Never happens to me, but is that like if a game you’d override outside the game and play inverted it’d be fine 90% of the time but then it doesn’t make any sense in some menus or maybe the map or whatever?
You have a few options.
On the deck, just use the joystick for one and the trackpad for the other.
Or use either mode shifting or action layers (I never remember which is which) so that behavior changes when you hold another button.
Think kinda like tab vs alt tab, but with like… anything on the controller. Want the joystick the behave differently when holding the left trigger or whatever?
Sounds like it’s not the game for you. Overcoming environmental challenges is kind of the name of the game, and if the baseline “cold bad but fire hot” thing isn’t something you enjoy then I’m not sure you would enjoy trying to navigate any of the main story areas in the game.
Right? This is the first time ive heard a complaint about not being able to solve the weather problem. How much of a problem would the rest of the game be if you cant solve this.
It has extremely durable armor, capable of withstanding seven nuclear missiles. Its main weapons are the Gauss cannons mounted on either arm, its secondary weapon is an Annihilator-type laser mounted on its head and its third weapons are two Starburst rocket launchers mounted on its back that are used as effective anti-air weapons. A single Krogoth can destroy a sizable ARM base if it isn’t well defended.
TA is just a gem. I like how the base game is pretty moderate unit-wise. And then they just said “fuck it” and added whatever cool shot they (probably always) wanted.
And the soundtrack kicks ass, “March unto death” being my favorite.
I always felt like the arm got the short end in the expansion. they just never got anything to parallel the krogoth.
their static artillery being shorter range also always hurt them in my vs cpu games. though the vulcan was pretty awesome of you could somehow generate enough energy to sustain its RoF.
If it’s a first-person view then I just want to point the stick in the direction I want to look. If its a third-person view then I’m moving the camera so you need inversion.
Dark Templar from StarCraft. Just going about your business then suddenly you’re sliced in half.
A Ghost dropping a nuke is pretty scary but not much different from the real life possibility of dying from a mile you didn’t know was coming. Just not from an invisible person.
Being infested by the zerg would be pretty terrifying too. Not really a specific unit though, I don’t think. Haven’t played in quite a while.
I’m going to be real- I enjoyed BotW and TotK enough, but I don’t see them as traditional Zelda games and it actually pisses me off that Aonuma has come out and said we will NEVER get a traditional 3D Zelda ever again. So the success of the open-world Zeldas is the nail in the coffin for the games we actually grew up loving. The death of the open-world fad can’t come soon enough, most of these games are nothing special.
I tried and hated both. Which sucks, because I have played just about every Zelda game up to botw. It’s just not a Zelda game. It’s generic open world adventure game number 58957853378 with a Zelda graphics pack…
I agree wholeheartedly, I haven’t played any Zelda before BotW and based purely on reviews you’d think it’s the second coming, but then it’s just kind of a cool open-world puzzle game with truly atrocious combat system. It feels like some people just love bland and uninspired as long as it has Zelda branding.
It’s much older but the RE1 remake for GameCube has that same stressful (in a good way) gameplay you’re describing. Looks pretty good for how old it is too in my opinion. It’s the only RE game I’ve finished cause I’m a wimp 😅
RE2 on PSX was my first.
I had two distinct feelings of extreme dread and true primal fear.
One was the first sequence, attempting to maneuver through the burning zombies.
The next was the morgue, even knowing as I walked in exactly what would happen.
I’ve never since then felt such and emotion in life that compared.
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Aktywne