The end of bl2’s Tiny Tina’s assault on dragons keep where she admits she knows Roland is dead, and gives his statue a big hug. A rare moment in those games
Ori and the Will of the Wisps has some great emotional moments that are complemented by a fantastic soundtrack. Learning about Shriek’s backstory after being hunted by her the entire game was just too much.
The ending of Legend of Zelda Tears of the Kingdom, it was just so cool and and so well done. What a great final boss when compared to Breath of the wild.
FFXIV, over and over. The kind of nobility and self sacrifice displayed in that story has set me crying several times. Honestly, I can feel it a little bit just thinking of some of those moments, but I try to smile through it.
There’s three big moments in the game that I think got it for me; Amaurot, Close in the Distance, and The Dead Ends. But there’s plenty to feel more invested in, especially with all the side quests that focus on so many personal endearing struggles. Heck, even the Dark Knight job storyline has a great emotional payoff to it.
I can think of three in Shadowbringers alone, Amaurot, the conversation against the rock in upper Kholusia, and that one part right near the end, the one that requires channeling a large amount of environmental power.
(Trying to avoid spoilers while being unambiguous)
Oh goddess and the role quests, particularly the healer one.
Shadowbringers was just so good. The parts that really get me were in 5.3 and just… everything. Probably the best patch the game ever had. One quest in particular left me a blubbering mess (returning a certain crystal), even thinking about it now chokes me up. The voice acting is also just top notch the whole expansion.
Endwalker also had several moments that got me and basically the entire last zone (and the music. Omg).
Spyro. Hard stop. Beat over 100% several times. Loved the platform mechanics, the visuals, the humor, and the sense of wonder. Lovely games that basically scratches that itch of a mobile collecting game but with a story to follow and purpose for doing it.
The Halo franchise is also up there but i actually was just one of the people that just built maps in forge for custom game modes and think that was super fun, limits that made me more creative with how i built the maps. Then to see them get played and filled with people was always so fun.
Subsequent playthroughs of Ace Combat 4, knowing the full story of Yellow 13 and 4 with the Spanish guitar accompaniment (even though blah blah war crimes etc). I guess because I know I did it while jamming to rock ballads with qaam spam. Mihaly of AC7 was such a weak arc by comparison.
Assassin’s Creed Unity in the post-Templar part, my 3rd experience with Ubisoft avoiding happy endings but my first Assassins creed
I recommend you follow Felipe Pepe’s twitter, he often talks about asian games that are ignored by the western media even though they sold millions of copies. x.com/felipepepe/status/1728297222541025358?s=20
Binding of Isaac: Repentance, the true ending. It hits harder because it’s the first time we got a definitive ending since the original game came out in 2011.
bin.pol.social
Aktywne