I've been keeping an eye out for BallisticNG! Sadly it wasn't significantly discounted in the sale, so it's one to pick up either when it is on sale or when I have gotten through the rest of my unplayed games. I was initially put off a little by just how hard it seemed to be aping early Wipeout, but someone on here persuaded me to take a look
What's Redout actually like to play? I have seen a little bit of gameplay and it looks like it's aiming above all to feel as blindingly fast as possible
Redout is a weird one. It got a lot of comparisons to F-Zero because of the speed but it plays a lot more like Wipeout, or like an F-Zero/Wipeout hybrid. It’s very fast, and the steering mechanics are interesting as it requires using both joysticks to steer through a lot of turns. I like it, but find it pretty difficult. The ships tend to be a bit floaty and the main thing is controlling well to not hit walls as they utterly kill your momentum.
With BallisticNG, it does ape on Wipeout a lot (by design) but it’s an absolute love letter to the series and is extremely polished. It also has workshop support for all kinds of custom tracks and ships.
There are things BallisticNG does though that are really interesting, like solo races where your goal is to go as far as possible without exploding from damage. You can’t use the brakes and it gets faster every few sections. Those are probably my favorite races.
Watching a couple of videos just now, I do think that Redout has managed to develop a far stronger visual and musical language than most of its competitors outside of Wipeout (and Pacer, to a lesser degree). The long high-precision aerial segments look difficult, but in the kind of way that would be really satisfying to get right
There are things BallisticNG does though that are really interesting, like solo races where your goal is to go as far as possible without exploding from damage. You can’t use the brakes and it gets faster every few sections. Those are probably my favorite races.
That's actually something Wipeout did, it's one of the few things from Fusion that people liked enough for it to be brought back. But it's a lot of fun, so seeing it in in BallisticNG is a selling point for me
That’s actually something Wipeout did, it’s one of the few things from Fusion that people liked enough for it to be brought back.
Ah, I didn’t know that, I’ve never played the series past 3 and XL.
Just a heads up to, BNG has a 2097 mode as well, with entirely different physics/control. It’s still in dev builds but it seems like the goal is to integrate both styles from OG Wipeout (2085 and 2097) within the game as separate campaigns.
I recently started playing BallisticNG, having never played the Wipeout games. I’m finding it hypnotic and the controls feel great. I’m still on baby speeds by the game’s standards.
Out of curiosity, I looked up videos of the PS1 Wipeout games for reference and they looked slow in comparison!
It definitely was slow compared to BNG. The later games picked up the pace a bit, but never to that extent. The focus was more on trying to race cleanly with very slidey and floaty physics. In the original particularly, touching the walls at all would immediately bring you to a complete halt
Why would I watch your channel when I could watch someone else’s? A good answer to that question is how you grow an audience. I watch a lot of fighting game content on YouTube, and I can find value in Maximilian Dood for being good at explaining the legacies of old games or what makes new ones tick; I can find value in commentary and breakdown from those who win major tournaments and break down the subtleties that I might have missed. But there are hundreds of channels YouTube wants to show me of people playing those same games with no reason for me to actually click on them in the first place.
I made what people seem to think are a couple of good video tutorials to teach Skullgirls quickly. It’s got a reputation of being exceptionally hard, but I disagree, and I thought I could explain them quickly. They worked, but the more general fighting game tutorials I made after that didn’t do so well. Maybe there isn’t as much demand for them as I thought, or maybe they just weren’t as good. Still, I was making something that I felt like people couldn’t easily get elsewhere.
If I had to be stuck in a timeloop, I might pick being in high-school, late night, losing untold hours to Unreal Tournament until the sun came up and/or I occasionally fell asleep at my computer. Or maybe the LAN parties from that same time.
I loved getting that damned smiley-faced flak (secondary fire mode) in the face…made me LMFAO every time, and just brought a smile to my face now ☻. Domination was awesome!
Idk how much it fits into your understanding of racing games, but one of my favorite vibing games of all time is Slipstream.
My favorite traditional racing game is the old DiRT 2. I‘m just not much of a sim guy, I dislike having to fight the car too much, it starts to feel like I’m trying to steer a washing machine on ice. I am challenging myself with DiRT Rally 2.0 (yes, confusing) though, not sure how far I‘ll get.
Dirt Rally 2 is excellent! I've actually walked along a couple of the stages too, I was quite impressed by how well they recreated them. The limitations on multiplayer formats annoyed me quite a lot, but I do think it's the only game I've ever played where rallycross felt like it really worked well, and I love the rallycross format
I enjoy more arcade style racing games so over the last few years the ones I enjoyed the most were burnout paradise and the remake, trackmania, and forza horizon 4 and 5
If you like retro-inspired arcade racers, Slipstream is a fucking blast. You can use your own music if you want to and there are mods to add more cars.
Hah, that looks like the gameplay of PS3 / Xbox 360 era Ridge Racer but sent back to Ridge Racer 1993 graphics. Definitely seems like one of those delightful projects where someone just has nostalgia for something and also has the skills and drive to just do it themselves
Castlevania Lord of Shadow 2. Loved the first one and 2 was just bad. I wish they would have kept it as a God of War clone, with stunning visuals, game play and music
In a lot of respects it’s a good game, its fans even love it as a part of this big ongoing series. But it repeated a few tropes and trends that really started to get to me; wherein so many villains are introduced in a Dragonball style of escalating power rather than character definition.
The first two games introduced one supremely powerful hero, but invented mature and elaborate reasons as to why he couldn’t save the world alone - why evil or influential forces need cooperation of everyone to defeat, not a single showy swordsman. Then, later games try to impress you by showing villains that could easily beat this hero; without character definition to make such claims worth it.
They also really sold into the anime gender tropes - where every woman makes shy/teasing comments about the male lead, most girls are lesbian only for the sake of sexual harassment rather than true connection, etc.
Oh man, the moment I clicked on this thread, Trails came into mind. Now, I myself haven’t played it, but my mother is close to finishing Kevin’s game, and we were peeking at the the next few games and the most recent one to be released. And man, I don’t even know if I wanna play this series anymore.
The anime tropes we saw and read about from people’s reviews are killing us, and me and my mom fucking love anime. Hell, she’s a shonen-anime lover through and through. But the way the older characters like Agate get yassified into looking like generic anime guy #1 with red hair and Zin into slightly less generic anime guy #2 kills me, these dudes should not look like college kids 😭
The shitty romance that they’re hinting between Agate and Tita is 🤢. I really wish they had kept them as a sibling dynamic, and I thought Tita’s mom was freaking out because she thought he was a pervert, not that he actually liked her…
Also found out about the adopted siblings from TS:CS that seem to like each other, which is creepier than Estelle x Joshua because this pair was raised together since they were literal toddlers unlike the original two… God Japan’s not-by-blood adopt a son to marry thing kills me. The adopt a son to marry is fine if the girl wasn’t raised with him or like, they’re 20 years old. But this, “we literally were raised like siblings” thing kills me sometimes.
But yeah the egregious fan service, flanderization, and overall lack of seriousness that we saw from some of the newer games made me be like “maybe I won’t pick this game up,” which is a shame. I’m really disappointed to hear about the anime gender tropes stuff…
Capcom vs. SNK 2 was in the extended lineup. It’s great to see those passionate communities still playing those games 25 years later, even with plenty of new blood, though I will admit that both games fall into a situation where the top tier characters are so dominant that you don’t get a lot of variety in character selection in top 8, which can dampen the excitement a bit.
I hope Capcom brings an optional mode for new balance, like they added the option to disable roll cancel. The game is too unique with its mechanics, I think it’s one of the most interesting games ever with the modes, but the balance just isn’t great, which is holding the game back.
I was lucky that Strive top 8 were played early, so I could enjoy them at a decent time despite being in CEST. Bit unfortunate with the character variety, a lot of HC and Goldlewis matches and Johnny has proven to be very strong as people predicted. Would have preferred to see Ram win. Not that she’s weak, but in my opinion more interesting and somewhat underplayed. But alas.
Strive has excellent variety right now. Out of eight players, we had eight different characters. The nature of a tournament is that you’ll see repeats of the characters played by the people who stay in longer. The problem with a game like CvS2 is that you see those same characters over and over again throughout the pools stages, and you see very similar teams across the players in top 8. That Ramlethal player won the ArcSys world tour very recently, also.
I guess you’re right, my complaint was mostly about about the part of groups that I watched that was I think three Goldlewis matches in a row.
I don’t think the balance for Strive is in a really bad spot, and character skills can outweigh statistical advantages. Maybe it’s just that I dislike Goldlewis and HC due to their oppressive playstyles that I remember them as negative examples.
Didn’t want to complain really, the matches were hype, I got some really good laughs out of them too when RedDitto grabbed opponents in the most insane situations. Good stuff all around
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