We’re living in a golden age of tower defense games. Sanctum 2, elements td, dungeon of the endless/endless dungeon, rogue tower, dungeon defenders awakened, orcs must die 3, bug tdx, tiledeck td … Seriously there are so many. Even Path of Exile has a tower defense mode.
Sandbox MMORPGs, like Eve Online or Ultima Online. The vast majority of MMORPGs since at least WoW (potentially even before that with games like Dark Ages of Camelot, etc) have been Theme Park MMOs. Which are fun; I’ve played plenty and still do play them. But I think the sandbox is more fun. Certainly has more possibilites.
Oh yeah? I haven’t played UO since 2003/2004, and I’ve largely stayed away from the free shards. Just had boring experiences in the past. But I might give this a try. Idk why, but I’ve been itching to check it out again. thanks!
Yeah I basically did the same thing. Got the itch about 7 months ago. Managed to get my original UO account back (you can open a support ticket and they’ll ask for info regarding the original, it was pretty painless) and messed around on Atlantic, the only really populated server. It’s just meh. They added so many stats to weapons it’s overwhelming and most are garbage. It’s so obnoxious having to look over each item to see if it’s worth anything. Also the classic and enhanced clients suck pretty bad.
Outlands is definitely the most polished and unique free shard. Check out their wiki, it goes over skill changes and lists some templates for starting out. Their custom ClassicUO client is excellent and has Razor built in. The one thing that may turn you off is it’s mostly open PVP once you leave Shelter Island. There is a sanctuary dungeon that rotates each week that doesn’t allow murderers in but it has reduced XP and gold.
Pretty much every problem boils down to “but implementing this would’ve made us lose money”
Pokestops could’ve been “typed”. Like “hospital” could’ve been a free heal or have better healing item rates. “Museum” could’ve been the place to get fossil Pokémon, or maybe revive fossils that you find from regular stops. Maybe a grocery store would’ve had better item rates. A school could’ve been a move relearner. Maybe some Pokémon only evolve at church, or at an amusement park. The lures could’ve done something similar, turning normal stops into typed stops
I'm glad they didn't, but they could have definitely done ad deals with some large franchises and small businesses to make their locations have special features.
I meant sticking core functionality like the suggestions I responded to. "Oh, it's so sad your pokemon got injured and will be out of commission for 6 weeks. Luckily for you, if you get in line at a Starbucks then stay in the shop for 10 minutes, or go through the drive through, he'll be feeling good as new." "Your pokemon laid an egg. It will hatch in 9 months, or you can spend an hour inside this concert venue to get it now."
For me are mystery and clue games such as Myst and 7th Guest. The scenery and thought of adventure that these titles used to bring as very rare and although Goragoa was quite recent, it was far too short.
It's very frustrating thinking of how great this game could have been. It was barely a game at release and hardly anything has been added to it. I haven't been following for a few years but I wouldn't be surprised if Niantic removed all pokemon and just added a "give us money for no reason" button.
Hey! The first half was actually really good. The second half didn’t happen.
Seriously, I remember replaying Fahrenheit like 2 or 3 times and always stopping at the halfway mark. That very first level in the diner promised soooo much, and the game never delivered.
The early God of War games were so unbelievably brutal for these. On harder difficulties, I would often master a boss only to have to retry it again a few more times because the quick time events to actually finish them off would be kicking my ass.
Yeah, it’s sad but not surprising that they ended up being like any other “free” mobile game.
But I always thought that this type of game has a lot of potential, and I’d like to see someone give it a try again, especially if instead of a corporation it was a community project inspired on the fediverse, it would help split costs by having the load be split on many different servers that would cover each a different part of the world, and each region could have its own monsters inspired from the local folklore (this is a feature I really wanted in Pokemon Go, imagine if only Hawaii had the Alola versions of pokemons, and people could trade for them).
My biggest gripe, although I can understand the reasoning behind it, is that the encounter rates are totally backwards. All the Pokémon, stops and gyms are in cities, and there are scarcely any in the wilderness, skewing the game in favour of those who live in or near cities.
Also, the Pokémon games contain all the elements to make a great ARG MMO. Why reinvent it? They could’ve easily put their paywalls and micro transactions in place while still keeping the traditional Pokémon formula.
It’s not a terrible game, and it obviously has a following and makes money, but it could’ve been so much better. They totally dropped the Pokéball.
Thank you! I woke up that morning to a frontpage full of low effort memes posted by one person and felt dread that it would be allowed to continue. I ended up blocking them for safe measure, but a mod response is the best outcome I could hope for. The worst aspects of reddit subs do not need to migrate here as well. There’s nothing worse than finding a new community or magazine and finding the top content is nothing but memes. The discussions in the comment sections are what brought me here. Memes, as funny as they can be, don’t really allow discussion. They seem more of a response to any given topic, so seem better fit as a reply rather than submission on their own.
The other mods and I are regular users here as well, so we are just as committed to seeing the community here be an enjoyable place as everyone else :)
It’s free, optional IAP to get stuff faster but not in a P2W way. Everything is possible to get free if you sink in time and/or be social and trade/sell stuff for premium currency so you still can buy stuff you want.
Game is loaded with content. Steep learning curve but when the game ‘clicks’ you’re sucked in. There is a story that will make you go “wtf?” and that part is widely known as the “you completed the 30 hour tutorial. Now the game begins”.
It’s playable solo, recently added cross play which makes playing with others more easy and there are parts that are public where you can interact with everyone there. That makes it feel as an MMO.
The devs are active on Lemmy warframe@dormi.zone is the official Lemmy page since they moved from Reddit.
Not really… paid items aren’t stronger than free items.
For example to get a new Warframe (your armor/character with unique abilities)
Free:
Find/grind Blueprints for head, chest and legs
Find components to build the parts (building takes time like 12h real time, you don’t need to stay online/play the game)
build Warframe (takes 24h real time)
Paid:
Buy blueprints
Find components to build parts
Buy away the wait time
Build Warframe
Buy away the wait time
End result:
Exactly the same Warframe. You only need to grind less and wait less.
Every item/weapon/Warframe needs to be mastered. Either paid or free you’ll need to play missions to level up your gear so you can attach mods to make it stronger. Mods are found in game or can be bought. Mods also need to be levelled up by gameplay to be better.
So in the end you only get the base stuff faster but everyone is required to play to get better.
Als some paid items are simply for more inventory space like extra weapon/Warframe slots. That way you can keep some more stuff instead of dumping/selling it to make room for new stuff.
To level up in Warframe it’s necessary to keep using stuff you haven’t used before. When you stay on your own gear you’ll never really progress. But leveling up with new gear enables you to power up older gear as well.
And since it’s mostly PvE you don’t lose or miss out on paying players. If you solo stuff or are playing with friends then you’re pretty much never in contact with a paid player.
If you play with random players then it is possible to have a higher skilled (either free or paid) player in your team that might make specific missions easier to do. But still that’s totally up to you.
From all the F2P out there I personally believe Warframe to be the best game that handles their premium paid stuff without hurting free players.
The game seems complex, in the beginning it feel overwhelming. But don’t be afraid to ask for help and search the Warframe wiki. The community is very friendly and the Wiki will guide you as well.
I don’t consider myself a gamer but I have had a couple long stints in pay to win games and a lot of the things where you say they’re minor, become major as time goes on and since I’m competitive, I’ll likely get sucked all the way in trying to get an advantage.
That said, you’re an absolute legend for the time you’ve taken to write everything out. I cannot thank you enough.
I played in 2016 and started playing again in 2023 and I was surprised at how little had changed but its par for the course for the pokemon franchise.
Almost all your other grievances are partly due to how mobile games are monetized and how much of it relies on fear of missing out (applies to regular pokemon events too). Pokemon Go is a constant stream of FOMO to try and get you to spend money when there’s barely any payoff. A pokemon you can catch in the wild can already be 87% of the way to a perfect pokemon you spend months (years?) getting stardust, candy and XL candy to max out.
Same here. I played in 2016, dropped it for ages because there wasn’t much too it (especially for those of us who don’t live in cities), and picked it up again in 2023. That was largely because friends were playing it. I got bored and dropped it again in less than a week. Apparently my Pokemon from 2016 are quite valuable because of… something that was added to the game that makes them very desirable? But given I didn’t want to keep playing, what would I trade them for that I’d actually want?
I mostly picked it back up to have access to the PoGo exclusive shinies (Mew, Jirachi, Meltan/Melmetal, Genesect and Deoxys) but I just spoof instead (trying to play in negative temps outside of a city is no fun) and just trade cool stuff to friends (who live in different places so I can’t even trade with them legitimately if I wanted to).
Another example of bullshit is the PAID shiny Mew ticket. Even after you pay for it you still need to complete a potentially ridiculous requirement of completing the kanto dex. Which would be fine if they didn’t geolock Kangaskhan to Australia (outside of events in the past?) so you would be shit out of luck if you didn’t either already have one or knew someone you can meet up with in real life that did.
As for your 2016 mons, the first 9 or so you trade will be guaranteed to be lucky meaning an IV floor of 12/12/12 or 80% (and half stardust cost) so you would ideally trade them for something strong and/or shiny like a shiny legendary or strong mega/dragon/top within its type pokemon. All 2016 pokemon have like a 75% of making a trade lucky so they’re all valuable. Another trick to get people to nag their friends and family to start playing again.
bin.pol.social
Aktywne