If you want a handheld, Anbernic makes some good stuff. anbernic.com They do tend to load the SD card up with games beforehand, but the card is cheap & likely to fail, and the games are sorted & titled strangely (and may be otherwise dodgy). So you probably want to replace it with your own card with games you sourced yourself.
I have an RG353V. I got that one for the aesthetic (looks like an old gameboy), and I do like it, but I can see why people generally suggest a model with a horizontal form factor instead, since the vertical (gameboy shaped) is not very ergonomic. I mainly stick to 8 or 16-bit games. but it should be able to handle 5th gen consoles (saturn, ps, n64) just fine, but 6th gen (dc, ps2, gamecube) will depend on what game you’re running and may require tweaking the settings. ps3 is right out, I’m afraid.
Like I said, I mainly run older stuff, so double check what I’m saying if 5th and 6th gen games are important to you. I don’t really mess with those.
Ghostwire: Tokyo is a good game about ghosts that's not actually that scary. The school DLC for it can get a bit creepy though. Also, Subnautica is one of the scariest non-horror games out there.
The original Neverwinter Nights, you could kill main story NPCs and lock yourself from progressing. If you saved after this without realizing your mistake because you’re dumb, you have to restart.
Also, the original pre-order Ocarina of Time, if you did the keys on the water temple in the wrong order, it made the temple nearly impossible. Data sleuths have found a way to progress, but 14 year old me spent 20 hours trying to figure it out and quit the game.
I’m going to be honest, I find things that can permanently mess up your save (in the sense that you’ll get a lesser experience or not reach the ending) is extremely bad game design. It’s something I’d expect out of a 2 hour arcade game, not a modern release.
There are a lot of horror games in the PS1 that are “if you didn’t do this extremely specific thing, in the right order, with the right coloured t-shirt, on a Tuesday, without any hints whatsoever… Too bad! When you reach the end of the game in another 60 hours of gameplay we will tell you you’ve failed”
Baldur’s Gate might be a great game, but sometimes it’s “dice rolls makes things spicy and each run its own thing!” mechanic gets unbalanced and by a little bad luck you can have a significantly degraded experience, sometimes without even knowing it.
This is bad game design, even if ultimately the game can be good in the end.
I’d like to expand on this and say, as a 37 year old parent with a house that barely has time to play a game ONCE it’s complete and utter bullshit. I’m doing good just to finish a game, there is pretty much zero chance I’m going to play it again.
I’ll shamelessly say I do reference walkthroughs if I expect there to be choices the impact the game in big ways.
I managed to soft lock the new Pokemon Snap game in the tutorial where they had you take a picture of a Butterfree (I think is the right Pokemon). Somehow when I took a picture, it flapped its wings and turned enough that it was flat in the picture and couldn’t be selected when you were at the next phase of the tutorial selecting the shot to show the Professor Oak stand in. You couldn’t go back to take another picture, so I was effectively unable to continue the game from there. I was pretty proud of my bad picture taking skills.
bin.pol.social
Aktywne