I’ve been getting a shiny pokemon team ready for Black/White remakes that will come out one day ~ (shiny-egg-trading on the 3DS)
also swap-doodle on the 3DS - though I’ve been carrying it in my pocket for a few weeks in Sydney, Australia and haven’t street-pass’d anyone since 5 years ago (one person) the rest, 6 years ago @_
Add me and trade hand-drawn postcards n__n 33/M/Australia name: Pushka Friend-code: 1822-1028-6857 (reply with your FC
Working fine on my end - sounds like ISP filtering or possibly a firewall setting. With an ad blocker to handle popups, you could also try g o k u dot s x - not quite the same server collection, but you might find what you're looking for.
I do not miss the grid at all, I hate being conformed to grids instead of more fluid real movement. It’s just more immersive to order my troops to move as a real person could move, not slide on a rail and stand there in this open space like a chess piece
Your comment doesn’t make sense. There’s no relation between a grid and standing out in the open. With free movement, if you order the character to finish their movement in the open, they’re going to be out in the open.
And I also don’t see the relation between grids and “sliding”.
It’s not the lack of a grid specifically that bothers me in BG3, it’s that there are a lot of scenarios where in tabletop an enemy would be ruled to have cover, but in BG3 the shot is simply obstructed and your character needs to move before they can take it.
Also sometimes the automatic positioning for melee attacks is bad and will tell you that you can’t reach, but if you click to move and then click to attack you actually can.
Also the fact that AoE spells target the ground specifically instead of an arbitrary point in space, which means in some areas you get weird situations where the enemies are close enough together to fireball all of them but you can’t do it from your location because the spot where you need to place the fireball is in a slight depression that you can’t see into from where you are.
Also there is some weirdness about casting AoEs through doorways, where even if you can see someone that doesn’t mean you can fireball them because it’s treating the fireball “projectile” as being wider than I would expect, so that it can only go through at certain angles.
I do think a grid system would be less likely to have these issues, but they could be fixed without it.
@anakin78z Also the DnD Grid kinda break when you put it in an actual 3D world. It work by convention on a TTRPG but the work around to do it are just not really sensible when you step away from the table. Diagonal movement, sphere, angled line,... All of that kinda gets more messy to apply if you are representing a 3D world.
Huh, I’m not sure I agree. It’s fairly straightforward to represent any volume as a 3D grid, and depending on how the game system does the math, it’s easy to count cells on any diagonal. I think the controls are a bit messy, but Solasta has a totally usable 3D grid for things like flying, and also shows how area effects like spheres or such affect surfaces on different levels.
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