bin.pol.social

Nomad, do gaming w What type of game you want to see that doesn't fully exist yet?

A modern version of black and white

SomethingBurger, do gaming w What type of game you want to see that doesn't fully exist yet?

Endless procedurally generated open-world omni-directional 2D shoot-em-up. Start with a weak spaceship and go on missions to find new weapons and ship improvements. Go to spaceports to buy and sell stuff, fight against aliens or Lovecraftian monsters, survive asteroid waves, find the treasure inside the hostile nebula.

all-knight-party,
@all-knight-party@kbin.run avatar

There's pieces of that in Everspace, I could totally see your game working and being pretty fun in a similar manner, less arcadey than Everspace, but still accessible

Thavron,
@Thavron@lemmy.ca avatar

Not exactly, but Cosmoteer might scratch that itch partially.

Snoopy, do gaming w Weekly “What are you playing” Thread || Week of September 24th
@Snoopy@jlai.lu avatar

I have started cyberpunk 2077 thenkcontinued with its new update. The game is great, very good dialog. I’m enjoying it a lot on my steamdeck. :)

However, there is few issue as cyberpunk universe is tied to the old cyberpunk’s concepts/ideas from the 90s, too much trash and sexual ads.

t3rmit3, do gaming w What type of game you want to see that doesn't fully exist yet?

Eve Offline, with all other players being NPCs.

I have a mental hangup with the very real dread of when hosted multiplayer games die, that all the time and effort I have spent, and all the things I’ve built, will just suddenly disappear. It’s why I run a private G17 Mabinogi server on my pc, rather than playing online.

HATEFISH,

Saw this trailer the other day that might interest you, it’s an offline type mmo where all the other players are simulated. Erenshor Offline MMO Trailer

violetraven,
@violetraven@lemmy.blahaj.zone avatar

This what got me into the original .hack on PS2.

Francois, do gaming w What type of game you want to see that doesn't fully exist yet?

A settlers-like game (resource/logistics oriented RTS) using a Minecraft-like (block-based) map.

t3rmit3,

There is a game I kick-started called Stonehearth that fits this mostly. Sadly, it was abandoned by the developers.

There is another one called Timber & Stone which is also largely dead, sadly.

rivingtondown,

Stonehearth was eventually abandoned, unfortunately, but the game is very much playable. The devs didn’t just ghost the playerbase but had a kind of transfer of knowledge with the modders and the game lives on.

What’s great about Stonehearth is it’s multiplayer. A multiplayer colony management sim where two players can build an interconnected city (technically 2 separate colonies) and command an army to fend off increasingly difficult waves of goblin raids.

I’ve had so many fun games with my wife, we’ll settle next to a cliff side, she has hearthlings (i.e. hobbits) and me as dwarves. I’d take care of mining and build all into the mountain, make us the best weapons with world-class smiths and she’d take care of the food, amazing cooks, animal husbandry, etc.

Kaldo,
@Kaldo@beehaw.org avatar

I do like 4x and GSG titles for their complexity but I miss the strategy games where you see the actual units moving around. Even better if you are one of those units! Real time action also always ends up being reflex /speed / micro oriented rather than depend on slow strategy so I’m not sure if this is one of those cursed problems and they can’t coexist…

w00, do gaming w What type of game you want to see that doesn't fully exist yet?

Pacific Drive with the graphics from Sonst of the Forest

philomory, do gaming w What type of game you want to see that doesn't fully exist yet?

Here’s a weird one I had a half-baked idea for: Tower Defense Metroidvania. The idea is that your an acolyte of a temple (or a mechanic in a space station, whatever), and there’s an armed group trying to force their way past the temple’s traps and defenses to get to the heart of the temple and steal the macguffin; that’s going on in a little horizontal track at the top of the screen, and meanwhile the rest of the screen is Metroidvania gameplay as you navigate the interior of the temple (or space station) to activate defenses, acquire magical relics, and eventually awaken the temple’s guardian spirit. You lose if the bad guys get to the heart of the temple, you win when you successfully gather everything you need to awaken the guardian. In the meantime, you have to decide when and where to spend resources (including time) shoring up the “normal” defenses (that delay the attackers) and when you need to just push onward to awaken the guardian.

lnsfw3,

This is what I enjoyed about the first Tribes game. I remember wandering around my base, repairing the generators, placing turrets, fixing sensors, and murdering attackers. The rest of the team would be off grabbing the other teams flag or messing up their base.

IMO the sequels didn’t get the balance between base maintenance and flag running quite right.

all-knight-party,
@all-knight-party@kbin.run avatar

Damn dude, now I'm actually remembering base maintenance in online competitive games where you play a single character at all. Back in the day I used to enjoy that in Command & Conquer Renegade. Id hang back and repair people's vehicles and the base when it came under attack.

lnsfw3,

I dig the role based games where deployables and vehicles are a thing. I’m sure there are still some around, but I can’t think of any.

Case,

The only thing that comes to mind would probably be the latest iteration of the Starsiege: Tribes series. Or I mean, the OG Tribes was great, and still one of my most fondly remembered shooters. Probably still some servers somewhere…

Snoopy, do gaming w What type of game you want to see that doesn't fully exist yet?
@Snoopy@jlai.lu avatar

Hmmm, quite hard to choose. I would say an anticapitalist game. Most of game focus on growing, gaining power and i never saw an game that has horizontal power hard coded to its bone.

For example : city skyline unlock new building based on population threesold. The city development is geared toward growing, expanding and creating new job. That’s bad. We can’t live in this kind of world anymore and yet we fail to imagime something different.

Can’t we imagine a new economical system and set up new variable ? Or a game that go beyond the scope of heroes’s story ? Why should we be special ?

Blake,

Plenty of games are anti-capitalist (cookie clicker is the first one that came to mind!) but they are usually critiques of capitalism by demonstrating the issues with it, rather than demonstrating alternatives.

There’s a minecraft mod where villages will give you free resources if you’ve been helpful to them in the past, but it’s quite limited. I agree it would be interesting to play a game where alternative systems are clearly depicted. Would fit well with a sci-fi game.

canis_majoris,
@canis_majoris@lemmy.ca avatar

Terra Nil is a great game. It’s really chill and relaxing.

Snoopy,
@Snoopy@jlai.lu avatar

True as Sim City where the end result it a big city without nature., nor landscape. :)

t3rmit3, (edited )

Terra Nil

You start with an area that was destroyed by humans (and capitalism), and have to basically revive the ecosystem, and then remove all your buildings and leave.

There are also games like Stranded: Alien Dawn (which is sort of a mashup of Kenshi and Rimworld) where you are not supposed to be growing, you are supposed to either reach an equilibrium and live there sustainably, or escape/ leave.

Snoopy,
@Snoopy@jlai.lu avatar

Yeah, those game are great. Stranded, will look that. There is also Eco. And i would add getting over it :)

Another economical system ? Let’s say universal income, bank of time ? Libre currency ? An anarchy system with several democraty system and quadratic vote ? A shared decision along other mayors (players) ? I’m willing to explore those ideas where the idea of grow is simply erased along infinite ressource. Basnished is somewhat close to it as resources are limited.

Something that follow GIEC’s recommendation where building the biggest city will result a game over and economic collapse.

Horizontality skill system. Veloren try to do that but it’s not what i’m seeking. Maybe soul game are closer as you learn how to be better instead of using skill, weapon, armor ? It would erase the experience point in rpg system. There is no grow. You are just a human with the same set as everyone. No better armor, no new skills. So you can be killed by a new player.

Collaborative game instead competitive one . There are lot ideas to explore as relationship. :)

M500, do gaming w What type of game you want to see that doesn't fully exist yet?

I want to see a sequel to enter the gungeon.

Telorand,

Do you mean something different from Exit the Gungeon?

Solarius,

Exit the Gungeon is basically a different genre using the same IP.

M500,

Yes, that game is pretty shallow in comparison.

MarioSpeedWagon, do gaming w What type of game you want to see that doesn't fully exist yet?

Modern AAA matrix game

SomethingBurger, do gaming w What type of game you want to see that doesn't fully exist yet?

Pokémon x Monster Hunter

Explore a world with cute graphics and build a team of creatures to be the very best or whatever story someone comes up with, but you actually have to fight the creatures to capture them.

Telorand,

Isn’t that kind of the premise of Monster Hunter Stories 2?

SomethingBurger,

I was imagining a game with real time battles, like Monster Hunter. But yes, this is basically MH Stories, I didn’t know this existed!

Solarius,

Stories is real good. Much better than the recent pokémon.

Buddahriffic, do games w What games can you recommend that didn't get the appreciation that they deserved?

I’ve been interested in Soulslike games and got Code Vein on sale recently. I think I’m about halfway through and it’s pretty good. Playing at the 2nd hardest difficulty, dying here and there but also one or two shotting most bosses, which suggests it’s found a good sweet spot for difficulty where it’s not overly punishing but also not trivial, though I kinda wish I had started it on the hardest difficulty. I’m not sure how popular the game was but I suggest it.

SevenOneHeaven,

The ultimate anime waifu creator. I’d also recommend giving it a try for any souls fans out there. Also don’t be ashamed if you look up a guide on the cathedral.

Buddahriffic,

Haha walking into the cathedral was a cool gaming moment. I get there and am looking around, wondering who could have even built this, and then Louis asks “How is this even possible?”

They did a pretty good job with the follower conversations. Yeah, the random ones can get repetitive, but it added a bit more depth when Louis voiced what I was thinking. In another (annoying) area, as you get to the end, he says he hopes we’re done here soon.

RealAccountNameHere, do gaming w What type of game you want to see that doesn't fully exist yet?
@RealAccountNameHere@beehaw.org avatar

A new Ori game. :/

gregorum, do gaming w What type of game you want to see that doesn't fully exist yet?

Fallout 5

Epicurus0319, do games w What games can you recommend that didn't get the appreciation that they deserved?

No Mans Sky. It used to suck, but now I find it quite fun

AnIntenseMoist,

TBF, it kinda sucked on release. I still remember the monoliths of Hydrogen…

still, I use it as one of gamings biggest comeback stories because it is.

Epicurus0319, (edited )

I like the part about how it reminds me of Minecraft, but in space and with tools/weapons that never break and the ability to add more inventory slots. (There are less material options for building player housing though, but at least this limitation has led to some very creative community bases.) That, and I always find it rewarding to discover as many of a planet’s plant and animal species as possible to earn those chip things you can learn crafting recipes with, and many of the planets’ terrain looks pretty awesome since while it is all procedural copypasta, there are countless possible combinations of available ores, rock models/colors/usefulness, terrain color, animal appearances/traits, plant products, hazards, etc. You can use all of this to determine which planets near your spawnpoint are useful and which ones are useless, out of millions of possible planets. I also like how after coming back to that game after more than a year, I found that unearthing the buried tech things gives you 4 of that data thing you need to complete all the tech-trees in the early game instead of just 1. And unlike many games, they update all platforms at the same time, which is great since I find the console controls on the Switch edition easier to remember than the PC controls.

But I do wish the planets had more than just one climate and biome so they’d be more realistic and those 2 undiscovered rare polar animals keeping you from earning lots of nanites would be less painful to track down. My current home planet is a swamp world that has Florida-like temperatures even at the poles and on mountains.

AnIntenseMoist,

If you want a true “Minecraft in space” experience, I recommend Space Engineers. Not as broad as NMS, but much deeper (especially with mods like WeaponCore, MES, and Aerodynamics).

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