This is probably seen through rose tinted glasses, but Halo 3 had the best multi-player experience I think. It has community created maps, game modes, and an a way for anybody with a account to share what they made. From pictures to custom forge maps. I have nothing but fond memories of the experience. So it makes sense to me at least that some people wouldn’t stop playing until Microsoft or Bungie or whoever made them.
This is definitely an objective opinion based on facts and universal experiences: the best multiplayer experience was Halo 1, when we ran ethernet cables between our dorm rooms. I’d wake up to someone slamming on my door telling me to turn my Xbox on, and I’d jump right into a death match.
My life went down in Containment doing 1v1 splitscreem pvp with my friend.
I will never let anyone say Halo 2 was worse than any other entry.
It’s either Reach, CE or 2 (in the chronological order).
Halo 3 released on better hardware, so they included huge multiplayer maps like Sandtrap, but they hadn’t yet realised that huge maps require faster traversal. As a result, your Spartan moves around like a sack of wet potatoes.
Halo 2 has the best slow multiplayer because of the tighter maps, and Halo 5 has the best fast multiplayer because of the traversal tools.
People actually got to play first person in StarCraft 2? I remember a couple custom games in the first few weeks after launch that utilized the feature, but then all the fun novelty stuff quickly gave way to Nexus Wars and its endless spinoffs.
Race is relevant since it tells us quite a bit about someone and people of different races are and have historically been treated differently by society. Japanese people, for instance, were(still are) quite xenophobic.
Why not cast an african or a white person as the Emperor of Japan then? Can’t they act?
Let’s have a white Martin Luther King. Let’s make black people play slaveowners and whip other blacks around, surely they can act quite well.
You’re right. We should absolutely, not once, not ever, have a person who doesn’t perfectly, down to the finest detail, match the description of the character they are depicting act for that role.
I saw a local stage play of madame web where a woman played a male character. It literally wasn’t even a distraction and they sold the character well.
BF bullets actually originates from your eyes. You’d think after 9 or 10 BF games they’d have made the bullets originate from the gun just to get rid of perceived “head glitching.” Even if it’s not truly head glitching, you can still shoot a motherfucker who can’t even see more than 2 pixels of of your head peeking over a low obstacle, let alone hit you.
NES Metroid, being replaced by Metroid Zero Mission.
NES Metroid is interesting to play through to see where the franchise came from, or for the nostalgia factor, but Metroid Zero Mission is vastly superior in nearly every conceivable way, its not even close. Its not like Silent Hill 2 or Resident Evil 3, where the originals are still better than the remakes overall, everything taken into account (though in that case, SH2 remake is superior to the RE3 remake). Absolutely every element of Zero Mission is an improvement on the original.
Metroid Zero Mission did not make vast sweeping changes to alter the identity of the game, making only minor adjustments to designs that were not thematically important (for example, the physical appearance of Ridley or Kraid being different is not thematically important). There were not big amounts of cut content, with only minor elements being cut like the fake Kraid enemy, which was not thematically important. The music is all familiar with the same composition, but with added flair. Its not different just for the sake of being different. Items and suit upgrades are almost all in the same places as the original NES Metroid, with the addition of new items that were added to the Metroid setting later on such as the Charge Beam and Super Missile. A map was added to the game, and the beam weapons now stack like in Super Metroid, rather than replacing the last beam you had.
All in all, Zero Mission leaves very little reason for the player to play the original game, especially if all the player cares about is the overall story of the Metroid IP. The player won’t get more thematically important designs that enhance the story like they would playing the original Silent Hill 2, and they won’t get more original game content and story like they would playing RE3 Nemesis. They wouldn’t get an improved experience. The choice to play NES Metroid mostly just comes down to nostalgia, historical value, or personal preference. Or if someone only has an NES or device capable of emulating the NES but not the GBA.
If you have a smartphone, or a computer built after 2005, you can definitely emulate Metroid Zero Mission, but unfortunately Nintendo makes it really hard to do it the easy way.
I completely agree and to I’ll add that this also applies to Metroid II. As Metroid II was on the Game Boy the game resolution is far too small to ever revisit. For a side scrolling game you can barely see what is in front of you.
Luckily the fan game AM2R, or the slightly less good but still excellent 3DS remake do for Metroid II what Zero Mission did for the original.
Luckily the fan game AM2R, or the slightly less good but still excellent 3DS remake do for Metroid II what Zero Mission did for the original.
I just started with the Metroid saga (it is never too late I guess) and I started with Zero Mission, I am actually struggling with what is next for me, whether to start with AM2R or the 3DS one… Both look appealing to me, but as I don’t have nostalgia googles for the older 2D games and the 3DS one has always called my attention, I might lean more to it… On the other hand, AM2R is a fan game… And I have a huge respect for those…
Super Metroid is definitely the gold standard. Zero Mission definitely feels like it uses Super Metroid as its base. The same is also true for AM2R.
I think if you are getting into the series for the first time, Zero Mission, AM2R, Super Metroid & Metroid Fusion is the order to go in. They all share a similar set of gameplay & graphics.
I think the 3DS Metroid II remake is great, but in terms of cohesiveness, it’s going to stand out among the four games.
That being said it’s made by the same developers who will then go on to make Metroid Dread, which is probably my favorite Metroid game behind Super Metroid, which is the best.
If youre playing the games according to lore timeline order, I believe that the Metroid Prime games all take place inbetween Metroid Zero Mission and Metroid II. Prime 1, Prime Hunters, Prime 2, Prime 3, and potentially Prime 4. Then Metroid II, Super Metroid, Metroid Other M, Fusion, and finally Dread.
I don’t know if it really matters if you play them in any sort of order - Super Metroid really perfected the style and set the standard for the rest of the games
Seeing your posts really makes me want to pick up a lot of these games you’ve been playing. Tbh this is so much more effective to me than most modern game ads.
Introducing people to new games is one of my favorite parts of doing this. It makes me happy to hear that someone thought to give a game a try because of me
My main racer: bowser. Sure, slow acceleration, but enough mass that at speed you can knock people either in front or behind you into a spin so easily.
The Heavyweights are fun to play for sure. I love that they can spin people out like you mentioned(even if it does become my worst enemy when I’m playing lighter characters)
I’m trying to see some stuff in BG1 and 2 that I missed as I take another lap through the entire series, and I remember BG1 being a fairly easy, straight-forward game, but now that I’m replaying it, I remember that’s only the tail end of the game. Early in the game, when you’re stuck at level 1 for hours, lots of attacks just one-shot you, and it takes so long to get level 2. In Baldur’s Gate 3, you’re barely out of the tutorial area before you get level 2, so you just don’t have that problem with low HP.
I don’t have an encyclopedic knowledge of 2e, but I think first level HP might be set in stone by class, and the Enhanced Editions of BG1 and 2 give you a max HP per level option, which doesn’t really help at level 1. Dynaheir keeps getting smoked with her mere 6HP, and she can’t get to level 2 fast enough.
If you’re revisiting BG1 via the Enhanced Edition it’s actually been changed a lot from the original game. One of the biggest differences is that summoning spells don’t scale in the number of minions you get the way they did in the original. I remember summoning great big walls of skeletons with Animate Dead and just having my entire party pelt the enemy with slings and arrows from relative safety. Can’t do that anymore!
Pelting the enemy with slings and arrows still works, but now and then they’ll still target me at range and land a hit. I don’t have a summoner in my party either, so I doubt I’d see a difference, especially at level 1.
I actually prefer walls of text these days. I find myself too impatient to sit through long, voice-acted diatribes. I can read 10 times faster than the voice actor can speak, so I just end up turning on subtitles and skipping most of the voice acting anyway.
I also just find that voice acting tends to compromise the amount of writing. They just won’t have the VA read a wall of text and instead they’ll cut it right down, removing tons of nuance. Voice also similarly compromises the amount of dialogue options available to the character. I have yet to see a voice acted game with the sheer breadth and depth of dialogue option choices as games like Planescape Torment or Fallout 2.
While I agree with you on how mediocre voice acting drags down most games, BG3 is one of the very few where the voice acting elevated the dialogue for me and the dialogue felt a lot less rambling than in NWN and other similar games. In BG3 the player character dialogue options are pretty robust, sometimes having six or more options to choose from, since the character doesn’t speak. I haven’t played Planescape Torment or Fallout 2 to compare, so I’ll take your word on them.
On a side note, BG3 was one of the games where the dialogue choices do matter. The worst are games where there are only a few poorly described choices and they have zero impact on what happens after! While I live Battletech (2019) the dialoge choices were completely pointless other than microfosing information. They would have been better off just having the NPCs banter after a single choice.
Personal preferences of course, which is why I love how many games there are to choose from.
I don’t normally like that kind of character but he really grew on me fast. Astarian, Gale, and Karlach are my absolute favorites but the cast as a whole is solid.
That’s what I am glad they included enough for personal preference and included the ability to respec them so they weren’t locked into their starting classes.
While I didn’t like his class much, it was his personality that really got me. I saw he can become a literal god in some endings. Sure didn’t happen in mine!
I heard how great the Outer Wilds was, so when I saw The Outer Worlds on sale I thought “oh hey sure I’ll buy that for $15” and I was EXTREMELY confused at why people had said it was the best game you could only play once, because that game wasn’t even fun the first time. I later realized my mistake and got the real deal and oh my god I wish I could forget that game and play it again.
Note that many games with no official lan support can often still be modded into LANplay. I even played thru Escape from Tarkov with my cousin (lan, coop), which is originally multiplayer game
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