
An old style game would be perfect for mobile. Not too graphically intensive so battery won’t drain as fast as Pokémon Go and should run on even budget phones.
I want a real 3rd person open world coop Pokémon game, instead of Nintendo attacking indie devs that are eating their 30 year old lunch Nintendo never felt like eating.
You can’t be a fence if you never knew the stuff you’re buying was stolen, which was the case in Morrowind, the only person you couldn’t sell stolen stuff to was the owner.
I really stopped caring for Pokemon after X and Y, and Omega Ruby and Alpha Sapphire. The switch games were big misses. I kinda liked Sword and Shield, but they had no lasting power on me. Scarlet and Violet are by far the worst Pokemon games to have ever come out of mainline Pokemon.
I didn’t play through Marcus Arceus at all, even though I own it. Maybe I will give that a shot.
Isn’t this what Brilliant Diamond and Pearl were supposed to be? Granted had none of the fun stuff extras that omega ruby and sapphire added, but that was still the premise, right?
3d Pokémon can be done well and beautifully. Pokémon coliseum proved that years ago
Yup. Fan projects and indie games can fill this niche. Pokemon is the most profitable media franchise EVER. They should be innovating and improving, not chasing nostalgia.
Absolutely yes. I much prefer the 2D Pokémon artstyle to the 3D models.
Also !pokemon might like this question—kind of saddened to see things that would fit in active niche communities only ever get posted in a giant Games community, but it is also very unfair of me to expect everyone to know every community ever, and you generally get rewarded with more engagement in the big tent communities. Went and crossposted it myself, people answered
Many of the early console and PC games were only solvable by finding answers in published magazines. Nintendo was notorious for this - they had their own magazine called Nintendo POWER and a hotline you could call to get tips. A few that come to mind:
Blaster Master / Goonies 2 / Mad Max / The Kings Quest games / The Black Caludron
On arcades, you’d get fucked by asshole difficulty. At home, you’d get fucked by asshole difficulty and purposeful lack of information. Took me a while to put 2 and 2 together and realize how “predatory games” have been around for a very long time. Can’t sell the game twice, but you can sell information.
Depends on the game. I’m still a very long ways away from completing it, so please no spoilers, but Sonic Frontiers? They added enough to the open world that it’s fun to run around and do side stuff in. Pokemon Violet? The charm wore out quick enough, making the region feel way too empty compared to most other gens, so no. No clue on the DLC, but I imagine they’re similarly as empty and devoid of NPCs as well. Games like VoxeLibre on Luanti? Wouldn’t want it any other way!
I only really like STALKER I think, because it’s generally compressed and dense rather than stretching out over nothingness. It’s technically multiple levels than being overworld I guess.
bin.pol.social
Aktywne