bin.pol.social

Father_Redbeard, do gaming w When was a game's price worth it to you?
@Father_Redbeard@lemmy.ml avatar

Vampire Survivor. So cheap but fun to jump in for a run or six.

Icarus, do gaming w When was a game's price worth it to you?

Valheim at msrp. So. Many. Hours. Such a fantastic game.

tal, (edited ) do gaming w When was a game's price worth it to you?
@tal@lemmy.today avatar

I think that most of the games that I’ve really enjoyed have been ones that tend towards the “full price” side money-wise, but which I have played for a long time, replayed a number of times, not just done a single pass. Gotten DLC on. Often modded.

Think:

  • Fallout 4
  • Oxygen Not Included
  • Caves of Qud
  • Civilization V
  • Stellaris
  • Noita
  • Kenshi
  • Nova Drift
  • Kerbal Space Program
  • Rimworld
  • Mount & Blade: Warband

The amount I’ve paid per hour of play on those is tiny.

My real constraint is the amount of time I have. I mean, I haven’t really been constrained by what it costs to play a game. I have a backlog of games that I’d be willing to play.

The waste, from a purely monetary standpoint, is overwhelmingly games that I buy and touch briefly, and don’t find myself playing at all. Frostpunk sounded neat, because I like similar genres (city-building), but I completely disliked the actual game, for example. A few Paradox games (Stellaris) I’ve really gotten into, but a number I’ve also found completely-uninteresting (Europa Universalis, say). There are apparently a number of Europeans who are extremely into the idea of their historic people taking over Europe, for example, and Paradox specializes in simulating those scenarios. I just don’t care about playing that out. Sudden Strike 4 – I’ve really enjoyed some real time tactics WW2 games, like Close Combat, but couldn’t stand the more arcade-oriented Sudden Strike 4.

If you could give me a Noita, but high resolution and with some neat new content and physics I’d happily pay $100.

I’ve played Nova Drift for about 180 hours. That game presently sells for $18. So I paid about ten cents an hour. The price of the game is a rounding error in terms of the entertainment I got from it. Paying ten times as much for a sequel or DLC comparable to the stuff in the original game would be fine as long as I were confident that I’d enjoy and play it as much as I did the original game.

Sudden Strike 4 is about $20. I played it, forcing myself back to it, made it to about an hour total. So I paid about $20 an hour, or about 200 times the rate for Nova Drift. And I didn’t enjoy that hour much.

In general, my preferred model would be for publishers to keep putting out DLC on highly-replayable games as long as people are interested in buying it: when I find something that I know I like, I want to be able to get more of it. If the Caves of Qud guy would hire more people to produce more content and just sell it as DLC, I’d be happy with that.

Phen, do gaming w When was a game's price worth it to you?

Well civ 6 was like $10 with all DLCs and I’ve played for over 500 hours. Hard to get a better ratio than that.

vettnerk, do gaming w Weekly “What are you playing” Thread || Week of October 22nd

After mostly playing BG3 lately, I’m now back to Factorio. I figured that since my angelbob mainbuss save passed 1GB, it was time to start something new, so I decided to give Space Exploration a go. I hope to have it completed by the time the space expansion for Factorio is released.

CarlsIII, do gaming w When was a game's price worth it to you?

If I enjoy playing the game.

Pechente, do gaming w Weekly “What are you playing” Thread || Week of October 22nd

I also started with Mario Wonder. The wonder effects are a lot of fun. I suck at 2D sidescrollers, so let’s see how Im gonna do in the later levels.

verycoolusername, do gaming w When was a game's price worth it to you?

Beat Saber. it was the Christmas time 2020, so during the pandemich, and I was living alone and had a lot of free time. Got myself a PSVR set. I maybe bough a game full price just once before. And Beat Saber cost me like 40 dollars. But it was so worth it. Played all of it, and even bought some DLC. An amazing game.

TimTheEnchanter, do gaming w Weekly “What are you playing” Thread || Week of October 15th

I’ve been playing Baldur’s Gate 3 as much as I possibly can. I’m having a ton of fun with it! I’ve never played D&D, or any of the Baldur’s Gate games, so I don’t know what I’m doing most of the time, but I’m slowly getting the hang of it!

ampersandrew,
@ampersandrew@kbin.social avatar

When in doubt, check the tooltips to see what a thing means and what it does. Even the tooltips have tooltips sometimes. I do really wish they broke down the to-hit percentages underneath the cursor in combat, because that would go a long way toward helping the player understand the underlying math.

dmegatool,
@dmegatool@lemmy.ca avatar

That’s the combat log for you. Listing all the math going on would be a bit much.

Personnaly I just went along without checking too much of how things are calculated. When I saw 30% hit chance, I just knew I had to do somehting else. When I got a good grasp of the system, I dug deeper on how things are calculated.

There’s a lot to understand for new players so I think they made the right call.

Thinking about it, maybe just listing the AC or the attribute that would make the Save without the need to Examine each enemy would be nice.

ampersandrew,
@ampersandrew@kbin.social avatar

I definitely went several hours being okay with only the to hit chance, but once you start leveling up and fighting harder enemies, you're looking for ways to optimize, so I wish it was an option to see what the math is that determines that chance ahead of time.

Todd_cross, do games w Anyone have good memories of (or still belong to) a gaming clan or guild?

I remember playing AOEII online many years ago someone asked me if I was in a clan and I said “No, I’m not Scottish”.

Nilz,

11

Carter, do gaming w When was a game's price worth it to you?

Hours to complete is such an odd measure of value. I’d rather have a 10 hour experience I loved than a tedious 100 hour experience.

berg,

I agree! It’s not easy to measure this and my equation of course falls a bit flat. But as a rule of thumb I think it’ll do. Albeit more so for the games I tend to play I guess.

My question stems from having seen people complain that pricy games were to short. I’m kind of thinking about it like a cinema visit you know? If you enjoyed the movie that was 2h and cost $10 (taken willy nilly from the air), how could you equate that to a game?

explore_broaden,

I think the metric works pretty well if you are willing to quit a game if it’s not interesting enough.

OutlierBlue,

If it’s tedious, why would you keep playing? Just stop and move on to a different game. If you only play it for 15 hours before dropping it, then that becomes the figure for the $/t ratio.

scrubbles, (edited ) do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.
!deleted6348 avatar

I don’t know, this whole 60fps thing is a new demand from gamers. Frankly I don’t care about reviews anymore. Everyone skews negative, and I’m tired of it.

My hard takes:

  • 60fps doesn’t matter. It’s not a shooter. Even CS1 I could only get 50ish on a new map, and that’s with hardware that’s 6 years newer than the game.
  • RAM should be used. For gaming it would be wasteful not to use it. If you aren’t using all your ram then you’re loading textures, shaders, and everything from disk, which is thousands of times slower and that would lead to … you guessed it, gamers bitching about lag. What are you using that ram for anyway when you’re gaming that’s a higher priority? If you’re watching someone and they’re complaining that a game is using too much ram shut them off. They don’t how computers work. These aren’t the days of 256MB of ram. I have 32 gigs. I want them to use it.
  • Marketers are paid to lie. They don’t understand what the game can do, they’re paid to sell it. Cyberpunk was disappointing for many because they believed marketers running unleashed, saying the game would be a revolution, that it would be gaming evolved. It wasn’t. Instead gamers “only” got a fun open world RPG and they were disappointed by it. (And bugs, they had legit concerns but marketing was stupid around that game and every one of their marketers should have been fired )
  • I find that people who watch reviewers are exponentially more disappointed in games because they let reviewers tell them how to feel. If you want to start enjoying games more, stop letting them tell you if you should be disappointed. They’re going for clicks and views, and the rage train gets a lot of them. Just try it and return it if you don’t like it.

I haven’t watched anything and I’m excited. I’m not “hyped”, I don’t think it will redefine city building forever. I think I will enjoy my time in a game that is by definition an iteration of the franchise. Maybe it’ll be great. Maybe it’ll be worse than the first, but I’m going to decide that myself, not let some reviewer begging me for a subscribe tell me.

ReversalHatchery,

60fps doesn’t matter. It’s not a shooter. Even CS1 I could only get 50ish on a new map, and that’s with hardware that’s 6 years newer than the game

It does not sound like 50 FPS on 6 years old hardware. Maybe half?

RAM should be used. For gaming it would be wasteful not to use it.

Don’t be afraid, I do use my RAM. Like, it’s full of other important programs and filesystem cache.
But the game shouldn’t take it away from other programs, and it should also be aware of the fact that windows starts swapping out programs when RAM usage has reached ~70%. This will significantly affect any programs you run simultaneously, but the game itself tooz because it’s less used memory pages will be swapped out more. Random access for reading back swapped pages is much slower than loading the resources in smaller groups sequentially.

16 GB usage sounds like the game has loaded ALL of its models and resources, even those that are not needed (not in view, and probably not even accessible to the player), and probably has multiple copies of most with different resolution and such.

Loading to RAM that much data would be fine if they managed it to only be loaded to a cache, that can be released for other programs, but I don’t think you can do that in any other way than using the filesystem cache, at which point the RAM usage does not even count against your process, or as usage at all.

If you aren’t using all your ram then you’re loading textures, shaders, and everything from disk, which is thousands of times slower and that would lead to .

Obviously the game does not have to use all the RAM. It only needs to preload textures and models that are useful on your system (based on graphics settings) and are in use right now or can be in use very soon.
Also, loading from disk is not as slow as you make it seem. Yes it is if your users install games to a drive that’s bad for that purpose (like SMR tech hard drives), or if you haven’t placed the resources strategically, by which I mean grouping resources so that commonly-used-together resources are placed sequentially for a quick and efficient read.
The first problem shouldn’t be your concern: the player shouldn’t expect top performance from hardware that was designed for a totally opposite task.

Marketers are paid to lie.

Yes, but they shouldn’t touch any technical information, including the hardware requirements section. Marketers don’t know shit about the game, just that they want to sell at much licenses as humanly possible.
The hardware requirements, however, is to be defined by those who know shit about the game. Preferably core developers or performance testers, who have an idea about the game’s inner workings and about how much is it expected to use in average and in the worst case.

I find that people who watch reviewers are exponentially more disappointed in games because they let reviewers tell them how to feel.

I can agree with that and your point on Cyberpunk. I haven’t played that game, but not because I’m not interested. It looked fun from content that I have seen.

But the performance concerns sound like that it’s actually a huge problem.

I like it that so far it has been described a solid lunch except land leveling and performance, because the first one can probably be addressed in a few months at most if they want it. But even the published hardware requirements were disappointing, and this is a signal that the game will hardly get any better than that, if it can reach it.

Rentlar,

Yeah, same, I’ll reserve my judgement for later. If it’s truly awful and unplayable then I’ll have to finish building my RTX 3090 system, lol.

vanquesse,

60fps complaints go back to the dark days of 360/ps3 ports where HD resolutions on the consoles meant high framerate was no longer a viable option there. Since AAA games started using console as lead platform pc became saddled with 30fps caps as well. It possibly happened even earlier, but that was the time where I started noticing it.

Syldon, do gaming w When was a game's price worth it to you?
@Syldon@feddit.uk avatar

I hate games with very low playtime or just not very appealing to replay. Some of my best buys:

The ascent, Grim dawn, Shadow tactics blades of the shogun

Currently finishing Deperado’s 3 (version 1 and 2 is not very good imo due to incompatible graphics updates).

perishthethought, do gaming w When was a game's price worth it to you?
@perishthethought@lemm.ee avatar

The Orange Box.

Probably the last I paid MSRP.

OutlierBlue, do gaming w When was a game's price worth it to you?

Rimworld for sure. I paid full price for it on Ludeon’s website and played it a lot. When it released on Steam I started playing it there and now it’s my most played Steam game by far. Based on some quick and dirty math, it’s cost me under $0.03 per hour of enjoyment.

Another big one is Against the Storm. I’ve only played a few hundred hours so far but that’s been worth every penny I spent too. I bought it during the last Winter Sale on Steam and I’ve put in about 200 hours.

Moonguide,

Same, about 0.02 USD per hour at this point, with DLC included. Would be even lower if I had bought the game earlier instead of pirating it for months.

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