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yaboiweeaboojones, do games w Alan Wake 2 - Review Thread (90/100 OpenCritic)
@yaboiweeaboojones@lemmy.world avatar

Excited to pick this up, hoping for some control references.

hh93,

With how directly Control tied into the Alan Wake universe with their DLC being completely centered around it I’d be really surprised if they wouldn’t go even further now

MysticKetchup, do games w Looking for a survival sandbox game where you progress through technological ages
@MysticKetchup@lemmy.world avatar

Depending on how you feel about Minecraft, Vintage Story might be something like what you’re looking for

ihopethisisnotawful,

Vintage Story definitely looks interesting so far but unfortunately I don’t think I can afford it

kakes,

I’ll second Vintage Story. It’s gritty, fun as hell, and under active development. Can’t recommend it enough.

Steinsprut, do gaming w AITAH for pirating games before buying them?
!deleted537 avatar

Not at all

sonovebitch, do games w Looking for a survival sandbox game where you progress through technological ages

Craftopia has technological ages progression.

Knusper, do games w Looking for a survival sandbox game where you progress through technological ages

This is going to be an oddball suggestion, but quite a unique gaming experience, in my opinion: NodeCore

It’s basically Minecraft meets puzzling to progress through technologies.

The game is rather difficult. And it being so niche, there’s no wiki to tell you the solutions, except for actual Wikipedia, because somehow it’s relatively realistically modelled.
As such, it has this feeling of being the first human to figure these things out and I found it massively rewarding when I pushed through some of the more complex puzzles.

The whole game is completely free. Just download the Minetest engine/launcher and search for “NodeCore” in the Content-tab.

theodewere, do games w Looking for a survival sandbox game where you progress through technological ages
@theodewere@kbin.social avatar

Valheim is pretty fun

CatsGoMOW, do games w Looking for a survival sandbox game where you progress through technological ages

Have you tried The Universim?

TerrificTadpole, do games w Looking for a survival sandbox game where you progress through technological ages

Maybe Ark Survival? You go from caveman to future tech. There’s dinosaurs and I like the story.

DeathsEmbrace,

It’s not good without modifying a lot of the numbers solo at least

TerrificTadpole,

Yes, I forgot to mention. The game is tuned for multiplayer and is waaaaqy more enjoyable with resource boosts and timer reductions.

hansmeiser666, do games w Looking for a survival sandbox game where you progress through technological ages

Icarus comes to mind

CaptObvious, do games w Looking for a survival sandbox game where you progress through technological ages

It may not be exactly what you’re looking for, but this sounds a lot like the Myst series.

coltorl, do games w Apparently, all you need to do to "git gud" in an online FPS is to reduce hand "stress" while aiming.

GustavoM your name sounds familiar, did you play Planetside? I was (technically still am) in one of the leetfits and we would have some of the aim gods try to share their knowledge and it boiled down to something similar. Don’t tense your hand (click to fire naturally tenses your hand so you have to learn to reduce that), prioritize a relaxed posture, and learn your mouse grip (try them all out!). I’ve heard OSU is very good for those that want to improve their hand eye coordination (and get comfortable with their mouse). I’ve also heard of using spacebar to shoot but only when you want to isolate aim from shooting. But you should train both together as well.

GustavoM,
@GustavoM@lemmy.world avatar

Yep. And I still play from time to time, despise getting my arse served by most players. And I’ve got to admit that hand tension is exactly -THE- “main” problem for me, despise trying to be as relaxed as possible with drinks and the like. I do have lots of “Why my crosshair isn’t moving to where I want it to go?” moments due to it.

…and I… (kind of) given up, honestly. I’m about to be a 40 year old geezer, so eh.

paddirn, do games w Looking for a survival sandbox game where you progress through technological ages

Not sure if this is what you’re talking about, but Ancestors sounds like it might meet some of that criteria.

hal_5700X, do gaming w Pro Tip: Select the smaller penis in CyberPunk 2077 to unlock faster cars
@hal_5700X@lemmy.world avatar

Mods sleep at the wheel?

PrivateNoob, do gaming w How has Cities:Skylines II been for you?

7600X + 6700 XT combo here.

Performance is surprisingly bearable, but the lack of optimization is really obvious. For example when you want to place a cemetery, it lags like a LOT., when terraforiming often times the height gets messed up, because of stutters. Using CPP’s 100k population, I get an 30-33 FPS while zoomed in the downtown.

Gameplay features are hit or miss. Road tools are literally amazing, but has it’s drawbacks. Somehow sometimes 90 degree intersections don’t actually turn out as 90, can’t edit lines like TM:PE, traffic sign options are a literal joke. For example you can apply stop signs onto an intersection and it just applies a FOUR WAY stop signs. No other options. Also no bike paths (will come in the future freely), no zoning like in the Industries, University, Parks DLC, lack of props (like parks for example), etc.

Buildings looks pretty cool, but these european buildings doesn’t seem that european to me (Although haven’t checked highrise yet), scaling is weird for schools, like elementary and HS is absolutely HUGE.

TLDR: It’s really really underbaked, should’ve delayed it like 6 months. I have refunded the game and returned back to C:S 1 with DLC unlocker.

Rentlar,

I agree with the majority of your points. It does feel a little bit early access and the stop sign thing was a pain point.

I’ll just offer a counterpoint to your comment of Industry, Park, University district. Although the latter two don’t have much besides individual buildings to place, Industries feel way better integrated in 2 than 1. In C:S1 you had generic and specialized industry zoning which was entirely separate from the Industry district. This sort of zoning made things brought by DLC feel tacked on. We might see DLC for C:S2 work the same way but there’s an opportunity to integrate it more fully with base Cities Skylines systems, like satellite campuses and sports arenas being an “upgrade” for a college for example.

PrivateNoob,

Oh yeah I have completely forgot about the specialized industries. Yes you’re absolutely right, that system works way way better than the Industries DLC version.

tranceFusion,

What resolution were you playing at?

PrivateNoob,

1920x1080, even though I have a 1440p monitor.

tal,
@tal@lemmy.today avatar

TLDR: It’s really really underbaked, should’ve delayed it like 6 months. I have refunded the game and returned back to C:S 1 with DLC unlocker.

You could also just put it on a list to keep an eye on and look at it in six months or a year later.

I think that a number of times, publishers put out a half-baked release but do ultimately see the issues at release fixed. Fallout 76 was horrendous at release, and while it’s still not Fallout 5, I think that the updates have made it a decent game. Cyberpunk 2077 also wasn’t ready at release, and while I haven’t looked at it recently, my understanding is that with updates and DLC, it’s also pretty decent. Paradox does have a history of titles that see a lot of post-release work.

I think that in many cases, the patientgamers crowd – wait at minimum a year after release before looking at a game – has the right idea. They may not get the absolute latest, blingiest stuff. But:

  • Many bugs are often fixed by then. You aren’t the guinea pig.
  • The hardware it runs on is cheaper and/or performance is better.
  • People will have done up wikis to refer to.
  • The game itself may cost less.
  • DLC is out. For many games – Paradox games in particular – a lot of the content is in the DLC, and the base game is kind of dwarfed by the DLC. For a number of these, a new title in a series isn’t going to be as good as the last before a lot of DLC has come out.
  • Mods are out. For some games, particularly on the PC, mods make the game vastly better.

I’m not saying that everyone should do that. But in this case, we knew going into the release – and the developer announced – that the performance wasn’t where they wanted it to be at release. So I think that this is a good candidate to wait on. Either they improve performance post-release or they won’t. Either way, you’ll know prior to purchase. Plus, hardware keeps getting faster, so to a certain degree, performance problems solve themselves.

Rentlar,

Eh, I wouldn’t disparage the parent commentor for giving the release-day version an earnest try. Some people will be okay with the game in the state it’s in right now, some won’t, and that’s fine.

I think they also would agree they expect it to get better with another 6 months of active development, especially preparing for console release.

GrindingGears,

For almost $100 bucks at release (over $100 for any deluxe version), I personally expect finished products without excuses. The odd bug is of course not an issue, but I’m not a beta tester at that price. At $20 or $30? Meh. $89 and up? No dice.

I’ll remain on the sidelines until the issues are resolved and see if it grows into a quality replacement for the first one. Hopefully on sale someday. That’s for sure my stance. These game releases are getting less and less exciting, because we are seeing more and more issues at release. I’m not ready to admit it’s excusable.

Rentlar,

I won’t disagree with your stance, but I have just one question…

In which currency are you getting $100 for the basegame? Canada it’s $70 (rounding up), but pre-release it was C$60, USD it’s $50, in NZD it’s $80. The deluxe version isn’t worth it at all, you basically get the Golden Gate Bridge and the promise of a few assets and a DLC over the next year… for double the price.

GrindingGears,

I stand corrected, it does look like it’s $68 CAD on Steam. I could have sworn it was $89 at some point, but obviously am wrong on that.

Rentlar,

It’s OK, your screen must have been upside down when you were looking at the Steam page… :)

GrindingGears,

Lol I better check

PrivateNoob,

Yes that can be a wise solution, can’t argue with that but I don’t want to normalise the idea of releasing games in a heavily underbaked condition, which unfortunately became the norm in the recent years (although releasing too early was common in the 2000’s as well).

EDIT: I know your comment wasn’t about normalizing underbaked games at release, but I just wanted to rant a little bit.

dawnerd,
@dawnerd@lemm.ee avatar

It’s funny how you can build out a grid and find out it’s all off slightly. They’re doing some rounding somewhere and it gets clearer the further out from the start of a 90 degree you get

acetone, do zapytajszmer w Revolut - ma ktoś? Spoko? Warto?
!deleted621 avatar

W sumie to moje konto główne. Wynagrodzenie dostaje na konto w banku krajowym a potem zasilam sobie konto revolut jakąś tam kwotą, czasami kilkuktornie w ciągu miesiąca. Aplikacja mi pasuje, rachunek ma polski IBAN więc przelewy są bez prowizji. Konta walutowe również bez opłat. Karty wirtualne i jednorazowe za darmo. Fizycznej karty nie posiadam bo raczej nie używam. Śmiało mogę polecić. Żadnych problemów nie miałem a to już w sumie rok jak korzystam.

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