Cyberpunk 2077 is the poster child for this. That game was easily 7/10 even when it came out as a buggy mess. Now that it’s had a few years of polish, it’s much better than 7/10.
But the public perception was bad mostly because of unmet expectations. I don’t know if I’d call them “unreasonable” a they were set by the devs themselves, but either way, the game was and is much better than a lot of people think.
Well you’re mostly right in your original post, game was a solid 7/10 on release, but the studio just did so much disservice to themselves by hyping it up for nearly a decade before release, and especially hyping a bunch of stuff that never made it into the final product, and on top of all that breaking their own promise to not release until it’s finished.
The whole reason people liked The Witcher 3 was people were convinced the multiple delays to release “made it a better game.” It was at that moment that CDPR built the image that they won’t release a game “until it’s done.” They now had their own studio history working against them when they made the promise of “It’s finished when it’s finished” and people were expecting that. People loved that CDPR was so dedicated to the gamers that they wouldn’t let pesky things like money-men push a game out too early when it’s half-baked. Oops, they did exactly that with their next game, which absolutely shot all that goodwill from the players right through the heart, especially after already waiting nearly a decade for it.
In the end, are the expectations really unreasonable if the studio themselves were the people who built the hype those expectations were based on?
I get it. I said I didn’t think the expectations were unreasonable.
I think you’re pretty much proving my point, though, that the game is unfairly maligned due to unmet expectations. The game they released, while buggy, was fun. You’re pissed off about a lot of things that aren’t how fun the game is to play.
I’m not really pissed off, I’m just listing off things that were unmet based on the studios own desires and their own promotional materials leading up to release.
There’s still videos out there from when they were hyping wall-running and the Ghostrunner class. *shrugs
I really don’t think it’s unfairly maligned when those expectations were set by the studios themselves.
I mean… sandy, optic camo/cool, blades? For some odd reason it took Edgerunners for people to give the sandy an honest spin, possibly due to “aw shucks doesn’t work with guns and I can’t hack”.
The problem is that they advertise it a certain way and sell preorders, and then the game doesn’t live up to what they advertised. Worse, they didn’t allow anyone to review the console versions which were so unplayable that Sony removed it from the store. It would have been fine if people knew exactly what they were paying for, but they were misled.
Sure, it was unmet expectations but even if the expectation was just 'it works", they still didn’t meet it. And that’s kind of the bare minimum to even be legal when you’re charging money for it. I disagree that the console versions were 7/10 on release - more like 1/10.
I don’t know what to tell you, I played it on Xbox just fine. Played the whole game through from start to finish and had fun. I believe the issue was with last gen consoles specifically.
And again, I think a lot of the criticism was reasonable. But my point is that the game itself was and is fun, but suffers because of the bad reputation it got at launch thanks to some ill-advised (intentional understatement alert!) decisions by CDPR.
Yes, the issue was with last gen consoles. I don’t think that matters to the point I am making, nor that it worked for you personally on your setup. It worked okay for me too, but I was on a high-end PC.
Seemed to me you called the console version unplayable. You said they didn’t work. I was just correcting that statement for anyone who wasn’t aware that your were bending the truth to make a point.
Sony literally pulled the game from the PlayStation Store because of the low quality. At that point it’s not just a subjective opinion but fact, so I resent the claim that I’m bending the truth.
I think almost all “big name” AAA games that announce a new game will be over-hyped, and over-hype makes people disappointed. The higher they fly, the harder they fall; look at everything Blizzard, Bethesda, CDPR, and all the big names have released in the last few years - people expecting something better than their favourite game will always be disappointed!
To coś jak Google Drive, kalendarz, i parę dodatkowych usług w jednym. Do tego jest potrzebne konto.
Disroot Cloud to tak naprawdę oprogramowanie NextCloud, sam też go używam. Można na przykład skonfigurować synchronizację kontaktów i kalendarza z telefonu na clouda, co ułatwia zmianę telefonu lub pracę na wielu urządzeniach (np. kalendarz w telefonie oraz na komputerze).
Jako chmurę polecam nch.pl - również oparta o nextcloud i utrzymywana przez fundację technologia dla ludzi. Można otrzymać trochę więcej GB w sensownych cenach.
Co do maila to korzystam z disroota, ale jako konto zapasowe. Główne mam u posteo.de , jednak jest to opcja płatna (1€/mc) ale jest opcja ustawienia pełnego szyfrowania skrzynki.
As a soon potential buyer, how is the track pad for mouse central games? My biggest concern is playing old crpgs with anything like the control scheme on Switch. It was a waste of 30 bucks to get Baldur‘s Gate on Switch for the control alone in my experience.
I love it. The key is setting the triggers as the left and right clicks though. I find clicking the trackpad not great for precision. There is a certain level of tinkering/customizing that will be needed to get the most out of the controls.
I’ve played several 20 year old FPS games with absolutely no native controller support and completed them all. If you put in a little work in getting the controls how you like them it makes it hard to play stuff without all the Steam Deck options.
The judgemental attitude and self victimization detract from your post. You’ll find people to be friendlier and more helpful to you if you manage to tone it differently.
Anyway! It sounds like you want games that prioritize being interesting over being popular? Dwarf Fortress would be my immediate thought.
I think I have this game on switch. I only played a little bit and gave up because I sucked so much. Maybe I should do exactly as you are, get it for cheap on deck and scale down the difficulty to story mode. I've heard it was a good game.
I’ll throw my hat into this ring with Monster Hunter Rise. I often spend my time browsing monster hunter content and almost every time Rise gets brought up it’s just to talk about how much worse it is than World. I’ll say it now, yes I also prefer World to Rise, but holy fuck do I still love Rise.
To start with, let’s compare the two. Monster Hunter is developed by 2 teams who take turns making games. World was developed by the mainline team who are known for more grounded and polished games. Rise was developed by the portable team who are known for flashier and more experimental games. Most players started the Monster Hunter series with World (it’s Capcom’s #1 best selling game of all time after all) and so going from the high detail immersive World to the action packed fast paced Rise was extremely jarring. A massive portion of the hate just comes from the fact that it was different.
Also, as you can probably guess from the name, the portable team makes games for portable systems, such as the Switch, which immediately gives them less power to work with system-wise. Couple this with the fact that Rise was developed during the pandemic, and Rise was really dealt a rough hand. Graphically it’s a massive downgrade from World, and it even ended up releasing without an ending or any non-scripted elder dragon fights.
In spite of all this, even though Rise lacks a ton of the personality and charm of World, it’s still an absolute blast to play! The combat is stellar, and while it may not have the weight World had, its fluidity and high adrenaline action makes it some of the best in the series. The sunbreak expansion especially really improved the game in every single way, fixing a ton of the issues people had with the base game. I feel that most players already moved on after base Rise and so didn’t get to experience that improvement unfortunately.
TL;DR play Monster Hunter Rise. It’s really good. Just don’t go in expecting the same experience as World.
Man I loved Days Gone. I played through the whole game and deeply enjoyed it. I’m always surprised when I hear it getting shit talked online because it was really well done in my opinion. Maybe it was launch issues or something since I played it on PC long after release.
Pillars of Eternity is very good. The writing is fun and I liked a lot of the classes. Especially Cipher.
I think the second one is better though. You get a ship! And the powers are per-fight instead of per-rest, so you don’t have to worry about camping much at all. Also multiclassing is fun. I wasn’t a heavy optimizer but my rogue/monk just punched stuff into chunks.
It’s on my Steam wishlist. Since I already have a copy of Tyranny I’ll probably play that before Deadfire, but I definitely want to play it! Hopefully Avowed will be good too whenever that comes out.
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