I bought the DLC last week after finally finishing the story, mostly because it’s stated as almost a direct sequel, with a story about as long as the first. It also deals with the consequences of some of your decisions during the main story.
I haven’t played it yet, but I’m excited to jump in.
Just Cause 3, but I'm honestly a bit tired of it now. I love just wingsuiting around the place and I've never found anything else that gives me that same level of catharsis.
I do switch to JC4 occasionally just for a change of scenery, but the wingsuit feels too... floaty? In that one. Idk, just doesn't feel the same.
I am desperately open to suggestions for something similar in terms of brain off flow state gaming.
Teardown is good if you are playing for the destruction aspect. If you’re a fan of nice open world movement than the spiderman games are good if you ignore the copganda. And honestly I really enjoy death stranding for a game to relax too. It gets action packed sometimes but not too often
Teardown is on my wishlist! Might pull the trigger this weekend and try it out. I did enjoy Spiderman, but death stranding was waaay too slow for me lol
I kinda liked the wingsuit in 4 tbh. I loved actually flying around with the jetpack. But it has nothing on the jetpack in 3, with the rocket launcher and all.
Whenever I replay OOT I never have a problem with Navi. She rarely hard interrupts, usually just a short tone and flashing C button that goes away after a few seconds. The voice lines only trigger if you press the button to call her, in most cases the hints she gives are genuinely helpful, and stays out of your way for the vast majority of the game.
Fi from skyward sword though… Far worse because she does interrupt gameplay, often repeats what the last dialogue box just fucking told you, and takes several dialogue boxes to tell you what Navi would have taken one to do. I’m glad they significantly overhauled her interactions in the HD release but I’m still going to be hesitant to play that game again
Yeah Navi is much less intrusive than people remember, she was really well done. And yeah Navi is concise and has a little personality whereas Fi is rambling and repetitive and just completely emotionless (yeah I know lacking emotion was intentional but that doesn’t make it enjoyable)
Zelda’s ghost in Spirit Tracks is even worse. She explains logic that a 5 year old could figure out. “Now we should go over there and do the obvious thing! I’m going to explain this over several sentences making you wait and click through them all!”
That shithead skeleton from Undertale. If I an ever forced to play that game, it’s all genocide all day, idc that it’s the hardest mode. That game looks like ass and its fans are insufferable, but that fucking little skeleton deserves to be ground up and snorted.
Been playing a lot of The Finals lately. Normally my time would be spent in Destiny 2, but the current D2 season is gonna last for a looooong time, so I'm not in any hurry to grind it out just yet. But The Finals has absolutely blown me away so far. It can be buggy and unbalanced at times, but it's so damn fun. Demolishing an entire building to bury the cashout station in rubble and prevent a steal is so satisfying.
Embark has also recently said that they've got a lot of updates in the works, so I'm really excited to see how Season 2 plays out.
A bit more Diablo 4, which got a time-limited event this week, but it's not really anything. Just activate shrines and kill monsters for an hour to unlock some cosmetics. Fine by itself, but nothing that's going to make someone play more of the game.
I finally finished Doom 64 after playing it on and off for the last few months. It's alright, but I wasn't hooked like I was with Doom 1 and 2 or Quake 1 and 2.
Some Final Fantasy 2 (Pixel Remaster), but this one is pretty weird (compared to the other early FF games). You don't have the normal leveling system, but all your characters can do anything, but they gain proficiency with whatever weapon they use, if they use magic, what specific spell, if they defended, etc. It's alright, although I prefer normal classes or jobs.
My main problem in the game is, that it's not always really clear where you need to go. About 30 minutes after you start, basically half of the world is open to you (technically even more), and you got like 10 places where you can go. You get some general objectives, but are not really told where to start with them. E.g. at one point you're told to speak with Josef, as if everyone knows the guy, but nobody even says in which town he lives. So you'll just wander around, talk to anyone who'll listen, until you find him (or use the internet). The first game also didn't really tell you where to go, but the world was a lot smaller and where you could go was a lot more limited.
I've also played a bunch of demos from the Steam Next Fest, that's currently going on, but because it's a lot I'll split it into a separate comment. The Next Fest is only running for another day, so if you want to check out some demos, you don't have too much time at this point.
Summerhouse is a builder in the same vein as Townscaper, The Block or Dorfromantik without the scores. You just build a house with whatever parts you want, until you're satisfied. Not really my type of game, so I'll pass on this.
Gatekeeper is an isometric rogue-like, similar to Risk of Rain. You do the typical stuff like killing enemies and upgrading your character, nothing you haven't seen yet. It could be alright, but the demo was a bit samey. I only did one run, but the different levels were all pretty small and looked the same. Maybe things change a bit if you make it further, but I don't know. I'll have to look a bit into it, once it's released.
Mullet Mad Jack is a retro shooter with extremely flashy visuals (I think I heard it described as maximalist). Because of a dystopian cyberpunk setting, where social media controls everything, you only live for 10s unless you kill enemies, so the viewers give you likes for extra time. Then you just run through levels, kick or shoot robots and try to save the girl. I found it extremely unappealing and will not be back for the full release.
Kingsgrave is a top-down, light survival or metroidvania type game, where you control the recently resurrected king and try to rebuild your kingdom. You collect materials, which let you unlock more abilities, so you can get to more parts of the world. This one didn't really grip me, but if I stumble over it again once it's release I might check it out again.
Hexarium is like Mini Metro or similar games, where you connect buildings of the same colors to get points. I might have just been dumb, but it seemed like the game didn't really work properly yet, because I had some seemingly impossible combinations. Like I get a starting point, that's on the very edge of the map, so I can't really build anything or points straight into water, where you're severely limited with what you can build.
Copy Cat is a play-as-a-cat game. In the beginning you're only inside a house and I don't know if it'll open up later. The cat comments on everything (with floating text in the world) as if it's a human and can understand English. The gameplay was also a bit clunky and I don't think I'll be back for more.
Black Dragon Mage is a Survivors-like (dunno what else to call it). It has manual skills and aiming, and as you level up you get more abilities and upgrade existing ones. It was kinda boring, so I'll stick with the games I already have.
Artifact Seeker: Legend of Aurorium is another Survivors-like, better than Black Dragon Mage. It has the typical Chinese Mobile game look to it (don't really know how to describe it). One interesting feature is, after each stage you go to a world map and choose where to go next, à la Slay the Spire. You can choose between combat stages or text events where you can get upgrades. This one is a maybe, but I have a bunch of other games like this already bought, that I have to try at least. before I'll buy more.
Duck Detective: The Secret Salami is a point-and-click adventure game, with isometric 3D environments and 2D cut-out characters, like Paper Mario. In the demo, which is really short, you find clues in single rooms, to solve Mad Libs style puzzles to solve them. So far it's a tiny step up from something like Frog Detective, but I don't know if it gets more complex later. Another one I'll keep an eye on for me.
Pepper Grinder is a 2D platformer, where you play as a girl with a drill arm. You can destroy some parts of the environment, but I guess it's mainly about burrowing through sand, which is like swimming through water in other games, collecting coins, finding secrets, the normal stuff. It's level based, which caught me a bit by surprise, because seemingly all 2D platformers these days are metroidvanias. Not sure about this one yet, maybe later down the line, when I'm more in the mood for a game like this.
Finally, News Tower, a building and management game about a newspaper publisher in the 1930s. You slowly build your tower, get more workers for you, either reporters, typesetters, and whatever else you need, send them to work on stories, so you can print something on Sundays. Could be neat, but not something I'm especially interested in.
Middle Earth: Shadow of War: Good old open world action fun. Kill countless mobs, gather countless collectables. A bit annoyed that subtitles are only implemented on some voice acting. Slightly indisposed that the protagonist (Talion) looks too much like an unkempt Ron Desantis.
Diablo 3: Season 30 - Gave up on the new Monk build since it had very precise stats that I'm currently too lazy to works towards. I'm still progressing with my current build, so I'll keep it for now.
Diablo 4: Season 3 - Played around with the Lunar event that started this week. It was surprisingly easy, and I got through all the rewards in a couple nights.
bin.pol.social
Aktywne