120 hours in and I’m still playing Kingdom Come Deliverance. I think I like it much better than Skyrim. The only thing I don’t like about it is the missing crosshair for bows, but a simple console command fixes that for me. I’ve not yet completed the main quest lol and there are still plenty of side quests to finish. It’s crazy how the studio pushed CryEngine of all things into this interesting RPG. Puts Bethesda to shame honestly.
Yes it is. It even has schedules for NPCs, activities to do, people reacting to your clothes or cleanliness, your hunger level or sleepiness, day night cycle, an interesting fast travel mechanism.
Just keep in mind that it is supposed to be difficult in the first few hours. But as you skill it starts getting easier to the point that you’re walking killing machine that can unlock any lock, speech check almost anything and buy the best gear.
I'm playing a Necromancer in Diablo 4: Season 5, and I usually play with the blood aspects, but this round I decided to focus on bone. So far I'm liking the season campaign. It feels like a prelude to the DLC coming out in a couple months.
I have only two achievements left for Ghostwire: Tokyo, both dealing with the extra content The Spider's Thread. I thought I'd just be able to run through it, but it's been a grind. But since a lot of my focus has been on the new Diablo season this week, that's ok. I don't think I have the mental bandwidth for a new game right now.
Had a virtual get together last night with some friends and played Worms W.M.D.. Tremendously fun, and I even won one round.
I’m still hanging out enjoying Balatro and WoW: Cataclysm Classic this week, but I’ve also decided to take gran turismo 5 for a spin. Genuinely great game, I’m glad I was able to find a copy.
For duck hunt, you need a CRT television to play the light gun games for those that don’t know. More modern systems like the Wii got around this by using a light sensor that measured infrared light from the controllers to get a similar control scheme as an option.
More of the World of Warcraft Pre-Expansion Event. Like last week, I leveled a bunch of characters to max, just because it’s easy, even if they’ll never see the light of day again (until the next event like this).
Then, the new Diablo 4 season started, and in less than a week I’ve basically progressed as far as the whole of last season. I went with a Sorcerer this time, currently running a Chain Lightning build, and it’s a lot more fun than the Minion Necromancer last time. However, now I’m at the point where it’s not just easy upgrades all the time, but grinding for those drops to feel a real difference, so the honeymoon phase might end soon. The new season mechanic seems pretty neat, although I haven’t done a whole lot of it yet. It’s a pretty simple wave based mode in a small room, where you just get to slaughter tons of demons and a boss fight afterward. This mode has different tiers or difficulties, most of which I haven’t tried yet, so I don’t know how much things change, if at all, but considering I’ll probably only play another two weeks at most (until the Warcraft expansion release) I don’t see it getting old.
Super Metroid because it’s amazing, and Castlevania Symphony of the Night for the same reason. I may be biased because those are two of my favorites ever but I swear they legit hold up.
As someone who didn’t play them back in the day, I feel like SotN holds up but Super Metroid doesn’t. Just as another opinion. I couldn’t really get into metroid fusion either. To me it feels like the moment-to-moment action gameplay is too clunky in the early metroid games I’ve played, even if the exploration element is neat. I did enjoy playing SotN for the first time a couple of years ago though. It’s been a while since I played either, so they’re not totally fresh in my memory - I guess it’s possible that I’m just more forgiving of clunky melee combat than clunky shooting.
Tangentially related, always amuses me how “metroidvania” has become the genre name, when originally it was just a way that reviewers poked fun at the big change between SotN and earlier castlevanias. They were like “this isn’t what I expect from a castlevania, it’s a great game but maybe they should have named it metroidvania”, and the name stuck. Another odd fact about that terminology is that according to interviews, the SotN designer never played metroid - they were inspired by the non-linear exploration with different routes opened up by items/upgrades in Zelda games (although obviously adding that to castlevania’s platformer gameplay makes it more closely resemble metroid). So it should probably be considered a zeldavania.
Ummm do not know who would disagree with you about Super Metriod but that is my go to game when I am sick of the stupid shit that is being pushed out today.
Don’t miss out on Mario Vs. Donkey Kong (GBA, with a recent Switch remake). It’s the psuedo-sequel. The sequels to it though are completely different gameplay styles, unfortunately.
They only care as far as going after large targets running rom sites (archive is much more than that, so they skirt by) and emulation of modern consoles (they go after the devs). They will never go after an individual just direct downloading and emulating shit.
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Aktywne