I agree. I honestly hate boss battles. I love playing video games on hard mode, but for some reason boss battles have never filled my soul with joy or given me a sense of satisfaction when I’m done. They just irritate me. I definitely have games where I’m on the hardest difficulty for normal game play and then right before every boss battle I’m going into settings changing the difficulty to story mode so I can knock them down in 5 hits and move on with the game.
If there is no demo that’s on the devs. Also you could just refund on Steam, that’s what I do, can’t be arsed to download the game twice really. If it’s good it stays, if not down it goes.
A lot of people talk about the steam refund policy however I just don’t trust that I will get my money back even though it’s a “non questions asked” kinda deal. If I’ve given them $80 for a game, they can easily decide to just keep it…
I think my preference would be to have the game offer to reduce the difficulty temporarily after failing or offer other forms of support to make the boss encounter easier. If I selected Hard then I probably want the challenge of Hard, but if this difficulty spike is too much, then smoothing it out could be acceptable.
This is also ideally in addition to a way to adjust the difficulty mid-game as needed, of course.
People’s views on IP boil down to: I want to pirate games. None of you are thinking about patents and trademarks and how they benefit people from having their work shat on. Lemmy is infuriating.
The 7th Guest and The 11th Hour remain top-tier for me. The music was half the experience, turn it up and just enjoy that creepy vibe while solving puzzles. And they’re all on The Fat Man’s Bandcamp now!
My dad and I used to play 7th Guest together. What a classic! It’s been a long time since I played that one. Had it on CD-ROM. Now I need to go find the soundtrack.
The full soundtracks to both games are on the Fat Man’s Bandcamp, which I linked up above. Also, the “greatest hits” collection album 7/11 is on Spotify. It’s surprisingly easy to listen to these days!
Sure, I’m generally in favour of more options when feasible. Hell, if someone wants to skip 90% of a single player game, more power to them. Hell, any non-competitive online game too, though I doubt many publishers would consider not charging extra for it…
Would be nice if there was a dynamic difficulty that constantly changes based on how well your performing. You can always have a hard fought and be victorious but just barely to have a great experience. Would need a different implementation to have some penalty or reduce reward for not performing well so you will be motivated to try your best. Although properly implementing that is definetely a difficult task but seems possible enough to hope for. The closest thing I can imagine is hades that gradually increases damage resistance each time you die and I really like that implementation for a rougelike. I am someone who likes a bit of challenge but will definitely lose interest if I have to repeat something multiple times. Hades is an exception as each runs varies a lot but soulslike game that you have to try multiple times to learn and defeat a boss is a massive turn off for me.
A lot of games allow you to adjust the difficulty mid game. I’ve played several games on “ultra masochist hard” only to lower the difficulty for the bullshit final boss (looking at you Kena).
That’s actually what I tend to do, but would be nice (for laziness) to have two different settings. Or for cases where games don’t allow adjustment after starting.
Funny you bring up Kena, because that is actually probably a prime example for me too. Loved the rest of the game, but the boss fights were a bit too difficult imo!
I wouldn’t mind but I also maybe wouldn’t use it. Even though I’m with you. Boys fights are fine set pieces but not really my favorite part most the time. I’ve had ribs of fun with with ring and DS3, but what I like about then is the setting, exploration, and tension moving from bonfire to bonfire.
I’m stubborn though and would have a hard time convincing myself that it’s ok to decrease the difficulty and not cheating/missing out on the intended game.
Genuine question, is enaulating older systems, with ROMs/ISOs you get off the Internet, considered piracy? No current systems, only older ones. Newest one is PS3. Is this piracy?
Edit: ok, thank you, everyone. I emulate very old games because it’s a nostalgia thing. Games I played when I was very young and I wanted to play them again. I don’t emulate anything new as I have a huge collection of physical copies of games I played on newer systems like the PS4.
It is supposed to be, technically. IIRC, you’re supposed to copy your own stuff - such as BIOS and ISOs - rather than download others, which is why things like PCSX2 doesn’t natively come with a BIOS.
For the people discussing here: remember that the morality of an act depends on the act itself, the context where it happens, and the moral premises. It does not depend on how you phrase or label the act.
With that in mind: since I define arseholery as “actions or behaviour that cause more harm to someone else than they benefit the agent”, and there’s practically no harm being caused by OP’s actions, I do not think that OP is being an arsehole.
I’m the firm believer of piracy is a service issue. Lot of time that piracy is rampant, it’s almost always due to accessibility issue, mainly cost in country with weaker currency. A $60 game will cost me about 15 days of food, that’s inaccessible for a lot of people in my country and frankly hard to justify, and if there’s not even an option for localisation of the price, whether people pirate or not, they basically leaving money on the table.
Steam used to be cool because everyone follow the sane pricing suggestion, but nowadays publisher decided to earn less money by charging more for their mediocre game, and then blame piracy for the lackluster earning.
I don’t pirate myself, i have very less time to game nowadays, but i don’t think piracy is an ass move, especially when cracked version run better than paid version due to stupid drm.
They’re often forced to equalize global prices because of sites like G2A. Even if they want to sell a game for the price of a Zimbabwean loaf of bread, G2A picks up a thousand copies of that and resells them in America, driving the global revenue down.
So, now no one in Zimbabwe gets cheap local prices because there’s no such thing as a “local” price. And the defenders of G2A use their own mental gymnastics to justify it.
I don’t trust the refund policy. If they have a so called refund policy why not force every published to add a 1-2 hour free trial instead? We should be able to try games and evaluate before the money leaves our pockets.
Try it, steam makes it so easy to refund stuff assuming you played less than couple hours and bought it fairly recently. And forcing companies to make trials isn’t as easy as you think. Some indie games still have trial versions but those are pretty much impossible to find in AAA titles as they obviously want people to just buy them and play past the return window.
Edit: Also on your post, who cares? Lot of companies certainly don’t have morals and do whatever they can to milk their users. If you don’t wanna pay for it then don’t, its better than not playing anyway. Buy something if you can afford to and wanna support the studio, especially indie studios who rely on that income to produce more games and the money actually go to the people who deserve it. I personally just grab a bunch of stuff on sale and play one when I feel like it, although a lot of them remains untouched to this date.
Tldr: don’t overthink it, do whatever works for you
They don’t really market their refund policy. And, I know they have a 2 hour playing window. However, what if you’re really into the game and you play 2.5h non-stop not realizing and they you decide to refund but can’t. Sometimes it can take up to 10 hours to actually evaluate if a game is good. Some games have tutorials which can take 1-2 hours if you read everything and play at a slow pace at which point you’re locked out of refund. I don’t support their refund policy at all actually.
Because the “default path” is different, a free trial would have way less conversion than the current system.
With a free trial you have to take an action to buy it. With a refund you have to take an action to be refunded.
Or they could do it like SaaS, where you’re automatically charged at the end of the trial unless you decide to cancel before… But that’s a bit convoluted and it wouldn’t bring much compared to the current system.
Personally unless it’s a dirt cheap game I do enough research before buying and I rarely have to refund. But I definitely refund if the game is not at the level of quality that I expected.
Don’t trust the software company to do what they have made legally sound claims to doing, and that hundreds of thousands of people have said they’ve done.
But do trust the script kiddies writing crackers not to install invisible keyloggers and ad trackers.
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