Vampire: The Masquerade - Bloodlines - probably the most cliche answer possible, but Troika really did build a game that took you to the world of vampires in LA in the early 2000s.
Arcanum - a fantasy world undergoing industrialization with technology being in direct conflict with magic.
UnderRail - A society stuck underground connected by tunnels between towns/cities and nodes. The writing (quests/characters) is not that great, but the world-building is top notch.
Being forced to parent siblings and parenting your own child are very different things. Even if you don’t choose to have a child, they are your own flesh and blood and that makes a big difference.
Gothic one and two are really good. In the first game you are dropped into a prison colony and very soon a guard will try to extract protection money from you. In any other game the guard would just kill you, instead you will meet another guy asking you for help. He then lures you to a secluded space, reveals that he was sent by the corrupt guard, and beats you unconscious to steal your money.
Another game I will never stop recommending, because of its worldbuilding, is the excellent Enderal: Forgotten Stories. I really like how it depicts the theocratic society of the continent the story plays out in. The story about what initially seems like a standard fantasy thieves guild but is actually a cult that shuns emotion and try to transcend the physical body, is also really good and ties in with the overarching plot of the game.
When the baby is that small, it’s the perfect time to do stuff like this. You have to be “on call” if they need you, but they spend 90% of the time sleeping. So just hold them or have them strapped to you and do your thing!
I got caught up on so many shows during the first few days when my daughter was still nocturnal, and I know my wife beat a few games she had on the back burner.
bin.pol.social
Aktywne