I searched this thread for Gothic II and it was nowhere to be found. This brilliant masterpiece is even getting snubbed from lists of games getting snubbed. It really should be more known. This is a game that makes (no offense) OP’s Fable look like baby’s first RPG. Incredible world building, expert progression, meaningful choices, an entirely skill-based combat system that is basically a proto Dark Souls, so many clever touches everywhere. It’s so well designed, it’s one of few RPGs that credibly crosses into immersive sim territory - that’s how well its systems are connected.
I’m admittedly a bit biased, because I played Gothic II first, but I’m still curious as to why you prefer it over its sequel. In my opinion at least, the second game is a considerable step up.
The cooking minigame in Palia is the best cooking minigame I’ve ever played AND it’s multiplayer! It’s laid back, rewarding, and easy but not TOO easy.
Journey redefined how I look at video games and the world, and honestly changed the course of my life for the better.
TUNIC may truly be the best game of all time
Outer Wilds shares the top spot with TUNIC
Celeste is the best precision platformer, and easily in the top 5 games of all time, though I suppose it is, much like Outer Wilds, quite highly regarded game among people who know it exists
Citizen Sleeper is unparalleled, I can wholeheartedly say more people need to know about this gem
Yeah i’m mostly a controller player so that works for me. Is it that hard? I’ve played stone hard games like dmc/dark souls but this seems very different
It is an incredibly challenging game, but unlike dark souls it’s an incredibly challenging game that wants you to succeed. If you had the coordination for things like dmc or dark souls I have no doubt you’ll be able to play all the content celeste has, with some perseverance!
You will die thousands of times, but until you reach your limit as a gamer it will never feel like banging your head against an unbreakable wall. Just moving around is so much fun in Celeste.
Celeste is the best of all time in its genre. i have put more than 100 hours in it and yet i’m still shit, but it’s just so gratifying to complete a harder screen…
Tunic has such an unique vision and it executes it expertly. On the surface it's a zelda-like but it's so much more than that, and it's best experienced blind. In fact, that's the whole idea. The developer wanted to replicate the experience of being a kid picking up a game in a different language that you had to figure out little by little.
I started playing No Man’s Sky lately, in VR. I played it closer to it release in the past and it couldn’t captivate me, but now I’m kinda in a tumultuous period in my life and the simple gathering mechanics make for a calm passtime.
When it comes to arcade racers people seem to either forget or just don’t know about trackmania games. They aren’t perfect by any means but id certainly consider them among the best
Trackmania Nations has to be the peak of the series. One aspect that amazes me is that it works equally well with every input method out there. I’ve played this with a keyboard, joystick, gamepad and even steering wheel (although admittedly one without force feedback).
I’m about to just toss Remnant 2 out. I thought maybe it would be better than the first one, but it’s even more bullshit. Like, it’s a shooter and the first boss hurts you while you look at it. The intended method to defeat it feels way more like cheesing an exploit. I’ve gotten through the first quest in the Labyrinth and I’m hating the bosses even more than the first game with how just annoyingly unfair they are if you’re not playing with a group. They’re simply not fun.
Returnal is very similar in gameplay, and is even a roguelike with super brutal gameplay; even that game isn’t as frustrating as Remnant 2. The bosses are hard, but not unfairly so.
Battlefield 1942. Vehicle combat, area-control mechanics, "realistic" shooter gameplay (before that term became an obscene word), and class-based team mechanics had all been invented before, but the way it brought them together and the degree to which it polished them to arrive at something fun as hell was nothing less than revolutionary at the time. It was so groundbreaking that (for better or worse) it basically spawned the "AAA WW2 game" genre that then lasted for decades.
Then, the sequels were so consistently mediocre that the original was more or less erased from history.
Master of Magic. I know strategy isn’t everyone’s thing and turn based isn’t either and high fantasy isn’t usually strategy staple, but it’s damn near perfect in execution. There are some minor nitpicks, but the game is definitely a 9/10*s. None of the spiritual successors have ever been so well executed. They always fall flat somewhere.
I’m very much a one game at a time man. I’ve just finished Control and I’m currently about ten hours into Immortals: Fenyx Rising. I’ve got Cyberpunk 2077 waiting in the wings, don’t know when I’ll start that.
In terms of upcoming games in 2024, I’m looking forward to MudRunner Expeditions. I enjoyed the original game and Snow runner too a degree but the jobs became tiresome. The fact the new game is all about exploring really appeals to me.
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