Team coke in MW:2 on 360. I played a game on shipment with them and mopped up, they invited me and I had a blast. It was pretty multifaceted, I won’t ever forget King juice, black dude that worked at Comcast- funny as all hell when we got him to do his Comcast lines lol.
Did a quick calculation and found that a 60$ game needs to be 35hrs to break even with movie prices edit: *where I live
Although I rarely think about game length when buying games. I find that what my gut says is a justified price is far more influenced by a game’s reputation/store page/reviews/what kid of game I feel like playing at the moment. What I’m pricing is my perception of an experience, not an amount of enjoyment for an amount of time. After I buy a game then unless it’s unexpectedly bad or broken I don’t really think about whether it was worth the price. Edit: In fact for longer games I find myself thinking if it was worth the time more.
I think it’s worth mentioning that I don’t buy games with a hype wave behind them, so the “perception of experience” is closer to the actual experience than if you apply the same to new releases.
For game length, I find that left to my own devices I like when games are 10-20 hrs in length. For longer games I prefer when there’s a driving story that I can strive for, and even then it gets boring around the 30-40 hr mark. Some open ended games captivate me for 100+ hours but that’s not my expectation from a game.
I see that people are shouting out games in the comments, so I’ll add one. Cyber Hook is a fantastic runner/platformer game. It’s really fun (especially the beginning and dlc) and it’s pretty cheap. It’s not very long especially if you don’t bother getting good times in levels but the experience alone is worth it. Although, for some reason it requires internet connection for game progression so take that into account when buying too.
Did a quick calculation and found that a 60$ game needs to be 35hrs to break even with movie prices edit: *where I live
How much do tickets cost where you live? Even using older $10 per seat prices and an average run time of 2 hours I come down to $5/hr. Also probably not just going out to a theater alone so if you’re bringing a date or your family, or even going with friends for a collective experience that balloons quite a bit.
Saw oppenheimer the other day, it was 145₺ ($5) for 3hrs. For other movies the price seems proportional. Tbh triple A games typically cost $30-40 here so the break even comes down to 20-25 hrs.
I had only considered the price for my seat as friends pay for their seats. Ofc this is also not considering popcorn etc, those increase the cost quite a bit.
Honestly its hard to say for me. Generally I dont usually pay full price for games unless its a franchise I know I know I really enjoy and the general critical and user reviews confirm it isnt a dud. I usually dont find myself unhappy with my game purchases though. If Im usure about something I wait for a sale.
I always wondered on what engine the first Xenoblade Chronicles is running. Absolutely massive beautiful landscapes and it runs absolutely smooth even on the 3Ds! No pop ins either!
they made a totally new and optimized engine for those games
The most difficult part of the development was getting the game’s scale to work within the new hardware. This entailed the creation of a new graphics engine with a custom visibility culling and complex level of detail systems. All of the environments were rebuilt and optimized for the new system while keeping the original aesthetic intact.
A controller with two analog sticks and two analog triggers has six analog axes of input. A keyboard and mouse has two. There are definitely games that can benefit from more analog axes – think twin-stick shooters. You can use digital inputs for movement, but it’s also less-precise.
On the other hand, a mouse can provide both rapid and precise movement, more-so than an analog stick. And a keyboard has a lot more keys, which is important for some games. And a keyboard is going to be a lot better for text input.
Controllers have output to players, in the form of rumble motors (and with some controllers on some platforms, more-exotic options). There’s no widespread support for any kind of output from the mouse or keyboard. Use of rumble motors can add immersion.
While I’ve used a mouse as a flight input in Freespace 2, generally-speaking, I think that a controller’s analog sticks are better for flight sims (though if you’re playing an old-timey WW2 flight sim, probably getting a full-size stick with all the extra controls is worthwhile).
On the other hand, it’s very hard for a controller to compete with the keyboard and mouse for first-person shooters. I’ve used one for some games that were designed for consoles and aren’t very demanding in response and often have vehicles that are better-controlled with a controller – I’m playing Starfield with a controller. But one is simply going to do much better with a keyboard and a mouse, if one practices with both. Playing an FPS with a controller feels like driving a truck.
Some games, like a number of strategy games, are going to be much-better played with a mouse. I have a hard time seeing Paradox’s grand strategy games being played with a controller, even with a lot of work on the control scheme.
Ditto for RTSes. I’ve tried a few with controllers, like Supreme Commander, and it definitely benefits from a mouse.
Playing interactive fiction of the classic sort, where one types in commands, really, really needs a keyboard. There are ways you can mitigate a bit of the pain, and some point-and-click adventure games have tried to do this, provide a limited set of preset commands, but it’s just not great.
Playing pretty much any game designed for a D-pad, I’d rather play on a controller. Yeah, you can get okay with a keyboard, but it just doesn’t feel the same, not nearly as fluid.
And there are a few other input options that aren’t seen much any more:
Full-size flightstick, maybe with throttle and pedals. Some had force feedback. I haven’t seen many new releases; in the 1980s and 1990s, though, these were common for PCs.
And there are a few other input options that aren’t seen much any more:
I raise the bar. Using a DIY 5.- EUR head tracker in NMS mapped to a virtual gamepad and my X52 Pro joystick mapped to another virtual gamepad and some keyboard keys just because (Why waste a perfectly fine HOTAS system just because the game is too stupid to support this?) :D
Took a break this week from Starfield. I fired up Beneath Oresa to find out it was out of EA and had a bunch of changes. So what was meant to be a one off time killer turned into the thing I was playing this week.
Vampire Survivors: still really addicting, my save files was deleted, so I started all over. As soon as I reach library level, then it’s all about farming / grinding.
I played several games last week,
The Secret of Monkey Island: is still a really funny game
Call of the Sea: dropped it after first hour, the first person camera is making me nauseous. I had the same issue while playing Maquette, weirdly I don’t have much issue when playing FPS (but I don’t play them often)
TMNT Shredder’s Revenge: it’s an okay game, playing it solo is kinda annoying, since enemies tend to knock you back, and there’s a recovery time.
Hi-Fi Rush had me going back to play through the Devil May Cry series earlier this year, and I didn't finish them before 2023 releases started popping off, but I left off at DMC4. I seem to remember the impressions of it back in the day being so-so, but I really enjoyed what I've played of it so far, and it feels the most like what Hi-Fi Rush became out of the series thus far. 1 and 3 were great, but 4 seemingly keeps what made those good without as many rough edges.
I’ve finished 1 - 3 recently, and I wanted to finish the entire DMC series including DmC.
I’m not a good DMC player, tend to mash buttons bit too often. After all the DMC games, I wanna start with Ninja Gaiden, properly learning the blocking based on a YT guide I’ve seen.
@warroza Z Koraszewskim się niestety coraz bardziej zgadzam. Mówię niestety, bo on kreśli ponury obraz świata. Jakieś 2 lata temu go zwymyślałem, że wyśmiewał i krytykował Gretę Tunberg – podając za przykład pozytywny chłopaka, który wymyślił i wdrożył metodę zbierania śmieci z oceanu – choć wtedy nie wygadywała żadnych dżihadystycznych haseł. Okazuje się, że miał rację. Wiele wolnościowych / demokratycznych ikon czy ideałów zostaje sprowadzonych do parteru.
Just remember how plasticky and stiff the characters in Dragon Age Inquisition looked because of the mandate to use the Frostbite 3 engine for ~everything, no matter how unsuited it was to a high fantasy world.
MT framework (which powered several RE’s, DMC, and other Capcom games was also a damn good engine). And Criterion’s Renderware was also an exception back in PS2 days.
Every time this goes on sale, I’m debating on whether to buy it or not. Like you, I’ve never played one of the Ace Combat games before, but some arcade style gameplay could be fun.
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